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refactor(server): extract the progression routes into routers/progression.py (R3) (#853)
4 routes (overview/add-paths/onboarding/events, spec 010) + their EXCLUSIVE helpers (_goal_ui_progress, _progression_overview 112L) + the _PROGRESSION_EVENT_TYPES whitelist. Bodies verbatim; @app -> @router, meta_db -> appstate.meta_db, _clean_str from reqfields. The two SHARED server accessors read through the seam: get_progression_content (added for shop #851) and builtin_diagnostic_filename (new slot — a trivial const-returning fn shared with the stats router's api_record_stats). Both are injected via the second appstate.configure() after their defs (the import-top configure runs before them). The cache + fns stay in server.py, so test_progression_api's server._progression_content patch is untouched — 0 retarget. server.py: 7,798 -> 7,594. Verified: pyflakes clean; route table IDENTICAL (143); both seam accessors wired; pytest 2401 passed (63 in test_progression_api); eslint 0. Boot smoke: GET /api/progression 200 (drives _progression_overview + both accessors), events 400 on bad body. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
5f58af4faa
commit
f9f33320ac
+2
-1
@@ -86,12 +86,13 @@ audio_cache_dir = None
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# through the seam. get_progression_content wraps a lazy content cache that stays
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# in server.py (its `setattr(server, "_progression_content")` test is untouched).
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get_progression_content = None
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builtin_diagnostic_filename = None
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_SLOTS = frozenset({
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"meta_db", "audio_effect_mappings",
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"config_dir", "dlc_dir", "dlc_dir_env",
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"static_dir", "sloppak_cache_dir", "audio_cache_dir",
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"get_progression_content",
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"get_progression_content", "builtin_diagnostic_filename",
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})
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@@ -0,0 +1,230 @@
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"""Progression (spec 010) — mastery rank, challenges, quests, onboarding paths.
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Extracted verbatim from ``server.py`` (R3); edits: ``@app`` -> ``@router``,
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``meta_db`` -> ``appstate.meta_db``, ``_clean_str`` from ``reqfields``, and the
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two shared server accessors read through the seam:
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``_get_progression_content()`` -> ``appstate.get_progression_content()`` and
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``_builtin_diagnostic_filename()`` -> ``appstate.builtin_diagnostic_filename()``.
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The exclusive helpers (_goal_ui_progress, _progression_overview) + the
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_PROGRESSION_EVENT_TYPES whitelist move with it.
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"""
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import math
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from fastapi import APIRouter
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from fastapi.responses import JSONResponse
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import appstate
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from reqfields import _clean_str
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router = APIRouter()
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def _goal_ui_progress(goal: dict, state: dict, streak: int, xp_total: int) -> tuple:
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"""(count, target) for a challenge/quest progress bar. Count goals show
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n/target; threshold goals show how far the live stat is along the line."""
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import progression as progression_mod
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gtype = goal.get("type")
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if gtype in progression_mod.COUNT_GOAL_TYPES:
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target = int(goal.get("target") or 1)
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count = target if state.get("completed") else min(int(state.get("count") or 0), target)
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return count, target
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if gtype == "streak_reached":
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target = int(goal.get("days") or 1)
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return (target if state.get("completed") else min(streak, target)), target
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if gtype == "db_earned":
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target = int(goal.get("amount") or 1)
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return (target if state.get("completed") else min(xp_total, target)), target
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return 0, 1
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def _progression_overview() -> dict:
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"""The full GET /api/progression payload (also the capability `inspect`
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result): rank, onboarding, per-path challenge checklists, quests, wallet."""
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import progression as progression_mod
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from datetime import datetime as _dt
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content = appstate.get_progression_content()
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now = _dt.now()
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appstate.meta_db.ensure_quest_period(content, now)
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state = appstate.meta_db.get_progression_state()
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player_paths = appstate.meta_db.get_player_paths()
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challenge_state = appstate.meta_db.get_challenge_state()
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wallet = appstate.meta_db.get_wallet()
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streak_progress = appstate.meta_db.get_progress()
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streak = int(streak_progress.get("current_streak") or 0)
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xp_total = wallet["lifetime_db"]
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keys = progression_mod.period_keys(now)
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def _path_order(pid):
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pdef = content["paths"].get(pid) or {}
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return (pdef.get("order") or 0, pid)
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paths_payload = []
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for pid in sorted(player_paths, key=_path_order):
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pdef = content["paths"].get(pid)
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level = player_paths[pid]
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if not pdef:
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# Path selected under older content that no longer ships: keep its
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# rank contribution visible rather than silently dropping it.
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paths_payload.append({"id": pid, "name": pid, "icon": "", "level": level,
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"max_level": level, "next": None})
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continue
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next_block = None
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active = progression_mod.active_challenges(content, pid, level)
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if active:
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level_def = next(e for e in pdef["levels"] if e["level"] == level + 1)
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challenges = []
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completed_count = 0
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for ch in active:
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st = challenge_state.get(ch["id"]) or {}
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count, target = _goal_ui_progress(ch["goal"], st, streak, xp_total)
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if st.get("completed"):
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completed_count += 1
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challenges.append({
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"id": ch["id"],
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"title": ch["title"],
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"description": ch["description"],
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"count": count,
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"target": target,
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"completed": bool(st.get("completed")),
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"completed_at": st.get("completed_at"),
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})
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next_block = {
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"level": level + 1,
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"required": level_def["required"],
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"completed": completed_count,
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"challenges": challenges,
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}
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paths_payload.append({
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"id": pid,
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"name": pdef["name"],
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"icon": pdef["icon"],
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"level": level,
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"max_level": progression_mod.path_max_level(content, pid),
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"next": next_block,
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})
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available = [
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{"id": pid, "name": pdef["name"], "icon": pdef["icon"]}
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for pid, pdef in sorted(content["paths"].items(), key=lambda kv: (kv[1].get("order") or 0, kv[0]))
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if pid not in player_paths
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]
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quest_rows = appstate.meta_db.get_quest_rows(keys)
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quests_payload = {}
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for period_type in ("daily", "weekly"):
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pool = content["quests"][period_type]["pool"]
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quests = []
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for row in quest_rows:
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if row["period_type"] != period_type:
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continue
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qdef = pool.get(row["quest_id"])
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if not qdef:
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continue # removed from the pool mid-period: hide, keep the row
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count, target = _goal_ui_progress(qdef["goal"], row, streak, xp_total)
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quests.append({
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"id": row["quest_id"],
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"title": qdef["title"],
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"description": qdef["description"],
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"reward_db": row["reward_db"],
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"count": count,
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"target": target,
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"completed": row["completed"],
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"completed_at": row["completed_at"],
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})
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quests_payload[period_type] = {
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"period_key": keys[period_type],
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"resets_at": progression_mod.period_resets_at(period_type, now).isoformat(),
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"quests": quests,
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}
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return {
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"mastery_rank": progression_mod.mastery_rank(state["calibration_status"], player_paths),
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"onboarding": {
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"calibration_status": state["calibration_status"],
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"calibration_completed_at": state["calibration_completed_at"],
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"diagnostic_filename": appstate.builtin_diagnostic_filename(),
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},
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"paths": paths_payload,
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"available_paths": available,
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"quests": quests_payload,
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"wallet": wallet,
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}
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@router.get("/api/progression")
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def api_progression():
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return _progression_overview()
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@router.post("/api/progression/paths")
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def api_progression_add_paths(data: dict):
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"""Select instrument paths. Body: {add: [path_id, ...]}. Idempotent;
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removal is unsupported (Mastery Rank never decreases)."""
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add = data.get("add")
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if not isinstance(add, list) or not add:
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return JSONResponse({"error": "add must be a non-empty list of path ids"}, status_code=400)
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content = appstate.get_progression_content()
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for pid in add:
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if not isinstance(pid, str) or pid not in content["paths"]:
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return JSONResponse({"error": f"unknown path: {pid!r}"}, status_code=400)
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appstate.meta_db.add_player_paths(add)
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return _progression_overview()
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@router.post("/api/progression/onboarding")
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def api_progression_onboarding(data: dict):
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"""Onboarding calibration choice. Body: {action: "skip"} — completing the
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calibration needs no endpoint, it flows through the normal /api/stats path."""
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if _clean_str(data.get("action")) != "skip":
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return JSONResponse({"error": "action must be 'skip'"}, status_code=400)
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# Spec invariant: onboarding requires picking at least one instrument path
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# before finishing, so skipping straight to rank 1 with no paths would
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# leave a rank that can never grow. Only enforced when the content bundle
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# actually defines paths — broken/empty content must never brick onboarding.
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if appstate.get_progression_content()["paths"] and not appstate.meta_db.get_player_paths():
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return JSONResponse(
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{"error": "select at least one instrument path before skipping calibration"},
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status_code=400,
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)
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appstate.meta_db.skip_calibration()
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return _progression_overview()
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# Externally postable progression events. song_completed is deliberately NOT
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# here: it is server-derived inside /api/stats so the scored-session authority
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# stays in one place.
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_PROGRESSION_EVENT_TYPES = {"minigame_run"}
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@router.post("/api/progression/events")
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def api_progression_events(data: dict):
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"""Generic progression-event intake for plugins (capability `record-event`).
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Body: {type, payload}. Whitelisted types, scalar payload values only."""
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etype = _clean_str(data.get("type"))
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if etype not in _PROGRESSION_EVENT_TYPES:
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return JSONResponse(
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{"error": f"event type must be one of {sorted(_PROGRESSION_EVENT_TYPES)}"},
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status_code=400,
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)
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payload = data.get("payload")
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if payload is None:
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payload = {}
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if not isinstance(payload, dict) or len(payload) > 16:
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return JSONResponse({"error": "payload must be a small object"}, status_code=400)
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clean = {}
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for key, value in payload.items():
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if not isinstance(key, str) or len(key) > 64:
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return JSONResponse({"error": "payload keys must be short strings"}, status_code=400)
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if value is None:
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continue
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if isinstance(value, bool) or (
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not isinstance(value, (int, float, str))
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) or (isinstance(value, float) and not math.isfinite(value)) or (
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isinstance(value, str) and len(value) > 256
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):
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return JSONResponse({"error": "payload values must be short strings or finite numbers"}, status_code=400)
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clean[key] = value
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summary = appstate.meta_db.record_progression_event(etype, clean, appstate.get_progression_content())
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return {"ok": True, "progression": summary}
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