mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-08-10 18:59:56 +00:00
1e5282e27e6c5e42d642ca06551516d15efdd384
2
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
1e5282e27e |
fix(panes): get the element out before the pane window's document dies
Docking a popped-out panel brought it home DEAD. It rendered perfectly —
right markup, right size, right place — and every control in it was inert:
the close button, the sliders, the presets, even the pop-out chip. A
photograph of a panel.
Closing a pane window tears down its document, and the panel was still
inside it. The node itself survives (the manager holds a reference), but
every event listener in its subtree goes with the document that hosted
them. Two paths did this:
1. closePane() called the host's unplace() — which closes the window —
BEFORE adopting the element back. Order is now reversed, and the
comment says why so nobody helpfully "tidies" it back.
2. The user closing the pane window themselves was only noticed by the
`closed` poll, which by definition runs AFTER the document is gone.
The window now gets a `beforeunload` listener that brings the element
home while its document is still alive.
That listener has to be attached AFTER /pane loads: window.open() hands
back a throwaway about:blank document, and anything registered on it is
discarded when the real page replaces it. This is the same trap that made
the pane window blank in the first place — adopt into about:blank and the
panel is destroyed a moment later — and it is now handled in both places.
The `closed` poll stays, but only as a last-resort net for a CRASHED pane
window, where nothing can be saved.
Also fixed while chasing this:
- The chip stamped `.fb-pane-detached` (display:none !important) onto the
element to hide it in the main window — and that element is the one we
move, so the class travelled with it and blanked the pane window. The
chip now only hides an element the pane did NOT take, and marks the hole
with its stub otherwise. "Did not take" is an ownerDocument test, not
isConnected: a panel sitting in a pane window IS connected, just not
here, and a plugin that rebuilds its panel (Camera Director does, on
every mode change) re-runs attachChip while popped out.
- The stub was inserted "before the element", which is nowhere — the
element has left the document. The manager now hands over the element's
recorded home, and the stub goes there.
- GET /pane sent no cache headers. A stale copy is especially nasty here:
the opener waits for an element inside that page before adopting, so an
old cached version means the pane window just sits there blank.
Verified in the desktop app: pop out, use the controls in the pane window,
dock back, use them again. Panel comes home alive.
Signed-off-by: topkoa <topkoa@gmail.com>
|
||
|
|
e5cbea2e9f |
feat(panes): core detachable pane system + pop-out chip
The option-heavy player UIs (mixer, camera director, viz, audio routing)
all live in the rail popovers, which are exclusive: openPopFor() closes
the last one before opening the next. You cannot watch the mixer while
riding the camera, and both vanish the moment you look at the highway.
Add `window.feedBack.panes` — a core registry for live UI that is
authored once as `mount(root, ctx)` and hosted anywhere. Panes are
non-exclusive, and they survive song switches structurally: the dock is a
body child outside every .screen, so the per-song teardown never sees it.
The adoption cost for a plugin is two calls:
feedBack.panes.register({ id, title, icon, mount, unmount });
feedBack.panes.attachChip(myExistingDialogEl, id);
attachChip injects THE standard pop-out chip. Clicking it opens the pane
and hides the plugin's dialog, leaving a stub to bring it back. Core owns
the hide/restore, so every plugin's pop-out looks and behaves the same —
which is the point. It hides via a dedicated .fb-pane-detached class, not
.hidden/[hidden], because the dialogs we attach to already toggle those.
Everything a pane may touch arrives through `ctx` — never a global. That
is what will let the same mount() run inside a pop-out window, a separate
JS realm with no window.feedBack, no window.highway and no audio graph:
ctx.call(domain, cmd, payload) -> the capability bus
ctx.on(event, fn) -> the feedBack bus (allowlisted)
ctx.subscribe(stream, fn) -> playhead / meters
ctx.state.get/set -> persisted, main realm is the only writer
ctx.playhead(), ctx.song(), ctx.toast(), ctx.close()
ctx tracks every subscription it hands out and drops them on unmount, so
a pane cannot leak listeners across a dock/undock cycle.
Streams exist because an AnalyserNode cannot cross a window boundary:
levels are reduced to numbers in the realm that owns the audio graph.
One shared rAF loop, refcounted against live subscriptions, dirty-checked
before fan-out, and stopped dead when the last pane closes.
Hosts register themselves with the manager rather than being imported by
it — the dock lands at priority 0 (the floor, always available), so the
OS pane window can drop in later without this code changing.
Ships two built-in panes: Now Playing (the reference pane — reads the bus,
a stream, and levels, and touches no globals) and Mixer (the same faders
as the rail, via ctx.call('audio-mix', ...), with the chip attached to the
real #mixer-control). Plus a "Panes" rail popover to open panes that have
no dialog of their own; the system tray will mirror that list.
Note the dock sits at z-index 110, not on the docs/plugin-v3-ui.md ladder
(transport 20, rail 30, popovers 40) — those live INSIDE #player's
stacking context, and #player is itself fixed at z-index 100. A dock below
100 is invisible on the one screen panes exist for. Body-level ladder:
#player 100 < dock 110 < toasts 120 < modals 200.
Pop-out windows, the system tray, manifest-declared panes and mirrorGlobal
(the window.__h3dCamCtl proxy the camera director needs) follow.
Signed-off-by: topkoa <topkoa@gmail.com>
|