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feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880) The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI device discovery, selection, and shared open/close sessions. Separate from audio-input (whose source/open contract is audio-frame-centric) and not owned by any feature plugin, so the device-access boundary outlives the input-setup wizard. `discover` is the Web-MIDI permission boundary; selection persists by redaction-safe logicalSourceKey; diagnostics redact device labels and never carry raw MIDI messages. - static/capabilities/midi-input.js + load-order wiring in both shells - spec 012 + capability-domains/safety-matrix entries; midi-control narrowed to mappings-only (split) - 9 domain tests against the real runtime Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872) Bundled core plugin that supplies the Web-MIDI source provider to the core midi-input domain, owns the input-calibration workflow domain (run/status/ inspect), and renders the per-instrument wizard (guitar/bass -> audio-input + note_detect; keys/drums -> midi-input live note/pad test). Idempotent hydration; redaction-safe. .gitignore allowlists the in-tree plugin. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): input-device setup step between paths and calibration (#874) After instrument-path selection and before the note-detect calibration challenge, dispatch input-calibration `run` (fire-and-launch) and await the `calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime absent) advances immediately so onboarding can never be stranded. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(midi-input): ship a built-in Web-MIDI provider in the core domain Move the Web-MIDI source provider out of input_setup and into the core midi-input domain so every consumer (piano, drums, input_setup) gets MIDI devices from the domain without depending on any one plugin being loaded. input_setup is now a pure midi-input requester (manifest role updated). Prepares piano/drums full consumption (#876/#877). +1 domain test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): Settings panel to re-run input setup (#878) Adds a settings.html with a "Set up input devices" button (window ._inputSetupRelaunch) that re-runs the wizard for the player's selected instrument paths (from /api/progression; falls back to all instruments). Makes the calibration wizard re-launchable outside first-run onboarding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(midi-control): formalize the midi-input/midi-control split (#882) Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note → action routing), consuming the delivered midi-input domain for device access. Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi, drums learn-mode), updates the safety-matrix row, and cross-references it from capability-domains. Per governance, midi-control stays RESERVED (no runtime domain) until a concrete mapping consumer + tests exist. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): wait for input_setup before the calibration step (#874) The input-setup wizard is a mandatory onboarding step, but plugins load asynchronously — in the desktop app (40+ plugins) the user can reach path selection and click Next before input_setup has registered its input-calibration owner. The dispatch then got a no-owner outcome and onboarding fell through to the calibration challenge, silently skipping the wizard. Now wait (bounded, 8s) for the plugin's public global before dispatching; fall through only if it never appears. Race-verified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): add Song directory step after name+avatar (#874) New first-run step (now step 2 of 4: name+avatar → song directory → paths → calibration challenge) where the player sets their songs folder, fixing the "folder not configured" error on a fresh install. Saves to settings (dlc_dir) and kicks a library scan; persists to config.json so it survives restart. A native folder picker is offered on desktop (window.slopsmithDesktop .pickDirectory); web users type/paste the path. "Skip for now" leaves it unconfigured (settable later in Settings). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876) Other plugins export pseudonymized MIDI sources ('midi-input-N') into the audio-input domain; they aren't audio inputs and the cryptic labels confused the guitar/bass device dropdown. Filter them out so only real audio inputs show. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): de-dupe audio input picker entries (#876) The desktop audio engine enumerates the same device under multiple driver types, so the guitar audio-input dropdown showed repeated entries. De-dupe by display label (paired with the desktop fix that surfaces real device names). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch Codex preflight findings: - midi-input domain `_discover()` only upserted enumerated sources, so an unplugged device (statechange re-discovery) lingered in list-sources and later open/select hit stale state. Reconcile each provider's sources against the fresh enumeration (close any live session, keep the selectedKey preference). - input_setup MIDI panel left "Continue" enabled (and the instrument marked done) after switching the device selection following a prior hit. Reset the waiting state + disable Continue on every selection change, and discard a stale open if the selection changed mid-await. +1 reconciliation test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration Codex re-review (round 2): - midi-input domain: two concurrent open-source calls for the same source both passed the `sessions.get` guard and each called provider.open(), which for the built-in Web-MIDI provider overwrites the shared input.onmidimessage handler and orphans the earlier session — leaving the device silent. Coalesce in-flight opens onto one provider session (await the pending open, adopt its session; re-check after open and release a redundant handle if another open won). +test. - input_setup: the guitar/bass audio <select> shows its first option by default but fires no `change`, so on a first run with nothing selected, audio-input was never told before launchCalibration(). Commit the shown option on render. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard Codex re-review (round 3): - The advertised command surface ran `discover`/`open-source` through the 250 ms default handler timeout, but those front a real Web-MIDI permission prompt / device open that commonly takes longer, so dispatch returned `failed` while the operation was still completing. Add per-(capability,command) timeout overrides (15 s for those two), folding the existing audio-mix special-case into the same table so both the command() and dispatch() paths honor it. - input_setup MIDI panel: openSelected() compared the mutable shared `activeKey` after its awaits, so a device switch mid-open could bind the old device's listener / close the wrong session. Capture the requested key in a local and use a generation guard to discard a superseded open. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip Codex re-review (round 4): - /api/settings reports an invalid folder as a 200 response with an `error` body (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check treated the failure as success and advanced onboarding without saving. Parse the body and throw on `error` too. - input_setup: the opened MIDI test session was only closed on the Continue button, so using the generic "Skip for now" after scanning leaked the listener and kept the Web-MIDI input live. Run teardown on every panel exit via a per-panel cleanup hook invoked by advance(). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): don't hard-code Web MIDI in the device wizard Codex re-review (round 5): the MIDI panel gated availability on navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi', which defeats the midi-input domain's provider-coordinator abstraction — a native/desktop MIDI adapter registered with the domain would be reported unavailable and hidden from the picker. Gate availability on the domain (window.slopsmith.midiInput) and show every source it surfaces. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
313348a1ff
commit
fb06e288e1
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{
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"id": "input_setup",
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"name": "Input Setup",
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"version": "0.1.0",
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"bundled": true,
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"private": false,
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"standards": ["capability-pipelines.v1", "plugin-runtime-idempotent.v1"],
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"script": "screen.js",
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"settings": { "html": "settings.html" },
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"description": "Per-instrument input-device selection and calibration, used during onboarding and re-launchable from Settings.",
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"category": "practice",
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"capabilities": {
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"input-calibration": {
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"roles": ["owner"],
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"commands": ["run", "status", "inspect"],
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"events": ["calibration-started", "calibration-done", "calibration-skipped"],
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"kind": "command",
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"mode": "active",
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"compatibility": "none",
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"ownership": "exclusive-owner",
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"safety": "safe",
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"description": "Owns the per-instrument input-setup wizard workflow; onboarding and Settings dispatch through the runtime.",
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"version": 1
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},
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"audio-input": {
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"roles": ["requester"],
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"requests": ["list-sources", "select-source", "open-source"],
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"mode": "active",
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"compatibility": "degrade-noop",
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"ownership": "requester-only",
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"safety": "sensitive",
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"description": "Picks the guitar/bass audio input device through the core audio-input domain.",
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"version": 1
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},
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"midi-input": {
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"roles": ["requester"],
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"requests": ["discover", "list-sources", "select-source", "open-source", "close-source"],
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"mode": "active",
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"compatibility": "degrade-noop",
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"ownership": "requester-only",
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"safety": "sensitive",
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"description": "Picks the keys/drums MIDI device through the core midi-input domain (Web-MIDI provider ships built-in with the domain).",
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"version": 1
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}
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}
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}
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/*
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* input_setup — per-instrument input-device selection & calibration.
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*
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* Bundled core plugin (constitution P-II vanilla JS). It:
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* 1. supplies a Web-MIDI source provider to the core `midi-input` domain;
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* 2. owns the `input-calibration` capability domain (run / status / inspect);
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* 3. renders the onboarding input-setup wizard (one pass per instrument):
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* - guitar/bass → pick via `audio-input`, then launch note_detect's
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* Calibration Wizard (note-detection is a deferred surface — JS API);
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* - keys/drums → pick via `midi-input`, then a live "play a note /
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* hit a pad" confirmation.
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*
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* Idempotent (plugin-runtime-idempotent.v1): re-hydration is a no-op.
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*/
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(function () {
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'use strict';
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window.slopsmith = window.slopsmith || {};
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if (window.slopsmithInputSetup && window.slopsmithInputSetup.version === 1) return;
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const capabilities = window.slopsmith.capabilities;
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const DONE_KEY = (inst) => `input_setup.done.${inst}`;
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const INSTRUMENTS = {
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guitar: { label: 'Guitar', mode: 'audio' },
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bass: { label: 'Bass', mode: 'audio' },
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keys: { label: 'Keys / Piano', mode: 'midi' },
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piano: { label: 'Keys / Piano', mode: 'midi' },
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drums: { label: 'Drums', mode: 'midi' },
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};
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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function _isDone(inst) { try { return window.localStorage.getItem(DONE_KEY(inst)) === '1'; } catch (_) { return false; } }
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function _markDone(inst, v) { try { if (v) window.localStorage.setItem(DONE_KEY(inst), '1'); else window.localStorage.removeItem(DONE_KEY(inst)); } catch (_) { /* private mode */ } }
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// The Web-MIDI source provider now ships built-in with the core midi-input
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// domain (static/capabilities/midi-input.js), so input_setup is a pure
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// consumer — it just discovers/selects/opens through `window.slopsmith.midiInput`.
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// ── audio-input helper (guitar/bass device context) ─────────────────────
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async function _audioSources() {
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if (!capabilities || typeof capabilities.command !== 'function') return { sources: [], selected: null };
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try {
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const r = await capabilities.command('audio-input', 'list-sources', { requester: 'input_setup' });
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const p = (r && r.payload) || {};
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let sources = Array.isArray(p.sources) ? p.sources : [];
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// Exclude MIDI devices some plugins export into audio-input
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// (e.g. keys-highway-3d's pseudonymized 'midi-input-N'): they aren't
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// audio inputs and the cryptic labels confuse this guitar/bass picker.
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sources = sources.filter((s) => s
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&& !/midi/i.test(String(s.providerId || ''))
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&& !/^midi-input/i.test(String(s.label || '')));
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// De-dupe by display label — the desktop engine enumerates the same
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// device under several driver types, so the same name can repeat.
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const seen = new Set();
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sources = sources.filter((s) => {
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const key = String(s.label || '').toLowerCase();
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if (seen.has(key)) return false;
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seen.add(key);
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return true;
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});
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const selected = sources.find((s) => s && s.selected) || null;
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return { sources, selected };
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} catch (_) { return { sources: [], selected: null }; }
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}
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// ── Wizard UI ────────────────────────────────────────────────────────────
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// Renders sequential per-instrument panels into `host`. Resolves the
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// returned promise to { completed:[...], skipped:[...] } when finished.
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function _runWizard(opts) {
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opts = opts || {};
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const instruments = (Array.isArray(opts.instruments) ? opts.instruments : [])
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.map((i) => String(i).toLowerCase()).filter((i) => INSTRUMENTS[i]);
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// De-dupe keys/piano (same MIDI flow under one label).
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const seen = new Set();
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const queue = instruments.filter((i) => { const k = INSTRUMENTS[i].label; if (seen.has(k)) return false; seen.add(k); return true; });
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const completed = [];
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const skipped = [];
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let idx = 0;
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return new Promise((resolve) => {
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const host = opts.host;
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if (!host) { resolve({ completed, skipped }); return; }
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function finish() {
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_emitOwner('calibration-done', { completed: completed.slice(), skipped: skipped.slice() });
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if (typeof opts.onComplete === 'function') { try { opts.onComplete({ completed, skipped }); } catch (_) {} }
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resolve({ completed, skipped });
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}
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// Per-panel teardown run on EVERY exit (Continue or the generic "Skip
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// for now"), so an opened MIDI session/listener never leaks past the
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// panel that opened it.
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let _activeCleanup = null;
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function next() {
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if (idx >= queue.length) { finish(); return; }
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renderPanel(queue[idx]);
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}
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function advance(inst, didComplete) {
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if (_activeCleanup) { try { _activeCleanup(); } catch (_) {} _activeCleanup = null; }
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if (didComplete) { _markDone(inst, true); if (!completed.includes(inst)) completed.push(inst); }
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else { if (!skipped.includes(inst)) skipped.push(inst); }
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idx += 1;
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next();
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}
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function shell(inst, bodyHtml, footHtml) {
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const meta = INSTRUMENTS[inst];
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host.innerHTML =
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'<div class="space-y-4">' +
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'<div><div class="text-xs uppercase tracking-wider text-fb-textDim">Input setup — step ' + (idx + 1) + ' of ' + queue.length + '</div>' +
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'<h3 class="text-lg font-bold text-fb-text mt-0.5">Set up your ' + esc(meta.label) + '</h3></div>' +
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'<div data-is-body>' + bodyHtml + '</div>' +
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'<div class="flex justify-between items-center pt-1">' +
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'<button type="button" data-is-skip class="text-sm text-fb-textDim hover:text-fb-text">Skip for now</button>' +
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'<div data-is-foot>' + (footHtml || '') + '</div></div></div>';
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host.querySelector('[data-is-skip]').addEventListener('click', () => advance(inst, false));
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}
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// ── per-instrument panels ───────────────────────────────────────
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async function renderPanel(inst) {
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const meta = INSTRUMENTS[inst];
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if (meta.mode === 'audio') return renderAudioPanel(inst);
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return renderMidiPanel(inst);
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}
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// Guitar/bass: show the audio source (audio-input) and launch the
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// note_detect Calibration Wizard for the deep work.
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async function renderAudioPanel(inst) {
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const { sources, selected } = await _audioSources();
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const opts2 = sources.map((s) =>
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'<option value="' + esc(s.logicalSourceKey || s.sourceId || '') + '"' + (s.selected ? ' selected' : '') + '>' + esc(s.label || 'Input') + '</option>').join('');
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const hasDetector = !!(window.noteDetect && typeof window.noteDetect.launchCalibration === 'function');
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const body =
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'<p class="text-sm text-fb-textDim">Pick your audio input, then run the calibration to set levels, channel and latency.</p>' +
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(sources.length
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? '<label class="block text-xs uppercase tracking-wider text-fb-textDim mt-3 mb-1">Audio input</label>' +
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'<select data-is-audio class="w-full bg-gray-800/50 border border-gray-700 rounded-md px-2 py-1.5 text-sm text-fb-text outline-none">' + opts2 + '</select>'
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: '<p class="text-sm text-fb-accent mt-2">No audio input detected yet — plug in your interface, or skip and set this up later.</p>') +
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(hasDetector ? '' : '<p class="text-xs text-fb-textDim mt-3">The note detector isn’t loaded here — you can calibrate later from the player.</p>');
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const foot =
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'<button type="button" data-is-cal class="bg-fb-primary hover:bg-fb-primaryHi text-white px-5 py-2 rounded-md font-medium">' +
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(hasDetector ? 'Calibrate' : 'Continue') + '</button>';
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shell(inst, body, foot);
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const sel = host.querySelector('[data-is-audio]');
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const commitAudio = (key) => {
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if (!capabilities || !key) return;
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capabilities.command('audio-input', 'select-source', { requester: 'input_setup', payload: { logicalSourceKey: key } }).catch(() => {});
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};
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if (sel) {
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sel.addEventListener('change', () => commitAudio(sel.value));
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// The <select> shows its first option by default, but no `change`
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// fires for that implicit pick — so on a first run with nothing yet
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// selected, audio-input would calibrate against the wrong/no source.
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// Commit the shown option up-front so the displayed device is the
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// one calibrated (idempotent if it was already selected).
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if (!selected) commitAudio(sel.value);
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}
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// Tell the tuner tables / note_detect which instrument this is.
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try { fetch('/api/settings', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ instrument: inst }) }); } catch (_) {}
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host.querySelector('[data-is-cal]').addEventListener('click', () => {
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if (hasDetector) {
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window.noteDetect.launchCalibration({
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instrument: inst,
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onDone: () => advance(inst, true),
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onCancel: () => { /* stay on this panel; user can skip or retry */ },
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});
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} else {
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advance(inst, true);
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}
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});
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}
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// Keys/drums: pick a MIDI device via midi-input and confirm a live hit.
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async function renderMidiPanel(inst) {
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const mi = window.slopsmith.midiInput;
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// Availability is the midi-input DOMAIN being present, not the
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// Web-MIDI browser API — the domain coordinates providers (the
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// built-in Web-MIDI one, plus any native/desktop adapter), so
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// gating on navigator.requestMIDIAccess would hide a usable
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// non-Web-MIDI provider before discover() is ever called.
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const midiAvailable = !!(mi && mi.version === 1);
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if (!midiAvailable) {
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shell(inst,
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'<p class="text-sm text-fb-accent">MIDI input isn’t available here. Connect a MIDI keyboard/e-kit in a supported environment, or skip for now.</p>',
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'<button type="button" data-is-skip2 class="bg-fb-primary hover:bg-fb-primaryHi text-white px-5 py-2 rounded-md font-medium">Continue</button>');
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host.querySelector('[data-is-skip2]').addEventListener('click', () => advance(inst, false));
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return;
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}
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const verb = inst === 'drums' ? 'hit a pad' : 'play a note';
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shell(inst,
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'<p class="text-sm text-fb-textDim">Connect your MIDI device, pick it below, then ' + verb + ' to confirm it’s working.</p>' +
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'<div class="mt-3 flex items-center gap-2">' +
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'<button type="button" data-is-scan class="text-sm text-fb-primary hover:text-fb-primaryHi">Scan for MIDI devices</button></div>' +
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'<div data-is-midi-wrap class="hidden mt-2">' +
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'<select data-is-midi class="w-full bg-gray-800/50 border border-gray-700 rounded-md px-2 py-1.5 text-sm text-fb-text outline-none"></select>' +
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'<p data-is-test class="text-sm text-fb-textDim mt-2">Waiting for input…</p></div>',
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'<button type="button" data-is-next disabled class="bg-fb-primary disabled:opacity-40 text-white px-5 py-2 rounded-md font-medium">Continue</button>');
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|
||||
const wrap = host.querySelector('[data-is-midi-wrap]');
|
||||
const select = host.querySelector('[data-is-midi]');
|
||||
const testEl = host.querySelector('[data-is-test]');
|
||||
const nextBtn = host.querySelector('[data-is-next]');
|
||||
let activeKey = null;
|
||||
let listener = null;
|
||||
let activeHandle = null;
|
||||
let openSeq = 0;
|
||||
|
||||
async function openSelected() {
|
||||
// Tear down the previous device + RESET the confirmation
|
||||
// state, so a hit on a prior device can't leave Continue
|
||||
// enabled for a newly-selected device that hasn't been heard.
|
||||
const myGen = ++openSeq;
|
||||
if (activeHandle && listener) { try { activeHandle.removeListener(listener); } catch (_) {} }
|
||||
if (activeKey) { try { mi.close({ requester: 'input_setup', logicalSourceKey: activeKey }); } catch (_) {} }
|
||||
activeHandle = null;
|
||||
listener = null;
|
||||
nextBtn.disabled = true;
|
||||
_markDone(inst, false);
|
||||
// Capture the requested key in a local: a newer openSelected()
|
||||
// overwrites the shared `activeKey`, so comparing it after the
|
||||
// awaits would let a stale open bind the wrong device.
|
||||
const requestedKey = select.value;
|
||||
activeKey = requestedKey;
|
||||
if (!requestedKey) { testEl.textContent = ''; return; }
|
||||
testEl.textContent = 'Waiting for input…';
|
||||
await mi.select(requestedKey);
|
||||
const res = await mi.open({ requester: 'input_setup', logicalSourceKey: requestedKey });
|
||||
// Discard a stale open if a newer openSelected() superseded us.
|
||||
if (myGen !== openSeq) { try { if (res) mi.close({ requester: 'input_setup', logicalSourceKey: requestedKey }); } catch (_) {} return; }
|
||||
if (!res || !res.handle) { testEl.textContent = 'Could not open this device.'; activeKey = null; return; }
|
||||
activeHandle = res.handle;
|
||||
listener = (data) => {
|
||||
// 0x90 = note-on (any channel); velocity > 0.
|
||||
if (data && (data[0] & 0xf0) === 0x90 && data[2] > 0) {
|
||||
testEl.innerHTML = '<span class="text-fb-primary font-semibold">✓ Got it</span> — device is working.';
|
||||
nextBtn.disabled = false;
|
||||
_markDone(inst, true);
|
||||
}
|
||||
};
|
||||
activeHandle.addListener(listener);
|
||||
}
|
||||
|
||||
host.querySelector('[data-is-scan]').addEventListener('click', async () => {
|
||||
await mi.discover();
|
||||
// Show every source the midi-input domain surfaces — not just
|
||||
// the built-in Web-MIDI provider — so a native/desktop MIDI
|
||||
// adapter registered with the domain is selectable too.
|
||||
const sources = window.slopsmith.midiInput.listSources() || [];
|
||||
if (!sources.length) { testEl && (testEl.textContent = ''); wrap.classList.remove('hidden'); select.innerHTML = '<option>No MIDI devices found</option>'; select.disabled = true; return; }
|
||||
wrap.classList.remove('hidden');
|
||||
select.disabled = false;
|
||||
select.innerHTML = sources.map((s) => '<option value="' + esc(s.logicalSourceKey) + '"' + (s.selected ? ' selected' : '') + '>' + esc(s.label) + '</option>').join('');
|
||||
openSelected();
|
||||
});
|
||||
select.addEventListener('change', openSelected);
|
||||
// Close the open session/listener on ANY exit (Continue or the
|
||||
// generic Skip), so a scanned+selected device doesn't keep its
|
||||
// Web-MIDI input live after the panel advances.
|
||||
_activeCleanup = () => {
|
||||
if (activeHandle && listener) { try { activeHandle.removeListener(listener); } catch (_) {} }
|
||||
if (activeKey) { try { mi.close({ requester: 'input_setup', logicalSourceKey: activeKey }); } catch (_) {} }
|
||||
activeHandle = null; listener = null; activeKey = null;
|
||||
};
|
||||
nextBtn.addEventListener('click', () => advance(inst, true));
|
||||
}
|
||||
|
||||
_emitOwner('calibration-started', { instruments: queue.slice() });
|
||||
next();
|
||||
});
|
||||
}
|
||||
|
||||
function _emitOwner(event, detail) {
|
||||
try { capabilities && capabilities.emitEvent && capabilities.emitEvent('input-calibration', event, detail || {}); } catch (_) {}
|
||||
}
|
||||
|
||||
// ── input-calibration owner domain ───────────────────────────────────────
|
||||
function _statusPayload(instruments) {
|
||||
const list = (Array.isArray(instruments) && instruments.length ? instruments : Object.keys(INSTRUMENTS))
|
||||
.map((i) => String(i).toLowerCase());
|
||||
const status = {};
|
||||
list.forEach((i) => { if (INSTRUMENTS[i]) status[i] = _isDone(i) ? 'done' : 'needs-setup'; });
|
||||
return status;
|
||||
}
|
||||
|
||||
if (capabilities && typeof capabilities.registerOwner === 'function') {
|
||||
capabilities.registerOwner('input-calibration', {
|
||||
pluginId: 'input_setup',
|
||||
kind: 'command',
|
||||
safety: 'safe',
|
||||
commands: ['run', 'status', 'inspect'],
|
||||
events: ['calibration-started', 'calibration-done', 'calibration-skipped'],
|
||||
description: 'Per-instrument input-setup wizard workflow (audio via audio-input + note_detect; MIDI via midi-input).',
|
||||
handlers: {
|
||||
inspect: () => ({ outcome: 'handled', payload: { available: true, status: _statusPayload() } }),
|
||||
status: (ctx) => ({ outcome: 'handled', payload: { status: _statusPayload((ctx.payload || {}).instruments) } }),
|
||||
// `run` is fire-and-launch: an interactive wizard far exceeds the
|
||||
// ~250ms handler timeout, so it starts the overlay and returns
|
||||
// immediately. Completion is signaled by the `calibration-done`
|
||||
// event (mirrors audio-monitoring `start`). A second `run` while
|
||||
// one is open is a no-op (single overlay).
|
||||
run: (ctx) => {
|
||||
const instruments = ((ctx.payload || {}).instruments) || [];
|
||||
if (!document.getElementById('input-setup-overlay')) launch(instruments);
|
||||
return { outcome: 'handled', payload: { started: true, instruments } };
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// ── public surface (onboarding + Settings re-entry) ──────────────────────
|
||||
function mount(container, options) {
|
||||
options = options || {};
|
||||
return _runWizard({ host: container, instruments: options.instruments || [], onComplete: options.onComplete, onSkip: options.onSkip });
|
||||
}
|
||||
|
||||
function launch(instruments) {
|
||||
const overlay = document.createElement('div');
|
||||
overlay.id = 'input-setup-overlay';
|
||||
overlay.className = 'fixed inset-0 z-[210] bg-black/60 backdrop-blur-sm flex items-center justify-center p-4';
|
||||
overlay.innerHTML = '<div class="bg-fb-card rounded-xl border border-fb-border/50 w-full max-w-lg p-6" data-is-host></div>';
|
||||
document.body.appendChild(overlay);
|
||||
const host = overlay.querySelector('[data-is-host]');
|
||||
return _runWizard({ host, instruments: instruments || [] }).then((r) => { overlay.remove(); return r; });
|
||||
}
|
||||
|
||||
window.slopsmithInputSetup = {
|
||||
version: 1,
|
||||
mount,
|
||||
launch,
|
||||
status: (instruments) => _statusPayload(instruments),
|
||||
};
|
||||
|
||||
// Settings-panel re-entry (settings.html "Set up input devices" button).
|
||||
// Re-runs the wizard for the player's selected instrument paths, falling
|
||||
// back to all instruments when progression isn't available.
|
||||
window._inputSetupRelaunch = async function () {
|
||||
let instruments = [];
|
||||
try {
|
||||
const r = await fetch('/api/progression');
|
||||
if (r.ok) {
|
||||
const d = await r.json();
|
||||
const paths = Array.isArray(d.paths) ? d.paths : [];
|
||||
instruments = paths.map((p) => (typeof p === 'string' ? p : (p && p.id))).filter(Boolean);
|
||||
}
|
||||
} catch (_) { /* offline — fall back below */ }
|
||||
if (!instruments.length) instruments = ['guitar', 'bass', 'keys', 'drums'];
|
||||
launch(instruments);
|
||||
};
|
||||
})();
|
||||
@@ -0,0 +1,16 @@
|
||||
<div class="space-y-4 py-2">
|
||||
<div class="bg-dark-900/50 p-3 rounded-xl border border-gray-800/50">
|
||||
<h3 class="text-sm font-medium text-gray-200">Input devices & calibration</h3>
|
||||
<p class="text-[11px] text-gray-500 mt-1">
|
||||
Re-run the input setup wizard for your instrument paths — pick your audio
|
||||
input or MIDI device and confirm it's working. Guitar/bass also opens the
|
||||
calibration wizard.
|
||||
</p>
|
||||
<button type="button"
|
||||
onclick="window._inputSetupRelaunch && window._inputSetupRelaunch()"
|
||||
class="mt-3 px-4 py-2 bg-accent hover:bg-accent-light text-white text-sm font-medium rounded-lg">
|
||||
Set up input devices
|
||||
</button>
|
||||
<p id="input-setup-settings-status" class="text-[11px] text-gray-500 mt-2"></p>
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user