mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-08-11 03:09:57 +00:00
fix/count-in-timesig-pickup
14
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
365cec1d29 |
fix(career): gig song selection — full-genre pool, working re-roll, and the venue pack loads (#976)
* fix(career): a gig's song pool is the whole genre, and re-roll varies it Two tester reports, one root: the gig song pool was built from only two sets — songs played ON THIS PASSPORT'S INSTRUMENT, and songs never played AT ALL (`filename NOT IN song_stats`). A song played on a DIFFERENT instrument's arrangement is in neither: it has a stats row (so the "unplayed" filler skipped it), and its played bucket is that other instrument's, not this passport's. It could never be gigged. - "Metalcore says 137 songs only shows 1 in the gig list" — a library of metalcore all played on another instrument. Reproduced: a guitar passport with 137 bass-played metalcore songs got a 404, zero songs. The "1" the tester saw was whatever handful happened to be on-instrument or truly unplayed. - "Passport re-roll does not change songs" — a set drawn from that filler was the library's first N in table ORDER, every call. Re-roll re-proposes, so it returned the identical set. Reproduced: 3 proposals, byte-identical. _unplayed_genre_songs -> _fill_genre_songs: the pool is now every library song of the genre the set hasn't already picked (a stats row on some other instrument has no bearing on whether a song can be in THIS gig), and it is shuffled so re-roll actually re-rolls. Both reproduced against the real propose logic before the fix and pinned as regression tests (both fail on the pre-fix routes.py). Full career suite green. * fix(career): load the gig's venue pack when the gig starts Tester: "Venue doesn't load when starting song from passport. Loads standard particles." crowd.setManifest(venue) — the call that actually loads a venue's crowd/stage pack — is reached ONLY through pushCrowdManifest, and pushCrowdManifest is called ONLY from refresh(), the career tab's own reload. A gig navigates AWAY from the career tab to the player, so refresh() never runs during it. startGig set the venue override and nulled _appliedManifestVenue but never re-pushed, so the venue visualization turned on (3D highway) while its pack never loaded — the song played over the bare highway backdrop, or over whatever venue a previous refresh() had left applied. startGig now pushes the crowd manifest for the gig venue right after setting the override, using the career state the booking screen already fetched. This is a call-graph fact, not a guess (pushCrowdManifest has exactly one other caller and startGig is not it), but it is fixed by static analysis — I could not reproduce the user-visible symptom locally because this instance happened to have a manifest already applied from a prior refresh. On-device confirmation on a real passport gig is still owed. Guard test: startGig must push the manifest after setting the override (fails on the pre-fix source). Career suite green. |
||
|
|
1702afa379 |
feat(career): extract the whole setlist before the gig starts (no more waiting between songs) (#971)
ship-ci / ci (push) Waiting to run
* feat(career): extract the whole setlist before the gig starts
A feedpak is a zip, and the first play of one pays for its extraction into
sloppak_cache. Inside a set that cost landed BETWEEN songs: the player finished
a number and then sat there waiting for the next one to unpack, mid-gig.
A setlist is a known list up front, so unpack it all while the poster is still on
screen. New POST /gigs/prepare walks the set through resolve_source_dir; the
poster's Play button shows "Preparing set…" while it runs.
Best-effort by design, at every level:
- a corrupt pak in the set does not sink the prepare (it is reported in
`failed`; the play itself surfaces the error exactly as it does outside a
gig — slow beats blocked)
- a host without the library resolvers degrades to a no-op rather than 500
- a failed request just falls through to the old lazy extraction
Ordering matters and is pinned: the set is unpacked BEFORE the stage is borrowed
(venue/viz overwritten) and before the queue starts, so a proposal cancelled
while unpacking leaves nothing half-applied to unwind.
Tests unpack REAL zips rather than mocking the extractor: every song of the set
lands on disk before the first note, a re-prepare does not duplicate the unpack,
one bad pak still leaves the good one prepared, and no-library / empty-setlist
degrade cleanly. 18/18.
NB the other half of the gig report — the per-song results popup interrupting
the set (and worse, claimAutoExit'ing so the queue would not advance until it was
dismissed) — is fixed in the note_detect plugin repo, which is not part of this
checkout.
* fix(career): bound the prepare request; validate the setlist (PR #971 review)
Both CodeRabbit findings were right.
1. A HUNG PREPARE COULD BLOCK THE GIG FOREVER.
`await fetch(...)` only rejects on a network ERROR. A server that accepts the
connection and then never answers hangs indefinitely — and the gig would never
start. That makes this optimisation the exact thing the PR promises it can
never be: the reason you cannot play.
The request is now bounded by an AbortController (PREPARE_TIMEOUT_MS, generous
because unpacking a setlist is real work — but a CEILING, not a wait). Past it
we start the gig and let the first play extract lazily, as it always did. The
Play button is restored in a `finally`, so a timeout cannot strand the poster
on "Preparing set…" with Play disabled — which would have been the same bug
wearing a different hat.
2. THE `songs` BODY WAS UNVALIDATED.
A str is iterable: "abc" would have prepared three one-character "songs". And
the endpoint unpacks zips, so an arbitrary caller could ask for unbounded work.
Now list-only, string entries, blanks dropped, capped at MAX_GIG_SONGS.
Tests: the fetch is abortable and the button is re-enabled on EVERY path
including the abort; non-list bodies, non-string/blank entries, and an
oversized setlist. 50 career tests, JS 5/5, eslint clean.
* fix(career): path-traversal guard on prepare; a cap test that actually tests the cap
CodeRabbit again, and the first one is a real hole I put there.
1. PATH TRAVERSAL. sloppak.resolve_source_dir() does a bare `dlc_root / filename`
with NO containment guard — so `../../x` walks straight out of the library, and
my new endpoint handed it attacker-supplied filenames. Every filename now goes
through _resolve_dlc_path first, the same check every other filename-bound
handler applies. Pinned: `..`, backslash traversal, an absolute POSIX path and
a Windows drive path are all refused, and nothing outside the library is
unpacked.
2. THE CAP TEST WAS VACUOUS. It asserted `prepared == 0` against a fixture with no
library — where the endpoint exits before extraction — so it passed whether or
not MAX_GIG_SONGS existed. It now runs against a real library and asserts the
endpoint CONSIDERED at most MAX_GIG_SONGS of the 82 it was handed. Verified to
fail when the cap is removed.
Same class of mistake as the notedetect gigBlock: a test that passes for the
wrong reason. Worth saying out loud since it is twice in one day.
3. E702 — semicolon-joined statements in the new tests, split.
51 career tests; full suite green.
|
||
|
|
be473dc7af |
Career v3: Gold tier — verified improv upgrades an earned badge (#960)
* feat(career): Gold tier — a family-style goldImprov artifact upgrades an earned badge The drill-state relay's goldImprov map (virtuoso gold_improv mints, gained-only merged like drill nodes) turns an earned badge gold when the passport's genre — or its genre family — has a verified improv artifact. Gold never substitutes for the badge bar: gold-without-bronze stays in_progress. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): Gold tier frontend — relay, ceremony, slam, gold ink everywhere The drill-state relay now carries virtuoso's goldImprov map; a badge that comes back gold gets its own ceremony + notification (tier-suffixed seen ids — the bronze moment stays seen under its legacy id, a gold slam marks both), a gold stamp slam in the book, gold ink on the shelf-cover mini stamp, and the real gold foil chip. The bronze page's dashed 'Gold rung coming' preview becomes a live invitation to jam the style in Virtuoso. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): gold review fixes — family-space style matching, intake guards, rail counter The review's showstopper: virtuoso mints goldImprov under raw STYLE_PALETTES ids ('punk', 'djent', 'disco'), which are mostly NOT family keys — the tier check now matches in family space (artifact style and passport genre bucket through the same _genre_family keyword match), so a 'punk' gold reaches a 'punk rock' passport. Also: non-dict goldImprov 400s loudly instead of silently dropping; evidence-free artifacts (no verifier) never mint; goldImprov gets the same pre-merge size bound byNode has (junk under the cap could otherwise persist forever and wedge every later relay at the post-merge check); the instrument-rail badge counter counts gold (earning gold no longer made a badge vanish from the rail); first-artifact-wins is now asserted against the persisted snapshot instead of vacuously. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
dd1927e27b |
feat(career): gigs frontend — poster, runner strip, summary, encore (#956)
ship-ci / ci (push) Waiting to run
* feat(career): gigs frontend — poster, runner strip, summary, encore
Career v3, WS3 (frontend half), rebuilt cleanly on merged main (v3-a/b/c
in) after git interleaved the structurally-similar canvas functions:
- Book a gig from any opened passport: /gigs/propose renders as a GIG
POSTER (venue presents GENRE NIGHT, numbered bill) with re-roll and
Save/Copy poster (natively-drawn canvas via blob-io, audible failure
paths, slash-safe filenames).
- Play the gig: venue override + Venue viz handoff, then
playQueue.start(..., {source:'gig'}) — the queue's auto-advance runs
the set; zero new playback machinery.
- Floating gig strip (body-level, pointer-events none, z 35 per the
chrome invariant) tracks set position and names what's next.
- Completion = song:ended with an empty queue → POST /gigs → summary
poster overlay with per-song accuracies; encore fires the crowd
celebrate + confetti (reduced-motion: neither). song:stop with a dead
queue = abandoned (no log); end-of-song teardown (queue still active)
must NOT abandon.
- Gigs played render as dated rows in the passport book.
vm tests: runner advance/abandon semantics via the queue-state seam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(career): stage restore survives a setViz throw; size-register row
CodeRabbit on #956: a setViz failure nulled the restore snapshot AFTER
the overrides were written, permanently borrowing the stage — snapshot
now captured before any write, write failures keep it intact. Also
registers career screen.js in docs/size-exemptions.md 'Planned, not
exempt' (1,516 lines; max-lines WARNS non-blocking — the split plan
needs Byron's sign-off).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs: register career screen.js in the size register (planned, not exempt)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
6272af8d33 |
feat(career): profile passport wall, home career card, shareable PNG card (#955)
* feat(career): profile passport wall, home career card, shareable PNG card Career v3, WS2. The identity artifact leaves the plugin tab: - Profile: #v3-profile-passports-mount (core, one div) filled by career on v3:profile-rendered — per-instrument shelves of earned covers, hours, gig count, open-career link. Absent-not-empty. - Home: the plugin-count stat tile becomes #v3-dash-career-slot with the old stat as fallback content; career replaces it with a trading-card tile (leather + foil shine, badge count, hours, closest-stamp ask) on the existing v3:dashboard-rendered event. - Shareable card: static/js/blob-io.js (downloadBlob lifts the idiom duplicated verbatim in settings-io/diagnostics-export — both refactored; copyImageBlob wraps ClipboardItem, returns false to signal the download fallback). Earned passports get Save/Copy card: a natively-drawn 480×640 canvas (leather, stamp ring, stubs+hours line); copy falls back to download with a notice when the clipboard refuses. - Mount-point convention documented in docs/plugin-v3-ui.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): external surfaces stay absent until a passport exists CodeRabbit on #955: a bare commitment produced a zero-passport wall and replaced the dashboard fallback. Docs also now say mounts may hold fallback content and plugins REPLACE, never append. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
831117fb96 |
feat(career): practice invitations — closest stamps + bring-these-up (#953)
* feat(career): practice invitations — closest stamps + bring-these-up Career v3, WS1. The passport now points at the practice that pays: - Stubs carry next_star_at (the same primitive _stars() uses) and each passport exposes `nearest`: the top 3 non-qualifying songs by distance to their next star, in the worklist order. - "Closest stamps" strip above the shelf: the in-progress graded passports nearest to minting, each row naming the ask — N more songs (with the nearest title + best %) or the blocking Virtuoso drill. Rows open the passport. - "Bring these up" list on the stubs page of in-progress passports; earned pages stay memorabilia (no homework on a won badge). - Invitation-voiced throughout: no meters, no completion pressure. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(test): comment says qualifying-bar ranking, matching the assertion Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
b85496fe58 |
feat(career): passport visuals pack — tilt, emerging ink, gold foil (#944)
* feat(career): passport visuals pack — tilt, emerging ink, gold foil Career v2, WS4. All CSS + a rAF-throttled pointer handler, no deps: - Trading-card tilt on EARNED artifacts only (shelf covers + the badge page stamp): pointer-tracked perspective rotateX/Y with a glint sweep following the pointer. The cover's jitter rotation moves into a CSS var so the tilt transform composes with it; the blanket cover-hover translate is scoped :not(.pp-tilt) so it can't fight the tilt. Hover-capable pointers only; off under prefers-reduced-motion. - Emerging-stamp ink: the ghost stamp fills by qualifying/required via a conic-gradient — the stamp visibly carves in, no numbers added. - Gold foil preview: the "coming" note gains a dashed foil chip with a periodic shimmer — honest, never earnable-looking. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): tilt rAF race + freshly-slammed stamp becomes a card CodeRabbit on #944: a queued tilt frame closed over the departed card and re-applied vars after pointerleave; and the just-slammed stamp never regained pp-tilt until the next open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
4027c31a61 |
feat(career): curated genre drills — per-instrument, achievably cleared (#943)
Career v2, WS3. Bronze in blues/rock/metal/funk/jazz now also asks for
the genre's signature Virtuoso drill, data-driven in passports.json:
blues_shuffle, rock_power_backbeat, melodic_metal_gallop,
sixteenth_pocket, vl_shells — with career-side display labels the
passport page renders instead of raw node ids.
- virtuoso_nodes becomes {instrument: [node_ids]} so a keys passport
never demands a guitar drill; a flat list keeps meaning guitar
(virtuoso's content is guitar-first).
- _node_cleared also accepts keysCleared (a top-tier clean pass in one
key — virtuoso's FIRST gained-only artifact). The depth rungs
additionally require a maxed speed tier, too high a bar for Bronze.
- Genres without a curated entry stay songs-only.
Note: pre-release behavior change — v1 passports aren't in any shipped
build, so no earned badge can demote in the wild.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
0fc6a4beed |
feat(career): hours-per-genre odometer — honest wall-clock play time (#942)
Career v2, WS2. Nothing measured play time before (the achievements plugin's final-position shortcut double-counts loops and mis-reads seeks). Now: - stats-recorder.js accrues WALL-CLOCK seconds across song:play/resume ↔ pause/stop/ended spans (single spans clamp at 2h against suspend inflation) and piggybacks them as `seconds` on the POSTs it already sends; failed POSTs restore the accumulator; a session reset flushes first so time can't re-attribute to the next song/arrangement. - POST /api/stats accepts optional `seconds` (finite, 0 < s ≤ 6h) on the scored and position branches, plus a new seconds-only branch for unscored plays that ran to the natural end — banks time WITHOUT touching the resume position (song:ended must not overwrite Continue) and still counts as playing today for the streak. - song_stats gains additive idempotent `seconds_total`; record_session/ touch_position accrue, new add_play_seconds() for the seconds-only path; the legacy-encoding stats merge sums seconds across duplicates. - Passports surface it: "14.2 h in Blues" under the badge stamp and on the shelf cover sub-line — a true fact that only grows, never a target or a meter (Stage 5 post-cap, per the career design). Tests: seconds accrual/validation/seconds-only branch (stats API), per-instrument-and-genre summing (career), fmtHours formatting (vm). Full suites: pytest 2480, JS 1165. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
d26347981c |
feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)
Earning a genre badge now stages the full moment (career v2, WS1):
- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
lastSwitchAt makes the dwell window HOLD the forced state before the
real perf machine reasserts) + a cheer stinger via the same
_lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
stinger/intro owns the idle layer, the ecstatic loop is queued via
_pendingLoop exactly like onPerformanceState. No-op without a
manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
body-appended full-screen overlay 300ms later (it cannot live in
#pp-overlay — #plugin-career is display:none during playback): dimmed
backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.
Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
99b974a5a1 |
fix(career): passport review polish — a11y semantics + seen-state guard (#937)
CodeRabbit follow-up on #936 (the one Major — overlay outside the click root — was verified false: the host mounts every screen.html root inside #plugin-career, ✕-close confirmed working live): - Tabs: aria-selected/aria-controls + role=tabpanel/aria-labelledby. - Book overlay: role=dialog + aria-modal + aria-label; focus moves to the close button on open and returns to the opener on close. - seenBadges(): guard non-object JSON so a corrupt stored value cannot throw on every passport refresh (covered by a new corruption test). - Fresh-session suppression test (badge seen → no re-notification). - Stylelint declaration-empty-line-before nit in .pp-stamp. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
7ffa6e2c51 |
feat(career): passport UI — the book, the stamp, the rack (#936)
The Passports tab beside Venues renders the badge journey physically: - Per-instrument passport book: embossed CSS-leather cover, 3D page-turn spread (badge page left, ticket stubs right), Escape/backdrop close. - Wax-seal commitment ceremony (Stage 0) — pressing the seal commits the instrument; opening a first passport runs the ceremony implicitly. - Rubber-stamp badge slam: earned badges chime + notify immediately, the slam (with ink bleed, page shake, deterministic sin-hash jitter) plays when the passport is next opened, then the badge is marked seen. - Ticket-stub repertoire: qualifying songs as collected stubs. - Brochure rack: unopened genres as "Explore next" invitations — no greyed slots, no completion meters (the anti-list as layout). - Drill relay: on virtuoso:progress bus events the career screen posts the full virtuoso.progress localStorage snapshot to the drill-state intake (debounced; one-time bootstrap when the server has none). - Four synthesized sfx (stamp/seal/page/chime, 13 KB total) as plugin assets; prefers-reduced-motion disables the theatrics. Pure logic (ppKey, ppJitter, badge diff/seen) is covered by a bare-vm node --test suite via a window.__careerPassportTest seam. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
e2215df753 | feat(career): bundle dive bar venue pack (#927) | ||
|
|
ea0ca94742 |
feat(career): career plugin — stars, venue tiers, pack downloads (career mode 2/3) (#907)
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2) Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★), cumulative stars unlock bar → club → arena (data-driven venues.json). Venue packs (UE-rendered crowd loops) download on demand to CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 + zip-slip validation, served via FileResponse. Career screen (promoted sidebar entry) shows progress and pushes the active venue's manifest into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when either side is absent. Pack URLs land in venues.json in PR3. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): keep manifest cleanup path alive on delete; badge only for installed venues Codex preflight: nulling _appliedManifestVenue on delete skipped pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on a deleted pack; and the 'playing here' badge showed for an override venue whose pack was removed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): generation-guard in-flight manifest fetches Codex preflight: a manifest fetch resolving after a newer refresh (pack deleted, venue switched) could re-apply a stale pack over the user's newer selection — fetches now carry a generation token and bail when superseded. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): exclude orphaned song_stats from star totals Codex preflight: scans hide rather than delete stats of removed songs, so stars now apply the same existing-song filter other stats surfaces use (filename IN (SELECT filename FROM songs)). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): 50/150 star thresholds + star collection overview Byron's progression tuning: club at 50★, arena at 150★. /state now returns star_detail rows (title/artist joined from the library, stars, best accuracy, next-star threshold) sorted closest-to-next-star first, and the career screen renders a collection panel: tier summary plus a per-song list with a 'N% to next star' practice hint. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): venue select/unselect UX, intro manifest support, fullmatch guards - 'Play here' now also defaults the visualization to Venue (remembering the prior viz); active venues show 'Leave venue' which restores it and sets the '__none__' override so no installed venue silently reapplies. - Pack manifests may ship an intro block (flyover video + ambience mp3); files validate like loops/stingers, .mp3 added to the serving whitelist. - Codex preflight: whitelist regexes use fullmatch (trailing-newline names could validate but 500 on serving). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): let pushCrowdManifest clear the manifest on Leave venue Codex preflight: nulling _appliedManifestVenue before refresh skipped the setManifest(null) cleanup branch, leaving the crowd playing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): refresh tailwind output --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |