Commit Graph
12 Commits
Author SHA1 Message Date
byrongamatosandClaude Fable 5 486773e566 feat(career): practice invitations — closest stamps + bring-these-up
Career v3, WS1. The passport now points at the practice that pays:

- Stubs carry next_star_at (the same primitive _stars() uses) and each
  passport exposes `nearest`: the top 3 non-qualifying songs by distance
  to their next star, in the worklist order.
- "Closest stamps" strip above the shelf: the in-progress graded
  passports nearest to minting, each row naming the ask — N more songs
  (with the nearest title + best %) or the blocking Virtuoso drill.
  Rows open the passport.
- "Bring these up" list on the stubs page of in-progress passports;
  earned pages stay memorabilia (no homework on a won badge).
- Invitation-voiced throughout: no meters, no completion pressure.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 01:02:56 +02:00
6cc0312661 feat(career): genre families — sub-genres inherit the family drill (#951)
The enrichment fallback made the passport rack real (hundreds of MB
sub-genres) but only the five exact umbrella keys carried Virtuoso
drills. Genres now resolve to a family by keyword substring (MB's
vocabulary is open — 'metalcore' must hit metal without an alias),
first-match-wins in list order ('blues rock' → blues), and inherit the
family's requirement from the same genres map. Exact entries still win;
per-instrument scoping unchanged; unmatched genres stay songs-only.

Data: families for metal (incl. djent/grindcore/thrash/doom), blues,
jazz (bebop/swing/bossa), funk (disco), rock (punk/grunge/shoegaze).

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 20:05:05 +02:00
b85496fe58 feat(career): passport visuals pack — tilt, emerging ink, gold foil (#944)
* feat(career): passport visuals pack — tilt, emerging ink, gold foil

Career v2, WS4. All CSS + a rAF-throttled pointer handler, no deps:

- Trading-card tilt on EARNED artifacts only (shelf covers + the badge
  page stamp): pointer-tracked perspective rotateX/Y with a glint sweep
  following the pointer. The cover's jitter rotation moves into a CSS
  var so the tilt transform composes with it; the blanket cover-hover
  translate is scoped :not(.pp-tilt) so it can't fight the tilt.
  Hover-capable pointers only; off under prefers-reduced-motion.
- Emerging-stamp ink: the ghost stamp fills by qualifying/required via
  a conic-gradient — the stamp visibly carves in, no numbers added.
- Gold foil preview: the "coming" note gains a dashed foil chip with a
  periodic shimmer — honest, never earnable-looking.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): tilt rAF race + freshly-slammed stamp becomes a card

CodeRabbit on #944: a queued tilt frame closed over the departed card
and re-applied vars after pointerleave; and the just-slammed stamp
never regained pp-tilt until the next open.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:22:41 +02:00
4027c31a61 feat(career): curated genre drills — per-instrument, achievably cleared (#943)
Career v2, WS3. Bronze in blues/rock/metal/funk/jazz now also asks for
the genre's signature Virtuoso drill, data-driven in passports.json:
blues_shuffle, rock_power_backbeat, melodic_metal_gallop,
sixteenth_pocket, vl_shells — with career-side display labels the
passport page renders instead of raw node ids.

- virtuoso_nodes becomes {instrument: [node_ids]} so a keys passport
  never demands a guitar drill; a flat list keeps meaning guitar
  (virtuoso's content is guitar-first).
- _node_cleared also accepts keysCleared (a top-tier clean pass in one
  key — virtuoso's FIRST gained-only artifact). The depth rungs
  additionally require a maxed speed tier, too high a bar for Bronze.
- Genres without a curated entry stay songs-only.

Note: pre-release behavior change — v1 passports aren't in any shipped
build, so no earned badge can demote in the wild.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:14:39 +02:00
0fc6a4beed feat(career): hours-per-genre odometer — honest wall-clock play time (#942)
Career v2, WS2. Nothing measured play time before (the achievements
plugin's final-position shortcut double-counts loops and mis-reads
seeks). Now:

- stats-recorder.js accrues WALL-CLOCK seconds across song:play/resume ↔
  pause/stop/ended spans (single spans clamp at 2h against suspend
  inflation) and piggybacks them as `seconds` on the POSTs it already
  sends; failed POSTs restore the accumulator; a session reset flushes
  first so time can't re-attribute to the next song/arrangement.
- POST /api/stats accepts optional `seconds` (finite, 0 < s ≤ 6h) on the
  scored and position branches, plus a new seconds-only branch for
  unscored plays that ran to the natural end — banks time WITHOUT
  touching the resume position (song:ended must not overwrite Continue)
  and still counts as playing today for the streak.
- song_stats gains additive idempotent `seconds_total`; record_session/
  touch_position accrue, new add_play_seconds() for the seconds-only
  path; the legacy-encoding stats merge sums seconds across duplicates.
- Passports surface it: "14.2 h in Blues" under the badge stamp and on
  the shelf cover sub-line — a true fact that only grows, never a
  target or a meter (Stage 5 post-cap, per the career design).

Tests: seconds accrual/validation/seconds-only branch (stats API),
per-instrument-and-genre summing (career), fmtHours formatting (vm).
Full suites: pytest 2480, JS 1165.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:12:23 +02:00
d26347981c feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)
Earning a genre badge now stages the full moment (career v2, WS1):

- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
  commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
  lastSwitchAt makes the dwell window HOLD the forced state before the
  real perf machine reasserts) + a cheer stinger via the same
  _lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
  stinger/intro owns the idle layer, the ecstatic loop is queued via
  _pendingLoop exactly like onPerformanceState. No-op without a
  manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
  body-appended full-screen overlay 300ms later (it cannot live in
  #pp-overlay — #plugin-career is display:none during playback): dimmed
  backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
  canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.

Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:07:28 +02:00
45caa86ab8 Bar pack v4 refresh + crowd sound reactions (#940)
* chore(career): refresh bar pack to v4 + restore crowd-SFX setting

Pack v4: per-character desynced animation starts, flyover intro,
per-venue reaction sounds (sfx-up/sfx-down in manifest).
Settings: re-add the crowd sound reactions toggle that was dropped
when settings.html became the passports data panel.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(v3): crowd mood-change sound reactions (cheer up / boo down)

Port the venue-crowd SFX runtime that the settings toggle and the
pack's sfx-up/sfx-down files were built for: on a committed mood
transition, play the venue's own cheer (up) or boo (down) one-shot,
gated by the feedBack-venue-crowd-sfx setting (default off).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* chore: rebuild tailwind.min.css for settings toggle classes

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 14:29:34 +02:00
99b974a5a1 fix(career): passport review polish — a11y semantics + seen-state guard (#937)
CodeRabbit follow-up on #936 (the one Major — overlay outside the click
root — was verified false: the host mounts every screen.html root inside
#plugin-career, ✕-close confirmed working live):

- Tabs: aria-selected/aria-controls + role=tabpanel/aria-labelledby.
- Book overlay: role=dialog + aria-modal + aria-label; focus moves to
  the close button on open and returns to the opener on close.
- seenBadges(): guard non-object JSON so a corrupt stored value cannot
  throw on every passport refresh (covered by a new corruption test).
- Fresh-session suppression test (badge seen → no re-notification).
- Stylelint declaration-empty-line-before nit in .pp-stamp.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:14:24 +02:00
7ffa6e2c51 feat(career): passport UI — the book, the stamp, the rack (#936)
The Passports tab beside Venues renders the badge journey physically:

- Per-instrument passport book: embossed CSS-leather cover, 3D page-turn
  spread (badge page left, ticket stubs right), Escape/backdrop close.
- Wax-seal commitment ceremony (Stage 0) — pressing the seal commits the
  instrument; opening a first passport runs the ceremony implicitly.
- Rubber-stamp badge slam: earned badges chime + notify immediately, the
  slam (with ink bleed, page shake, deterministic sin-hash jitter) plays
  when the passport is next opened, then the badge is marked seen.
- Ticket-stub repertoire: qualifying songs as collected stubs.
- Brochure rack: unopened genres as "Explore next" invitations — no
  greyed slots, no completion meters (the anti-list as layout).
- Drill relay: on virtuoso:progress bus events the career screen posts
  the full virtuoso.progress localStorage snapshot to the drill-state
  intake (debounced; one-time bootstrap when the server has none).
- Four synthesized sfx (stamp/seal/page/chime, 13 KB total) as plugin
  assets; prefers-reduced-motion disables the theatrics.

Pure logic (ppKey, ppJitter, badge diff/seen) is covered by a bare-vm
node --test suite via a window.__careerPassportTest seam.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 11:56:32 +02:00
3832a5762b feat(career): passport backend — genre badges computed from stars (#935)
The badge-journey layer on top of career stars (Christian's career-mode
v2 design, composed with the shipped venue system). Badges are computed
on read from song_stats × the library's effective genre — never stored:
Bronze = N genre songs at min_stars (data-driven in passports.json,
default 5 songs at 2★) plus any configured virtuoso drill nodes.

New endpoints under /api/plugins/career/:
- GET  /passports        passport walls per instrument: badges, ticket
                         stubs (qualifying songs), library genres, drills
- POST /passports/commit instrument commitment (idempotent wax seal)
- POST /passports/open   open a genre passport (implies commitment)
- POST /drill-state      intake for the relayed virtuoso.progress
                         snapshot (career's frontend listens on the bus)

Instrument attribution reuses progression.instrument_for_arrangement via
the song_stats arrangement index; the genre column goes through the
host's override-aware effective-genre SQL. Non-graded instruments (bass,
drums) render shown-not-judged — repertoire, never a false badge denial.

Persisted state (commitments, opened passports, drill snapshot) lives
under CONFIG_DIR/career/ and rides the settings export bundle via
settings.server_files; a minimal settings.html documents it.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 11:47:59 +02:00
Byron GamatosandGitHub e2215df753 feat(career): bundle dive bar venue pack (#927) 2026-07-12 22:58:04 +02:00
ea0ca94742 feat(career): career plugin — stars, venue tiers, pack downloads (career mode 2/3) (#907)
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)

Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): keep manifest cleanup path alive on delete; badge only for installed venues

Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): generation-guard in-flight manifest fetches

Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): exclude orphaned song_stats from star totals

Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(career): 50/150 star thresholds + star collection overview

Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(career): venue select/unselect UX, intro manifest support, fullmatch guards

- 'Play here' now also defaults the visualization to Venue (remembering
  the prior viz); active venues show 'Leave venue' which restores it and
  sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
  files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
  could validate but 500 on serving).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): let pushCrowdManifest clear the manifest on Leave venue

Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(career): refresh tailwind output

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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 22:39:19 +02:00