* feat(achievements): wall sync drain worker (epic PR3, client side)
Background dead-letter worker that POSTs queued Feat unlocks/removals to the
hosted feedback-achievements wall. Idle unless FEEDBACK_ACHIEVEMENTS_WALL_URL
is set; uses requests + the client-token header (mirrors lyrics_transcribe).
Dead-letter, never drop (pure engine.drain_decision):
network err / 429 / 5xx -> keep pending (retry)
other 4xx -> dead_letter (diagnosable, replayable)
2xx -> delete on server ack
remove-me enqueues a wall removal keyed by the reused player_hash.
Verified by an end-to-end staging round-trip (earn a Feat -> drains onto the
wall with name + short hash -> remove-me -> wall empties) with no IP in tables
or access logs. 42 plugin tests pass (test_sync.py adds the decision table +
ack/retry/dead-letter retention + four-field on-the-wire payload).
The hosted service lives in the new feedback-achievements repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(achievements): address local review findings (epic)
Bugs caught in the pre-merge review loop:
- secret_witching Feat was DEAD: post_activity wrote witching_nights_run to the
DB before snapshotting prev_tiers, so diff_unlocks never saw the fresh unlock.
Fold the run into the activity delta instead (same asymmetry chart_encore
uses) so the 7th-night unlock is detected. +regression tests.
- chart_encore broke across restarts: per-chart counter keyed on abs(hash(str)),
which Python salts per-process (PYTHONHASHSEED). Use a stable sha1 digest so
the same chart accumulates across sessions. +regression test.
- Bounded the per-activity counter read: _read_counters no longer pulls the
unbounded chart_plays:* rows (they're bumped/read individually).
- screen.js: gate note:hit/miss on an active-song flag so tuner/calibration note
events can't inflate Feats or flush a phantom chart:null session.
- screen.js: P-III — prefix the plugin localStorage key (achievements:profile-cat).
- screen.js: extract the duplicated local-ISO-date helper.
45 plugin tests pass (3 new). Wall-side review fixes are in the
feedback-achievements repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(achievements): default the drain worker to the hosted wall
Point FEEDBACK_ACHIEVEMENTS_WALL_URL's default at the live got-feedback wall
(https://feedback-achievements.onrender.com) so the drain worker targets it out
of the box; still env-overridable for self-hosting/staging. Nothing publishes
unless the user opted in AND has a profile identity, so a default URL alone
sends nothing.
Tests disable the default (autouse fixture) so no test ever POSTs to production;
drain logic is covered via _drain_once() with an injected poster. 45 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.
- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
after song-directory / before paths — publishes only display name + earned
Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
settings.category): the same toggle + a "Remove me from the wall" button
(POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
_default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
opted-in AND profile identity (reused player_hash); competency never
enqueues (integration law).
Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the Achievements & Feats of Power local engine, fully offline.
Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).
New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.
Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.
Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>