The v3 Settings "Save" button posts dlc_dir together with demucs_server_url,
default_arrangement and av_offset_ms in one request. POST /api/settings
validated dlc_dir first and early-returned "DLC directory not found" before it
ever processed demucs_server_url, so on a machine whose DLC path doesn't resolve
(fresh install, unplugged/network drive, a path carried over from another
machine) setting the Demucs server address silently failed — reported in
got-feedBack/feedBack-demucs-server#3 (macOS 07-05 nightly).
- server: a non-resolving dlc_dir is now recorded as a warning and skipped
rather than aborting the whole POST, so the co-submitted keys still persist.
The bad path is surfaced via a new additive `warnings` field and folded into
`message` so the settings status line still shows it.
- client (v3): the Demucs input now autosaves on blur/enter via a single-key
persistSetting POST, like every other v3 setting, so it never depends on the
coupled Save button.
- tests: cover the decoupling and the unchanged happy path.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* settings: add host instrument profiles
Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
* settings: add instrument pathway selection
Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
* fix(settings): profile-aware saves/resets/switch, provider tunings, bass-5
Five regressions from the instrument-profiles rework:
1. save_settings canonicalized profiles on EVERY save -> empty/unrelated POST
froze default profiles into config.json (broke
test_empty_post_preserves_all_existing_keys). Gate on the save touching
instrument settings; GET already virtualizes profiles.
2. pathway is profile-mirrored, so the Gameplay reset (flat-key delete) was a
no-op. reset_settings now resets pathway inside the persisted profiles too.
3. Per-profile tuning validation rejected provider/custom tunings (tuner
plugin, /api/tunings). _valid_tuning_for_key now accepts a name unknown to
every built-in table while still rejecting a built-in misapplied to the
wrong key.
4. First-migration overwrote an explicit active_instrument_profile with the
legacy-inferred one, so a fresh-config switch to 'bass' was lost. Use
setdefault so an explicit request wins.
5. Pre-existing test_instrument_fields_persist used bass-5 + 'Drop D' (a
4-string tuning). Updated to the valid 'Drop A'.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(settings): partial-merge instrument_profiles; clamp tuning on string-count switch
Two partial-update follow-ups:
- save_settings normalized a POSTed instrument_profiles by FILLING every omitted
profile with defaults and replacing wholesale, so a one-profile update reset
the others. Validate each PROVIDED profile individually and merge the partial
over the persisted set inside the lock — /api/settings is partial-merge.
- the string-count picker posted only string_count, so the backend silently
reset a now-invalid tuning to Standard while the UI kept the old value
(settings/tuner desync). Clamp + post the valid tuning too, mirroring the
instrument-switch path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause of the flaky pytest segfault (exit 139): the background scan and enrichment daemon threads (_scan_runner/_enrich_runner) use the shared MetadataDB connection, but test fixtures closed that connection in teardown without stopping them. A daemon thread mid-query on a freed SQLite conn is a native use-after-free → SIGSEGV. The app's startup kicks a scan, so almost any app-booting fixture was vulnerable. It only surfaced now because got-feedback/feedBack#728 added a push trigger, so ci/test runs on every push to main.
Fix: server.py retains the scan/enrich thread handles and adds _join_background_db_threads(); every test fixture now joins the workers before conn.close(). Verified: the full suite runs to completion (no segfault) where it previously crashed at ~25%.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.
- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
after song-directory / before paths — publishes only display name + earned
Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
settings.category): the same toggle + a "Remove me from the wall" button
(POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
_default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
opted-in AND profile identity (reused player_hash); competency never
enqueues (integration law).
Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.
- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
(localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
plugins/__init__.py surfaces settings_category; app.js mounts each plugin
<details> into #plugin-settings-<category> (fallback: Plugins tab).
highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.
Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.
Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).
Closes#579
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Update GitHub repo references from feedback* to feedBack*
* rename: slopsmith -> feedBack, byron -> got-feedBack
Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias
Refs: #rename-slopsmith
* rename: complete regen against current main + fix backward-compat alias
Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).
Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
resolution, and move the bus aliases to AFTER the _feedBackExisting merge
block so they reference the fully-assembled object (also fixes the
loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
source labels.
Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* rename: implement advertised backward-compat + prune dead community plugins
Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.
Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
(_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
`FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
`FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).
Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
and clear the legacy key on write — so a user's update-channel preference
survives the rename instead of resetting to "stable".
Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).
Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Remove the vestigial encrypted-archive ingestion path that the loader can
no longer service:
- scanner no longer lists .psarc files; library is sloppaks + loose folders
- upload endpoint accepts .sloppak only (drop .psarc + magic-byte branch)
- delete endpoint handles sloppak/loose only
- drop the psarc_platform (pc/mac) setting, its validation and tests
- default CONFIG_DIR no longer references an external game data folder
- drop the now-unused pycryptodome dependency (no module imports it)
- correct stale comments that described scanning as archive decryption
Updates test_settings_api / test_settings_export to match (scan fixtures
now build .sloppak stubs).