Commit Graph
9 Commits
Author SHA1 Message Date
8fbbc761fc fix(v3): reject accidental text-selection of UI chrome (user-select policy) (#637)
* fix(v3): reject accidental text-selection of UI chrome (user-select policy)

Dragging/double-clicking across the v3 UI marquee-highlighted buttons, labels,
the sidebar, transport, and the note-highway HUD — looks broken (reported Mac +
Windows). Default the v3 shell to user-select:none on html, then opt CONTENT
back in. Decided by a 4-lens panel (UX / a11y / dev-ops / plugin-ecosystem);
their guardrails are baked in:

- Form fields ALWAYS re-enabled (input/textarea/select/[contenteditable]) so the
  caret + IME composition never break. No `* { user-select:none }` (WebKit input
  bug 82692).
- Plugin screens (.screen[id^="plugin-"]) stay selectable BY INHERITANCE (no `*`,
  so a plugin's own non-select chrome still wins) — a plugin's copyable text
  (lyrics, chords, results), including community/out-of-tree plugins that never
  adopt the class, isn't silently locked.
- Core read-only content opts back in by CONTAINER via a hand-authored
  `.fb-selectable` (not a Tailwind utility — so runtime-installed plugins get it
  too): the whole Settings panel (paths, device names, version, diagnostics,
  About) and the now-playing song metadata. Answers the open "keep settings
  copyable?" question: yes, at the container.

Cosmetic only — never used to lock copy-worthy text (errors/IDs/paths/versions/
metadata stay selectable; WCAG 2.2 allows copy-paste as a mechanism). v3-only
(v2 unchanged; v3.css loads only on /v3); plain CSS, no Tailwind rebuild; no
desktop/Electron changes (standard OS-framed window). `.fb-selectable` is
documented in CLAUDE.md for plugin authors.

Tests: tests/js/v3_user_select_policy.test.js (html default, form-field
re-enable, plugin-screen carve without `*`, .fb-selectable, container opt-ins,
and the no-`*`-rule guardrail).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): address review of the user-select policy (#637)

Review (manual + Codex) of the v3 text-selection policy:

- P1 (real bug): the now-playing HUD metadata opted into `.fb-selectable` but
  its `#player-hud` parent is `pointer-events: none`, so the mouse could never
  reach the text to select it — the opt-in was inert. Add `pointer-events-auto`
  to the metadata block (verified in-browser: user-select:text + pointer-
  events:auto, while the HUD parent stays pointer-events:none).
- Coverage: the PR's a11y guardrail promised copyable text stays selectable
  "incl. in modals/toasts", but only Settings + the HUD were opted in. Blanket-
  opt the focused copyable surfaces back in by selector — `.feedBack-modal`,
  `[role="dialog"]`, `#fb-notify-stack`, `#v3-fb-toast`, `#scan-banner` — so
  errors / IDs / paths / file names in dialogs, toasts, and the scan banner stay
  copyable. These are focused panels, not dense card lists, so re-enabling
  selection there can't recreate the across-cards marquee mess.
  (Deliberately NOT opting in the library grid / dashboard / profile card lists:
  making dense card text selectable would reintroduce exactly that marquee mess
  on a drag — copy song metadata from the now-playing HUD / Settings instead.)
- Test (P3): assert the selectable rule's selectors order-independently, cover
  the new modal/toast/banner surfaces, and check the HUD block carries BOTH
  fb-selectable and pointer-events-auto (class-order independent).

Verified in a real browser (chromium): html=none, sidebar chrome=none, input=
text, Settings=text, HUD meta=text+pointer-events:auto, dialog/modal=text.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 14:44:56 +02:00
a791a0d8fe feat(v3): DOM-virtualize the Songs grid (#636 item 3 stage 2) (#643)
The v3 Songs grid appended every scrolled page and never released nodes,
so card-node count grew unbounded with scroll depth (24 → 624 → 2001 for a
2000-song library). Replace it with a windowed/recycled render: only the
visible window (± overscan) is in the DOM while a #v3-songs-gridsizer
element sized to ceil(total/cols)*rowH gives the scrollbar full-library
geometry; #v3-songs-grid is absolutely positioned to the first visible row.

- state.songs is a sparse, absolutely-indexed store filled a page at a time
  by ensureWindow(): the stage-1 keyset cursor for contiguous forward scroll
  (O(page)), OFFSET page= for jumps/restore/non-keyset providers. _loadPage
  shares an in-flight promise per page and an epoch guard discards a stale
  fetch that lands after a reset.
- A–Z rail seeks directly via sort_letters cumulative counts (O(1), no
  page-through); bounded scan fallback for legacy providers without it.
- Snapshot/restore is now scrollTop-based (geometry is stable). Select mode,
  accuracy badges, ⋮ menu, plugin card actions, and tree/folder coexistence
  survive cards recycling; renderWindow re-renders when select mode toggles.
- Plugins get window.v3Songs.visibleCards() + a v3:library-window-rendered
  event instead of assuming all cards are present (highway-stutter lesson).

Verified in a browser against a seeded 2001-song library: DOM bounded to
~60 nodes while the count reads "2001 songs", rail jump lands on the target
row, selection survives recycling, scroll-restore exact. Codex-reviewed
(3 findings fixed: stale-fetch epoch guard, await-in-flight page promise,
select-mode resync on cached re-entry).

Frontend-only. Tests: tests/browser/v3-grid-virtualization.spec.ts pins the
bounded-DOM invariant + direct rail jump; tests/js/v3_az_rail.test.js and
v3_songs_scroll.test.js updated to the new wiring.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:26:29 +02:00
6a6efc793a feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf (#635)
* feat(v3 library): practice-aware home — Repertoire meter + "Keep practicing" shelf

The Songs page opened cold into a flat sorted grid. This adds a practice-aware
front door on the unfiltered grid, built entirely from data already on hand
(no new endpoints, no new stored state):

- Repertoire meter — "Repertoire: N of M songs · K in progress" + a bar,
  counting songs at/above the same mastery threshold the green accuracy badge
  uses (>= 0.9 best accuracy) over the unfiltered library total. Reads
  state.accuracy (/api/stats/best, already loaded for the card badges) and the
  unfiltered /api/library/stats total.
- "Keep practicing" shelf — a horizontal row of recently-played, not-yet-
  mastered songs (newest first, click to play). Reads /api/stats/recent.

Both show ONLY on the grid view when not searching/filtering/selecting (the
front-door context), refresh after a song is scored (applyScoreRefresh), and
collapse on an empty library. Soft-gamification only: descriptive encouragement
(goal-gradient / endowed-progress), never content-gating, decay, or nagging —
the practice-accuracy "continue" rail a media server can't do.

Frontend-only: static/v3/songs.js (renderLibraryHome / _repertoireCounts /
libHomeVisible, wired through reload() + applyScoreRefresh), static/v3/v3.css.
Came out of the library design charrette (UX + gamification lenses' top pick).

Stacked on the A–Z rail branch (feat/v3-library-az-rail) since both touch
static/v3/songs.js; merge that PR first (or retarget).

Tests: tests/js/v3_keep_practicing.test.js (threshold, front-door gating,
shelf filter, denominator, render/reload/score-refresh wiring, click-to-play).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3 library): correct practice-aware home for review P1/P2/P3

Addresses the PR #635 review findings (manual + Codex):

P1 correctness
- Gate the Repertoire meter + "Keep practicing" shelf to the LOCAL
  provider (libHomeVisible). They read local practice stats
  (state.accuracy / /api/stats/recent); on a remote provider they mixed a
  local mastered count with a remote song total (e.g. "85 of 80") and the
  shelf played local files while browsing a remote library.
- Shelf now gates on the per-SONG best (state.accuracy[filename] = MAX
  across arrangements, what the green badge shows) and dedupes by filename,
  instead of the per-arrangement recents row — so a "keep practicing" card
  can no longer show a green "mastered" badge, and a song can't appear twice.

P2 robustness
- renderLibraryHome fetches /api/library/stats + /api/stats/recent together
  (Promise.all) and a _homeToken generation guard discards a stale render
  so a slow response can't repaint a home the grid already moved past.

P3 polish
- accuracyBadge references MASTERY_ACCURACY instead of a bare 0.9, so the
  badge and the meter/shelf can't drift from "the same mastery threshold".

Tests updated (v3_keep_practicing.test.js): provider gating, per-song
deduped shelf, Promise.all + token.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 08:56:31 +02:00
6a71577e05 feat(v3 library): A–Z fast-scroll jump rail on the Songs grid (#634)
* feat(v3 library): A–Z fast-scroll jump rail on the Songs grid

Adds a vertical letter rail (Plex/Radarr/iOS-contacts pattern) pinned to the
right edge next to the scrollbar so you can jump the library to a starting
letter — tap, drag-to-scrub with a live letter bubble, or arrow-key between
letters. The classic (v2) tree already had letter selection; this brings the
new v3 grid to parity (it was the gap behind the "alphabetical scroll
selection next to the scrollbar" idea).

It shows ONLY for the grid view + alphabetical (artist/title) sorts, and only
offers letters present in the current sort AND filter set, so a tap always
lands on a real card (absent letters are dimmed + non-interactive). The grid
is forward-only, server-paged infinite scroll with no virtualization, so a
jump pages through to the target card then scrolls to it; a token guards
overlapping jumps (drag) so the newest wins. A keyset-seek + virtualized
window is the scaling follow-up for very large libraries.

Backend: /api/library/stats gains an optional `sort` param and an additive
`sort_letters` map — songs-per-first-letter of the ACTIVE sort column (artist
or title), filter-synced — so the rail's present-letters match the grid's real
order. The legacy `letters` (distinct-artist) field is unchanged, so the
dashboard + classic tree are unaffected. `sort` is dropped for providers whose
query_stats predates it (existing kwarg-filter), so third-party library
providers keep working (rail simply falls back / hides).

Frontend: static/v3/songs.js (refreshRail / jumpToLetter / pointer-drag +
keyboard, cards tagged data-letter), static/v3/v3.css (.v3-azrail + bubble).

Tests: tests/test_library_filters.py (sort_letters artist/title, song-vs-
distinct-artist counting), tests/test_library_providers.py (sort forwarded),
tests/js/v3_az_rail.test.js (gating, data-letter, load-through, drag/keys).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3 library): harden A–Z jump rail (review P2/P3)

Addresses the PR #634 review findings (manual + Codex):

P2 correctness
- refreshRail prefers the active-sort `sort_letters`; falls back to the
  artist-based `letters` only on an artist sort, and hides the rail on a
  title sort when a legacy provider returns none (was mislabeling letters).
- reload() bumps `_jumpToken` so an in-flight letter jump can't scroll a
  grid that's being rebuilt from page 0.
- songBucket no longer trims, matching the server SQL + grid ORDER BY raw
  first-char bucketing (a leading-space title now buckets under '#' on both
  sides).

P3 polish
- Paging guard is total-derived (ceil(total/PAGE_SIZE)+2) instead of a
  magic 4000, keeping large libraries reachable while still bounded.
- Roving tabindex: only the first present letter is tabbable; arrow keys
  move it. Removes up to 27 page tab stops.
- `sort_letters` is computed only when the caller opts in
  (want_sort_letters / route `sort_letters=1`); the dashboard + v2 tree
  skip the extra GROUP BY. Added sort + want_sort_letters to the optional
  provider-kwargs so non-introspectable legacy providers drop them.
- _railToken supersedes stale refreshRail responses; hide the rail when no
  letters are present instead of rendering disabled buttons.

Tests updated accordingly (v3_az_rail.test.js, test_library_filters.py).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 08:49:01 +02:00
b206633131 fix(v3): keep Section Map's leftmost section clickable under the rail catcher (#617)
The section_map plugin pins a ~20px clickable bar (#section-map, z-index:5)
to the top of #player. The v3 left-rail hover-catcher (.v3-railzone::before)
is full-height at z-index:30 with pointer-events:auto, so its top-left
corner swallowed every click on the section map's first section — the
left-most section was never clickable on the v3 desktop (macOS/Windows) UI.

Drop the catcher below the 20px bar when the section map is present,
mirroring the existing #section-map ~ #player-hud special-case in
static/style.css. The rail still reveals from anywhere below the bar.

Adds a Playwright regression test (hit-test of the top-left corner) with a
negative control that re-raises the catcher to reproduce the bug.

Fixes #616

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:07:44 +02:00
4c3ec2ff66 feat(plugins): full-screen (immersive) plugin screens via manifest opt-in (#590)
DAW-style plugin UIs (e.g. a practice studio) need the whole viewport, not a
scrolling content page below the v3 topbar — embedded in the shell they get
cut off at the bottom with excess padding up top.

Add an opt-in top-level `"fullscreen": true` plugin.json field, surfaced as the
`fullscreen` boolean on /api/plugins (mirrors the settings_category plumbing in
plugins/__init__.py). When a fullscreen plugin's screen is active, static/v3/
shell.js toggles `html.fb-immersive` from syncActive() so it tracks every
navigation incl. deep-link; static/v3/v3.css then hides the topbar, collapses
the sidebar to a functional icon rail (kept reachable — Escape is bound only on
player/settings scopes, so a fully hidden sidebar would trap the user), and
lets the active plugin screen fill #v3-main. Mirrors the existing
ss-follower-pre chrome-hide pattern. Additive + opt-in: plugins without the
flag are unaffected.

Test: tests/test_plugins.py::test_fullscreen_flag_parsed_from_manifest


Claude-Session: https://claude.ai/code/session_01BmWopMsRjdZyD6RwmZAQBv

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-25 00:02:16 +02:00
3b485fe62b feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00
Byron GamatosandClaude Opus 4.8 36aeea67ac fix(highway): user-selectable scoreboard to stop duplicate HUDs
The highway showed two overlapping note-detection scoreboards at once: the
core v3 live-performance HUD (#v3-live-performance-hud) and the note_detect
plugin's own HUD (.nd-hud). Both auto-render off the same note:hit/note:miss
events and neither suppressed the other.

Add a Settings → Visualization "Scoreboard" selector (Streak / Detailed /
Off, default Streak) backed by a single source of truth on
<html data-scoreboard>. CSS shows exactly one:
  core (default) → core HUD; hide .nd-hud
  detailed       → .nd-hud; hide the core HUD
  off            → hide both

CSS-based suppression keys the default off ":not(detailed):not(off)", so the
correct HUD is right even before the pref script runs (no flash) and it
robustly hides any .nd-hud regardless of how many note_detect instances load.
Detection itself is untouched — only the duplicate scoreboard panel is hidden.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 20:56:38 +02:00
byrongamatos 6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00