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feat(career): career plugin — stars, venue tiers, pack downloads (career mode 2/3) (#907)
* feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2) Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★), cumulative stars unlock bar → club → arena (data-driven venues.json). Venue packs (UE-rendered crowd loops) download on demand to CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 + zip-slip validation, served via FileResponse. Career screen (promoted sidebar entry) shows progress and pushes the active venue's manifest into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when either side is absent. Pack URLs land in venues.json in PR3. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): keep manifest cleanup path alive on delete; badge only for installed venues Codex preflight: nulling _appliedManifestVenue on delete skipped pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on a deleted pack; and the 'playing here' badge showed for an override venue whose pack was removed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): generation-guard in-flight manifest fetches Codex preflight: a manifest fetch resolving after a newer refresh (pack deleted, venue switched) could re-apply a stale pack over the user's newer selection — fetches now carry a generation token and bail when superseded. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): exclude orphaned song_stats from star totals Codex preflight: scans hide rather than delete stats of removed songs, so stars now apply the same existing-song filter other stats surfaces use (filename IN (SELECT filename FROM songs)). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): 50/150 star thresholds + star collection overview Byron's progression tuning: club at 50★, arena at 150★. /state now returns star_detail rows (title/artist joined from the library, stars, best accuracy, next-star threshold) sorted closest-to-next-star first, and the career screen renders a collection panel: tier summary plus a per-song list with a 'N% to next star' practice hint. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): venue select/unselect UX, intro manifest support, fullmatch guards - 'Play here' now also defaults the visualization to Venue (remembering the prior viz); active venues show 'Leave venue' which restores it and sets the '__none__' override so no installed venue silently reapplies. - Pack manifests may ship an intro block (flyover video + ambience mp3); files validate like loops/stingers, .mp3 added to the serving whitelist. - Codex preflight: whitelist regexes use fullmatch (trailing-newline names could validate but 500 on serving). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): let pushCrowdManifest clear the manifest on Leave venue Codex preflight: nulling _appliedManifestVenue before refresh skipped the setManifest(null) cleanup branch, leaving the crowd playing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): refresh tailwind output --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
e779c72396
commit
ea0ca94742
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/*
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* Career plugin — venue progression UI + crowd-manifest push.
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*
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* Reads /api/plugins/career/state (stars from song_stats, per-venue
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* unlock/install/download status), renders the career screen, and pushes the
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* active venue's pack manifest into the crowd video layer
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* (window.v3VenueCrowd, shipped with the venue crowd PR) whenever it changes.
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* Everything degrades: no crowd layer → screen still works; no packs → the
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* venue scene keeps its static plate.
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*/
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(function () {
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'use strict';
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const API = '/api/plugins/career';
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const VENUE_OVERRIDE_KEY = 'feedBack-career-venue';
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const NO_VENUE = '__none__';
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const PREV_VIZ_KEY = 'feedBack-career-prev-viz';
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const POLL_MS = 2000;
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let _state = null;
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let _pollTimer = 0;
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let _appliedManifestVenue = null;
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let _manifestReqGen = 0; // invalidates in-flight manifest fetches
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let _prevUnlockedIds = null;
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function $(id) { return document.getElementById(id); }
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function esc(s) {
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return String(s == null ? '' : s).replace(/[&<>"']/g,
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(c) => ({ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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}
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async function fetchState() {
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const res = await fetch(API + '/state');
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if (!res.ok) throw new Error('career state ' + res.status);
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return res.json();
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}
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function lastOf(arr) { return arr.length ? arr[arr.length - 1] : null; }
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// Active pack = localStorage override when unlocked+installed, else the
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// highest unlocked+installed tier; none → clear the crowd manifest.
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async function pushCrowdManifest(state) {
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const crowd = window.v3VenueCrowd;
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if (!crowd || typeof crowd.setManifest !== 'function') return;
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// Any newer invocation (delete, venue switch, fresher state) must win
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// over a manifest fetch still in flight from this one.
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const gen = ++_manifestReqGen;
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const unlocked = state.venues.filter((v) => v.unlocked);
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let venue = null;
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let override = null;
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try { override = localStorage.getItem(VENUE_OVERRIDE_KEY); } catch (_) { /* ok */ }
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if (override !== NO_VENUE) {
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venue = unlocked.find((v) => v.id === override && v.installed) || null;
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if (!venue) venue = lastOf(unlocked.filter((v) => v.installed));
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}
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if (!venue) {
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if (_appliedManifestVenue !== null) {
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_appliedManifestVenue = null;
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crowd.setManifest(null);
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}
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return;
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}
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if (venue.id === _appliedManifestVenue) return;
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try {
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const res = await fetch(`${API}/venues/${venue.id}/manifest.json`);
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if (gen !== _manifestReqGen || !res.ok) return;
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const manifest = await res.json();
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if (gen !== _manifestReqGen) return;
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manifest.base = `${API}/venues/${venue.id}/`;
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_appliedManifestVenue = venue.id;
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crowd.setManifest(manifest);
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} catch (_) { /* pack half-installed; next refresh retries */ }
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}
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function venueCardHTML(v, state) {
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const locked = !v.unlocked;
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const dl = v.download || { status: 'idle' };
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const pct = dl.bytes_total > 0
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? Math.round((dl.bytes_done / dl.bytes_total) * 100) : 0;
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let action = '';
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if (locked) {
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action = `<div class="text-xs text-gray-500">Unlocks at ${v.star_threshold} ★ — ${Math.max(0, v.star_threshold - state.stars_total)} to go</div>`;
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} else if (dl.status === 'running') {
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action = `<div class="career-bar-track mb-1" style="height:0.375rem"><div class="career-bar-fill" style="width:${pct}%"></div></div>
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<div class="text-xs text-gray-400">Downloading… ${pct}%</div>`;
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} else if (v.installed) {
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const active = localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
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const main = active
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? `<button data-career-unselect="1" class="career-btn career-btn-ghost">Leave venue</button>`
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: `<button data-career-play="${esc(v.id)}" class="career-btn career-btn-primary">Play here</button>`;
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action = `<div class="flex items-center gap-2">
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${main}
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<button data-career-delete="${esc(v.id)}" class="career-btn career-btn-ghost">Remove pack</button>
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</div>`;
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} else if (v.has_pack) {
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const err = dl.status === 'error'
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? `<div class="text-xs text-amber-400 mb-1">${esc(dl.error || 'Download failed')} — try again</div>` : '';
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action = `${err}<button data-career-download="${esc(v.id)}" class="career-btn career-btn-primary">Download venue pack</button>`;
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} else {
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action = '<div class="text-xs text-gray-500">Venue pack coming soon — plays with the standard stage for now</div>';
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}
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// Mirror pushCrowdManifest(): an override only counts while the pack
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// is installed — after a removal the badge must not claim a venue the
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// crowd layer can't use.
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const isActive = !locked && v.installed &&
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localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
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return `<div class="rounded-xl border ${locked ? 'border-gray-800 opacity-60' : 'border-gray-700'} bg-dark-700/40 p-4 flex flex-col gap-2">
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<div class="flex items-center justify-between">
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<div class="font-semibold text-white">${esc(v.name)}${isActive ? ' <span class="text-cyan-400 text-xs">● playing here</span>' : ''}</div>
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<div class="text-xs text-gray-400">${v.star_threshold} ★</div>
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</div>
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<div class="text-xs text-gray-400 flex-1">${esc(v.description)}</div>
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${action}
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</div>`;
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}
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function starGlyphs(n) {
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let out = '';
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for (let i = 0; i < 3; i++) {
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out += `<span class="${i < n ? 'on' : 'off'}">★</span>`;
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}
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return out;
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}
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function renderStars(state) {
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const list = $('career-star-list');
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const summary = $('career-star-summary');
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if (!list || !summary) return;
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const detail = state.star_detail || [];
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const tiers = [0, 0, 0, 0];
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for (const r of detail) tiers[r.stars]++;
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summary.textContent =
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`${tiers[3]}× 3★ · ${tiers[2]}× 2★ · ${tiers[1]}× 1★ · ${tiers[0]} unstarred`;
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if (!detail.length) {
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list.innerHTML = '<div class="text-xs text-gray-500">Play songs to start collecting stars — 60% accuracy earns the first one.</div>';
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return;
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}
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list.innerHTML = detail.map((r) => {
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let hint = 'maxed';
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let close = '';
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if (r.next_star_at != null) {
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const gap = Math.max(0, r.next_star_at - r.best_accuracy) * 100;
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hint = `${gap.toFixed(0)}% to next ★`;
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if (gap <= 5) close = ' close';
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}
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return `<div class="career-star-row">
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<span class="stars">${starGlyphs(r.stars)}</span>
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<span class="song">${esc(r.title)}${r.artist ? ` <span class="artist">— ${esc(r.artist)}</span>` : ''}</span>
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<span class="hint${close}">best ${(r.best_accuracy * 100).toFixed(0)}% · ${hint}</span>
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</div>`;
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}).join('');
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}
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function render(state) {
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const host = $('career-venues');
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if (!host) return;
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$('career-stars-summary').textContent = `★ ${state.stars_total} total`;
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const next = state.venues.find((v) => !v.unlocked);
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const bar = $('career-progress-bar');
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const label = $('career-progress-label');
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if (next) {
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const prevThreshold = state.venues
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.filter((v) => v.unlocked)
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.reduce((m, v) => Math.max(m, v.star_threshold), 0);
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const span = Math.max(1, next.star_threshold - prevThreshold);
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const into = Math.max(0, state.stars_total - prevThreshold);
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bar.style.width = Math.min(100, Math.round((into / span) * 100)) + '%';
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label.textContent = `${state.stars_total} / ${next.star_threshold} ★ to unlock ${next.name}`;
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} else {
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bar.style.width = '100%';
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label.textContent = 'All venues unlocked — enjoy the arena.';
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}
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host.innerHTML = state.venues.map((v) => venueCardHTML(v, state)).join('');
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renderStars(state);
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}
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function schedulePoll(state) {
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clearTimeout(_pollTimer);
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if (state.venues.some((v) => (v.download || {}).status === 'running')) {
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_pollTimer = setTimeout(refresh, POLL_MS);
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}
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}
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function announceUnlocks(state) {
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const unlocked = state.venues.filter((v) => v.unlocked).map((v) => v.id);
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if (_prevUnlockedIds) {
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for (const v of state.venues) {
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if (v.unlocked && !_prevUnlockedIds.includes(v.id)) {
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const sm = window.feedBack;
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if (sm && typeof sm.emit === 'function') {
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sm.emit('career:venue-unlocked', { id: v.id, name: v.name });
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}
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if (window.fbNotify && typeof window.fbNotify.show === 'function') {
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window.fbNotify.show({
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big: true, icon: '🎤', accent: '#06B6D4',
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title: 'New venue unlocked!',
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message: `${v.name} — your crowd just got bigger.`,
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});
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}
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}
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}
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}
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_prevUnlockedIds = unlocked;
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}
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async function refresh() {
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let state;
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try {
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state = await fetchState();
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} catch (_) {
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return; // server restarting; next trigger retries
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}
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_state = state;
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announceUnlocks(state);
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render(state);
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schedulePoll(state);
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pushCrowdManifest(state);
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}
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function onClick(e) {
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const dlBtn = e.target.closest('[data-career-download]');
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const delBtn = e.target.closest('[data-career-delete]');
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const playBtn = e.target.closest('[data-career-play]');
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if (dlBtn) {
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fetch(`${API}/packs/${dlBtn.dataset.careerDownload}/download`, { method: 'POST' })
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.then(refresh);
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} else if (delBtn) {
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// Do NOT null _appliedManifestVenue here: pushCrowdManifest()
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// clears/replaces the crowd manifest precisely by seeing that the
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// applied venue is no longer among the installed ones.
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fetch(`${API}/packs/${delBtn.dataset.careerDelete}`, { method: 'DELETE' })
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.then(refresh);
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} else if (playBtn) {
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try {
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localStorage.setItem(VENUE_OVERRIDE_KEY, playBtn.dataset.careerPlay);
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// Selecting a venue makes the Venue visualization the default;
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// remember what the user had so Leave venue can restore it.
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const cur = localStorage.getItem('vizSelection');
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if (cur && cur !== 'venue') localStorage.setItem(PREV_VIZ_KEY, cur);
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localStorage.setItem('vizSelection', 'venue');
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if (typeof window.setViz === 'function') window.setViz('venue');
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} catch (_) { /* ok */ }
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_appliedManifestVenue = null; // force manifest re-push
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refresh();
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} else if (e.target.closest('[data-career-unselect]')) {
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try {
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localStorage.setItem(VENUE_OVERRIDE_KEY, NO_VENUE);
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const prev = localStorage.getItem(PREV_VIZ_KEY);
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if (prev) {
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localStorage.setItem('vizSelection', prev);
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if (typeof window.setViz === 'function') window.setViz(prev);
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}
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} catch (_) { /* ok */ }
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// keep _appliedManifestVenue: pushCrowdManifest clears the crowd
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// manifest precisely by seeing it is still set with no venue left
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refresh();
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}
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}
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function boot() {
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const screen = document.getElementById('plugin-career');
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if (screen) screen.addEventListener('click', onClick);
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const sm = window.feedBack;
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if (sm && typeof sm.on === 'function') {
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// New song stats can add stars → thresholds may cross mid-session.
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sm.on('stats:recorded', () => refresh());
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}
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refresh();
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', boot);
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} else {
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boot();
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}
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}());
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