* feat(career): extract the whole setlist before the gig starts
A feedpak is a zip, and the first play of one pays for its extraction into
sloppak_cache. Inside a set that cost landed BETWEEN songs: the player finished
a number and then sat there waiting for the next one to unpack, mid-gig.
A setlist is a known list up front, so unpack it all while the poster is still on
screen. New POST /gigs/prepare walks the set through resolve_source_dir; the
poster's Play button shows "Preparing set…" while it runs.
Best-effort by design, at every level:
- a corrupt pak in the set does not sink the prepare (it is reported in
`failed`; the play itself surfaces the error exactly as it does outside a
gig — slow beats blocked)
- a host without the library resolvers degrades to a no-op rather than 500
- a failed request just falls through to the old lazy extraction
Ordering matters and is pinned: the set is unpacked BEFORE the stage is borrowed
(venue/viz overwritten) and before the queue starts, so a proposal cancelled
while unpacking leaves nothing half-applied to unwind.
Tests unpack REAL zips rather than mocking the extractor: every song of the set
lands on disk before the first note, a re-prepare does not duplicate the unpack,
one bad pak still leaves the good one prepared, and no-library / empty-setlist
degrade cleanly. 18/18.
NB the other half of the gig report — the per-song results popup interrupting
the set (and worse, claimAutoExit'ing so the queue would not advance until it was
dismissed) — is fixed in the note_detect plugin repo, which is not part of this
checkout.
* fix(career): bound the prepare request; validate the setlist (PR #971 review)
Both CodeRabbit findings were right.
1. A HUNG PREPARE COULD BLOCK THE GIG FOREVER.
`await fetch(...)` only rejects on a network ERROR. A server that accepts the
connection and then never answers hangs indefinitely — and the gig would never
start. That makes this optimisation the exact thing the PR promises it can
never be: the reason you cannot play.
The request is now bounded by an AbortController (PREPARE_TIMEOUT_MS, generous
because unpacking a setlist is real work — but a CEILING, not a wait). Past it
we start the gig and let the first play extract lazily, as it always did. The
Play button is restored in a `finally`, so a timeout cannot strand the poster
on "Preparing set…" with Play disabled — which would have been the same bug
wearing a different hat.
2. THE `songs` BODY WAS UNVALIDATED.
A str is iterable: "abc" would have prepared three one-character "songs". And
the endpoint unpacks zips, so an arbitrary caller could ask for unbounded work.
Now list-only, string entries, blanks dropped, capped at MAX_GIG_SONGS.
Tests: the fetch is abortable and the button is re-enabled on EVERY path
including the abort; non-list bodies, non-string/blank entries, and an
oversized setlist. 50 career tests, JS 5/5, eslint clean.
* fix(career): path-traversal guard on prepare; a cap test that actually tests the cap
CodeRabbit again, and the first one is a real hole I put there.
1. PATH TRAVERSAL. sloppak.resolve_source_dir() does a bare `dlc_root / filename`
with NO containment guard — so `../../x` walks straight out of the library, and
my new endpoint handed it attacker-supplied filenames. Every filename now goes
through _resolve_dlc_path first, the same check every other filename-bound
handler applies. Pinned: `..`, backslash traversal, an absolute POSIX path and
a Windows drive path are all refused, and nothing outside the library is
unpacked.
2. THE CAP TEST WAS VACUOUS. It asserted `prepared == 0` against a fixture with no
library — where the endpoint exits before extraction — so it passed whether or
not MAX_GIG_SONGS existed. It now runs against a real library and asserts the
endpoint CONSIDERED at most MAX_GIG_SONGS of the 82 it was handed. Verified to
fail when the cap is removed.
Same class of mistake as the notedetect gigBlock: a test that passes for the
wrong reason. Worth saying out loud since it is twice in one day.
3. E702 — semicolon-joined statements in the new tests, split.
51 career tests; full suite green.
The Velvet Room (50 stars) now ships in every build like the bar and
arena: 4 reactive crowd loops, 2 stingers, and a balcony flyover intro
rendered from the AXA Music Stage scene (110 spectators, state-scaled
stage washes over the venue's own neon). Audio files are dive-bar
placeholders until club-scale recordings land.
The installed/delete test now asserts bundled-fallback semantics:
with every venue bundled, deleting a downloaded pack reveals the
bundled copy instead of uninstalling.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)
Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): keep manifest cleanup path alive on delete; badge only for installed venues
Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): generation-guard in-flight manifest fetches
Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): exclude orphaned song_stats from star totals
Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): 50/150 star thresholds + star collection overview
Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): venue select/unselect UX, intro manifest support, fullmatch guards
- 'Play here' now also defaults the visualization to Venue (remembering
the prior viz); active venues show 'Leave venue' which restores it and
sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
could validate but 500 on serving).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): let pushCrowdManifest clear the manifest on Leave venue
Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): refresh tailwind output
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>