Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.
- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
(localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
plugins/__init__.py surfaces settings_category; app.js mounts each plugin
<details> into #plugin-settings-<category> (fallback: Plugins tab).
highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.
Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.
Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).
Closes#579
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>