* feat(career): gigs backend — propose a setlist, log the completed set
Career v3, WS3 (backend half). A gig is career's verb:
- POST /gigs/propose {instrument, genre, size}: setlist from the
passport's own stubs — qualifying songs (per the genre's badge bar,
family-aware) shuffled for a free re-roll, topped with the
highest-accuracy near-bar songs as stakes, and filled from UNPLAYED
genre songs when the passport is young (the first gig is how stubs
start). Names the highest venue the current stars can book.
- POST /gigs: logs a COMPLETED set only (abandoned sets never log — no
fail state). Per-song accuracy = MAX(last_accuracy) from song_stats,
freshly written by the set's own plays; encore = avg ≥ the data-driven
bar (passports.json gig.encore_accuracy, 0.75). Appends to the career
state file (same atomic _save_json pattern).
- Passports view: per-passport gigs (newest first, capped 20) and
per-instrument gig_count — the profile wall's gig line lights up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): gig backfill offsets by qualifying taken, not picks length
CodeRabbit on #954: after the stakes loop appends near-bar songs,
qualifying[len(picks):] overshoots and skips eligible qualifying songs
— a stocked passport could still get a short set.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Career v2, WS2. Nothing measured play time before (the achievements
plugin's final-position shortcut double-counts loops and mis-reads
seeks). Now:
- stats-recorder.js accrues WALL-CLOCK seconds across song:play/resume ↔
pause/stop/ended spans (single spans clamp at 2h against suspend
inflation) and piggybacks them as `seconds` on the POSTs it already
sends; failed POSTs restore the accumulator; a session reset flushes
first so time can't re-attribute to the next song/arrangement.
- POST /api/stats accepts optional `seconds` (finite, 0 < s ≤ 6h) on the
scored and position branches, plus a new seconds-only branch for
unscored plays that ran to the natural end — banks time WITHOUT
touching the resume position (song:ended must not overwrite Continue)
and still counts as playing today for the streak.
- song_stats gains additive idempotent `seconds_total`; record_session/
touch_position accrue, new add_play_seconds() for the seconds-only
path; the legacy-encoding stats merge sums seconds across duplicates.
- Passports surface it: "14.2 h in Blues" under the badge stamp and on
the shelf cover sub-line — a true fact that only grows, never a
target or a meter (Stage 5 post-cap, per the career design).
Tests: seconds accrual/validation/seconds-only branch (stats API),
per-instrument-and-genre summing (career), fmtHours formatting (vm).
Full suites: pytest 2480, JS 1165.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
The badge-journey layer on top of career stars (Christian's career-mode
v2 design, composed with the shipped venue system). Badges are computed
on read from song_stats × the library's effective genre — never stored:
Bronze = N genre songs at min_stars (data-driven in passports.json,
default 5 songs at 2★) plus any configured virtuoso drill nodes.
New endpoints under /api/plugins/career/:
- GET /passports passport walls per instrument: badges, ticket
stubs (qualifying songs), library genres, drills
- POST /passports/commit instrument commitment (idempotent wax seal)
- POST /passports/open open a genre passport (implies commitment)
- POST /drill-state intake for the relayed virtuoso.progress
snapshot (career's frontend listens on the bus)
Instrument attribution reuses progression.instrument_for_arrangement via
the song_stats arrangement index; the genre column goes through the
host's override-aware effective-genre SQL. Non-graded instruments (bass,
drums) render shown-not-judged — repertoire, never a false badge denial.
Persisted state (commitments, opened passports, drill snapshot) lives
under CONFIG_DIR/career/ and rides the settings export bundle via
settings.server_files; a minimal settings.html documents it.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)
Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): keep manifest cleanup path alive on delete; badge only for installed venues
Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): generation-guard in-flight manifest fetches
Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): exclude orphaned song_stats from star totals
Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): 50/150 star thresholds + star collection overview
Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): venue select/unselect UX, intro manifest support, fullmatch guards
- 'Play here' now also defaults the visualization to Venue (remembering
the prior viz); active venues show 'Leave venue' which restores it and
sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
could validate but 500 on serving).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): let pushCrowdManifest clear the manifest on Leave venue
Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): refresh tailwind output
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>