The badge-journey layer on top of career stars (Christian's career-mode
v2 design, composed with the shipped venue system). Badges are computed
on read from song_stats × the library's effective genre — never stored:
Bronze = N genre songs at min_stars (data-driven in passports.json,
default 5 songs at 2★) plus any configured virtuoso drill nodes.
New endpoints under /api/plugins/career/:
- GET /passports passport walls per instrument: badges, ticket
stubs (qualifying songs), library genres, drills
- POST /passports/commit instrument commitment (idempotent wax seal)
- POST /passports/open open a genre passport (implies commitment)
- POST /drill-state intake for the relayed virtuoso.progress
snapshot (career's frontend listens on the bus)
Instrument attribution reuses progression.instrument_for_arrangement via
the song_stats arrangement index; the genre column goes through the
host's override-aware effective-genre SQL. Non-graded instruments (bass,
drums) render shown-not-judged — repertoire, never a false badge denial.
Persisted state (commitments, opened passports, drill snapshot) lives
under CONFIG_DIR/career/ and rides the settings export bundle via
settings.server_files; a minimal settings.html documents it.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)
Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): keep manifest cleanup path alive on delete; badge only for installed venues
Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): generation-guard in-flight manifest fetches
Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): exclude orphaned song_stats from star totals
Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): 50/150 star thresholds + star collection overview
Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(career): venue select/unselect UX, intro manifest support, fullmatch guards
- 'Play here' now also defaults the visualization to Venue (remembering
the prior viz); active venues show 'Leave venue' which restores it and
sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
could validate but 500 on serving).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): let pushCrowdManifest clear the manifest on Leave venue
Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): refresh tailwind output
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>