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refactor(highway): make the highway global explicit before the module flip (R3c) (#912)
73 bare `highway.x` references -> `window.highway.x`, across app.js and 10 other files. Provably a NO-OP today. It is the precondition for flipping highway.js to a module. ━━━ WHY THIS HAS TO LAND FIRST ━━━ highway.js is a CLASSIC script. Its top-level `const highway = createHighway()` therefore creates a GLOBAL LEXICAL BINDING — visible as a bare name to every other classic script AND to every ES module. 73 call sites quietly rely on that. The moment highway.js becomes a module, that binding is gone. `const` in a module is module-scoped, not global. Every one of those 73 sites becomes a ReferenceError, and the flip is impossible until they say what they mean. `window.highway = highway` is already set, to the same object, on the same line. So this is an identity rewrite — verified in the browser below. ━━━ THE REWRITE BIT ME THREE TIMES. REGEX IS NOT ENOUGH FOR THIS. ━━━ 1. A SHADOWED LOCAL. capabilities/note-detection.js does `const highway = window.highway`. Its 9 bare uses are LOCAL and already correct; a blind rewrite would have emitted `const window.highway = window.highway`. Excluded. 2. HALF-CONVERTED GUARDS — the dangerous one. Six sites read `typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function'`. The regex converted the CONSEQUENT and left the TEST, which is WORSE than not touching them: after the flip `typeof highway` is 'undefined', so each guard is PERMANENTLY FALSE and the code behind it silently never runs. transport.js's was the seek->setTime sync: the chart clock would have quietly desynced after every seek, with nothing failing. All six now test window.highway. 3. TWO MORE BARE REFERENCES, found by Codex [P2] and confirmed by an AST scan: app.js:3114 and :3176 use `highway && typeof window.highway.getSections === 'function'`. My grep searched for `typeof highway`, not `highway &&`. After the flip these throw, the catch swallows it, and the editor silently falls back to a ±4s edit window and arrangement 0. Regex missed a shadow, a half-conversion, and two bare reads. The final check is an AST pass that resolves scopes and reports every `highway` identifier not bound locally. It now reports ZERO. VERIFIED. A/B against origin/main in two browsers, 15 probes, IDENTICAL, zero page errors: window.highway is the same object as the bare global, the whole API surface resolves, a real song plays, the chart clock advances, getPerf().drawMs > 0 — and `seek syncs chart` passes, which is the exact guard I nearly broke in (2). node 1045, pytest 2416, ESLint 0, Codex 0. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
23ecddc721
commit
d9fa6d3f55
@@ -60,7 +60,7 @@ const _CREDITS_HOLD_MS = 3000;
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// Backstop: the overlay's primary dismiss is song:play, but playback can fail
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// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
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// a count-in handoff that never plays). This hard cap guarantees the credits
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// never linger over the highway. Generous enough to outlast a normal count-in.
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// never linger over the window.highway. Generous enough to outlast a normal count-in.
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const _CREDITS_MAX_MS = 12000;
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export function _cancelCountIn() {
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_countInGen++;
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@@ -107,7 +107,7 @@ function _creditLineLabel(role) {
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return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
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}
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// Show the feedpak contributor credits over the highway. `authors` is the
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// Show the feedpak contributor credits over the window.highway. `authors` is the
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// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
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// Anchored to the lower third (bottom-center) so it never collides with the
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// vertically-centered count-in number, and pointer-events-none so it never
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@@ -196,7 +196,7 @@ export async function startCountIn(opts = {}) {
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return;
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}
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S.lastAudioTime = loopA;
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highway.setTime(loopA);
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window.highway.setTime(loopA);
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if (window.feedBack) {
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window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
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}
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@@ -217,7 +217,7 @@ export async function startCountIn(opts = {}) {
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// Ease out quad
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const eased = 1 - (1 - t) * (1 - t);
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const currentT = fromTime + (toTime - fromTime) * eased;
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highway.setTime(currentT);
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window.highway.setTime(currentT);
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if (t < 1) {
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_countInRaf = requestAnimationFrame(rewindStep);
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} else {
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@@ -262,7 +262,7 @@ export async function startCountIn(opts = {}) {
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// marker for "new iteration starts at A", not the actual
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// audio position.
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S.lastAudioTime = r.to;
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highway.setTime(r.to);
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window.highway.setTime(r.to);
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window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
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beginCount();
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});
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@@ -271,7 +271,7 @@ export async function startCountIn(opts = {}) {
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_countInRaf = requestAnimationFrame(rewindStep);
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function beginCount() {
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const bpm = highway.getBPM(loopA);
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const bpm = window.highway.getBPM(loopA);
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const beatInterval = 60 / bpm;
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let count = 0;
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@@ -339,7 +339,7 @@ export async function startSongCountIn() {
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}
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if (gen !== _countInGen) return; // teardown during pause
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const startT = S.lastAudioTime || 0;
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let bpm = highway.getBPM(startT);
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let bpm = window.highway.getBPM(startT);
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// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
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if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
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const beatInterval = 60 / bpm;
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@@ -155,7 +155,7 @@ function _hwcSlotKeysForChart(sc, isBass) {
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return ['low8', 'low7', 'lowE', 'A', 'D', 'G', 'B', 'highE'];
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}
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// Current arrangement shape (string count + bass-vs-guitar) from the 2D highway.
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// Current arrangement shape (string count + bass-vs-guitar) from the 2D window.highway.
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function _hwcChartShape() {
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let sc = 6, arr = '';
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try { sc = window.highway?.getStringCount?.() || 6; } catch (_) {}
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@@ -111,7 +111,7 @@ import { S } from './player-state.js';
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return false;
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}
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}
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// highway.js's initial song-load routing consults this for the same
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// window.highway.js's initial song-load routing consults this for the same
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// feedpak-under-exclusive decision the watcher makes below.
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window._juceOutputIsExclusive = _outputIsExclusive;
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// Returns true when window._currentSongAudio no longer references the exact
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@@ -383,7 +383,7 @@ import { S } from './player-state.js';
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// the stem mixer / WebAudio path keeps working. Sloppak stem URLs
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// are never routable (per-stem mix can't ride a single transport).
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if (!songAudio || (!songAudio.juceEligible && !songAudio.feedpakFullMix)) return;
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// Don't race highway.js's own initial song-load routing: it owns
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// Don't race window.highway.js's own initial song-load routing: it owns
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// _juceMode until _juceRoutingPromise settles. Re-running our switch
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// concurrently would double-call loadBackingTrack for the same URL.
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if (window._highwayJuceRoutingPending) return;
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@@ -160,7 +160,7 @@ export function _resetPlaybackSpeedForNewSong() {
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//
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// Debounced trailing-edge (300ms) so dragging the slider — which fires
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// oninput per pixel — doesn't flood the server with concurrent writes
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// to config.json. highway.setMastery() still fires every oninput so
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// to config.json. window.highway.setMastery() still fires every oninput so
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// the chart re-filters in real time; only disk persistence waits.
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let _masteryPersistTimer = null;
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function _persistMastery(pct) {
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@@ -209,7 +209,7 @@ export function _applyMastery(v, opts = {}) {
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// unlike #mastery-label above, whose markup carries no trailing unit.
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const setLabel = document.getElementById('setting-highway-speed-val');
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if (setLabel) setLabel.textContent = pct;
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highway.setMastery(pct / 100);
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window.highway.setMastery(pct / 100);
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if (!opts.skipPersist) _persistMastery(pct);
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}
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// Reflect phrase-data availability on the slider after every `ready`.
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@@ -31,12 +31,12 @@ const _RESUME_END_GUARD_S = 5; // ignore basically-finished
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let _resumePillDismissed = false; // per-session: user waved off the current snapshot
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// Snapshot the live session. Called from showScreen()'s teardown before
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// highway.stop()/audio unload, while getSongInfo() + position are still valid.
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// window.highway.stop()/audio unload, while getSongInfo() + position are still valid.
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export function _snapshotResumeSession(position) {
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try {
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if (!host.currentFilename()) return;
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const si = (window.highway && typeof highway.getSongInfo === 'function')
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? (highway.getSongInfo() || {}) : {};
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const si = (window.highway && typeof window.highway.getSongInfo === 'function')
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? (window.highway.getSongInfo() || {}) : {};
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const dur = Number(si.duration) || 0;
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const pos = Number(position) || 0;
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// Only worth resuming a song you were genuinely mid-way through — not a
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@@ -38,7 +38,7 @@ export function _sectionPracticeBarContains(el) {
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}
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// ── Section Practice Bar ────────────────────────────────────────────────
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// One-click looping over song section markers (highway.getSections —
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// One-click looping over song section markers (window.highway.getSections —
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// same array as 3D highway bundle.sections / "Now / Up Next").
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// Reuses setLoop() so manual A/B controls and saved loops stay canonical.
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let _sectionPracticeRanges = [];
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@@ -127,7 +127,7 @@ export function _resetSectionPracticeLog() {
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}
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function _sectionPracticeHighway() {
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return window.highway || (typeof highway !== 'undefined' ? highway : null);
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return window.highway || null;
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}
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function _sectionPracticeDuration() {
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@@ -172,7 +172,7 @@ export function _songEventPayload() {
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return {
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time: audioT,
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audioT,
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chartT: highway.getTime(),
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chartT: window.highway.getTime(),
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perfNow: performance.now(),
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};
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}
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@@ -289,8 +289,8 @@ export async function _audioSeek(s, reason) {
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// _audioSeek resolves (e.g. the auto-resume song:play in
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// changeArrangement) sees an in-sync chartT via _songEventPayload.
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// Without this, chartT lags by one 60Hz tick after a seek.
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if (typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function') {
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highway.setTime(to);
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if (window.highway && typeof window.highway.setTime === 'function') {
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window.highway.setTime(to);
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}
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window.feedBack.emit('song:seek', { from, to, reason: reason || null });
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return { completed: true, from, to };
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+19
-19
@@ -62,7 +62,7 @@ function _hasPromotedFlag() {
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// Pending nag: queued during _populateVizPicker, fired on the first
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// `song:ready` (so the toast lands when the user actually opens the
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// player, not at page load when they're still in the library).
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// `song:ready` is emitted by highway.js via window.feedBack.emit(), so
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// `song:ready` is emitted by window.highway.js via window.feedBack.emit(), so
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// subscribe through the same EventTarget. window.feedBack is created in
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// this same file before _populateVizPicker is reachable, so the global
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// is guaranteed to exist by the time this listener registers — but guard
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@@ -326,7 +326,7 @@ export async function _populateVizPicker(plugins) {
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// plugin options — _autoMatchViz saw no candidates and left the
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// default active. Now that plugins are registered, re-evaluate
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// against whatever song is currently loaded (a no-op when no song
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// has been loaded yet, since highway.getSongInfo() returns {}).
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// has been loaded yet, since window.highway.getSongInfo() returns {}).
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if (sel.value === 'auto') _autoMatchViz();
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}
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@@ -356,7 +356,7 @@ function _noteVizAutoMatch(id, matched) {
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}
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function _installVizRenderer(renderer, id, source = 'user-select') {
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highway.setRenderer(_tagVizRenderer(renderer, id));
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window.highway.setRenderer(_tagVizRenderer(renderer, id));
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// Drop any stale notation-view hint now that we have a resolved renderer id.
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// This is also the path used by _autoMatchViz() after it resolves 'auto' to
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// a real plugin id, so the null passed at evaluation start is corrected here.
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@@ -377,7 +377,7 @@ export function setViz(id) {
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try { localStorage.setItem('vizSelection', 'default'); } catch (_) {}
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const sel = document.getElementById('viz-picker');
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if (sel) sel.value = 'default';
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highway.setRenderer(null);
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window.highway.setRenderer(null);
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_syncVenueVizPlayerClass('default');
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if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
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window.v3VenueScene3d.syncViz('default');
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@@ -399,7 +399,7 @@ export function setViz(id) {
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try { localStorage.setItem('vizSelection', id || 'default'); } catch (_) {}
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const _sel = document.getElementById('viz-picker');
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if (_sel) _sel.value = 'default';
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highway.setRenderer(null);
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window.highway.setRenderer(null);
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_syncVenueVizPlayerClass('default');
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if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
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window.v3VenueScene3d.syncViz('default');
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@@ -483,7 +483,7 @@ export function setViz(id) {
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fallbackToDefault();
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return;
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}
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// Validate shape — highway.setRenderer will itself fall back to
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// Validate shape — window.highway.setRenderer will itself fall back to
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// default on a bad renderer, but without this check the UI and
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// localStorage would still advertise the broken selection.
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if (!renderer || typeof renderer.draw !== 'function') {
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@@ -503,7 +503,7 @@ export function setViz(id) {
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// Auto mode: evaluate each registered viz factory's static
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// `matchesArrangement(songInfo)` predicate and install the first
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// matching renderer. No match → fall back to the built-in 2D highway.
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// matching renderer. No match → fall back to the built-in 2D window.highway.
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//
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// vizSelection stays 'auto' across invocations so the next song:ready
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// re-evaluates. An explicit picker choice overrides Auto by persisting
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@@ -530,10 +530,10 @@ function _setAutoVizLabel(resolvedText) {
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let _cancelPendingAutoLabel = null;
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// One-shot (per song) hint shown when a notation-only arrangement falls back
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// to the built-in 2D highway. Such arrangements carry no wire notes
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// to the built-in 2D window.highway. Such arrangements carry no wire notes
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// (sloppak-spec §5.3: `file:` may be omitted when `notation:` is present), so
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// the default renderer draws an empty board — without this the user is left
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// staring at a silently blank highway. Core ships no notation view; point at
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// staring at a silently blank window.highway. Core ships no notation view; point at
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// the viz picker instead.
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let _notationHintShownFor = null;
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function _showNotationViewHint(arrangementIndex, activeVizId) {
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@@ -579,8 +579,8 @@ function _dropStaleNotationHint(activeVizId) {
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const curFilename = (window.feedBack && window.feedBack.currentSong
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&& window.feedBack.currentSong.filename) || '';
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if (stale.dataset.filename !== curFilename) { stale.remove(); return; }
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const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
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? (highway.getSongInfo() || {}) : {};
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const songInfo = (typeof window.highway?.getSongInfo === 'function')
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? (window.highway.getSongInfo() || {}) : {};
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const curArrIdx = songInfo.arrangement_index != null ? String(songInfo.arrangement_index) : null;
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if (curArrIdx !== null && stale.dataset.arrangementIndex !== undefined
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&& stale.dataset.arrangementIndex !== curArrIdx) {
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@@ -593,8 +593,8 @@ function _dropStaleNotationHint(activeVizId) {
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export function _maybeShowNotationViewHint(activeVizId) {
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_dropStaleNotationHint(activeVizId);
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const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
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? (highway.getSongInfo() || {}) : {};
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const songInfo = (typeof window.highway?.getSongInfo === 'function')
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? (window.highway.getSongInfo() || {}) : {};
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const activeArr = Array.isArray(songInfo.arrangements)
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? songInfo.arrangements.find(a => a.index === songInfo.arrangement_index)
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: null;
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@@ -641,8 +641,8 @@ export function _autoMatchViz() {
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// Reset label at evaluation start so a stale resolved label never persists
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// if the song changes or the picker re-evaluates with a different outcome.
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_setAutoVizLabel(null);
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const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
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? (highway.getSongInfo() || {}) : {};
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const songInfo = (typeof window.highway?.getSongInfo === 'function')
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? (window.highway.getSongInfo() || {}) : {};
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// Only update the label when a real song is loaded. Before the first
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// song_info frame, getSongInfo() returns {} — leaving the reset state
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// ("Auto (match arrangement)") is correct; we haven't evaluated yet.
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@@ -714,17 +714,17 @@ export function _autoMatchViz() {
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_noteVizAutoMatch(id, true);
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return;
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}
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// No match — restore the built-in 2D highway. setRenderer(null) is
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// No match — restore the built-in 2D window.highway. setRenderer(null) is
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// a no-op when the default is already active. If the previous Auto
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// pick was a WebGL renderer, highway.setRenderer() handles the
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// pick was a WebGL renderer, window.highway.setRenderer() handles the
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// context-type change by replacing the canvas element (cloneNode +
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// replaceWith) so the default 2D renderer's getContext('2d') always
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// succeeds — no canvas-lock limitation here.
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highway.setRenderer(null);
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window.highway.setRenderer(null);
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_notifyVizDomain('default', 'auto-match');
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_noteVizAutoMatch('default', false);
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// Update the label so the user can see Auto resolved to the built-in
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// highway. Read from the DOM rather than hard-coding the name so a
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// window.highway. Read from the DOM rather than hard-coding the name so a
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// future rename of the default entry is automatically reflected.
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if (hasSong) {
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const defaultOpt = Array.from(sel.options).find(o => o.value === 'default');
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