mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-08-10 18:59:56 +00:00
feat(drum_highway_3d): audio-reactive ambience + score FX overlay (D4) (#708)
- BG_STYLES port (off/particles/lights/geometric) into a renderOrder -1 group; _bgGetAnalyser/_bgReadBands (stems-first, one-shot #audio fallback, permanent-failure latch, 5ms bands cache); Ambience intensity slider + Audio-reactive toggle; remounts on style/intensity/ palette change and across kit-change scene rebuilds - Score-FX overlay canvas (guitar drawScoreFx adapted to internal scoring): +1 pops at the struck lane, ring pulse every 10-combo, milestone bursts at 25/50/100, red wash on 3+ streak break; pooled, cleared when idle, removed in teardown - butterchurn/image/video deliberately out of scope - Tests: style id validation + FX defaults (15 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
4214ef365e
commit
d409d55615
@@ -101,6 +101,42 @@
|
||||
Lane stripe and accent-ring strength — lower for a calmer deck.
|
||||
</p>
|
||||
|
||||
<label for="drumh3d-fx-bgstyle" class="text-xs font-medium text-gray-400 mb-1 mt-3 block">Background ambience</label>
|
||||
<select id="drumh3d-fx-bgstyle"
|
||||
onchange="window.drumH3dSetBgStyle && window.drumH3dSetBgStyle(this.value)"
|
||||
class="w-full bg-dark-700 border border-gray-800 rounded-lg px-3 py-2 text-xs text-gray-300 outline-none">
|
||||
<option value="off">Off</option>
|
||||
<option value="particles" selected>Particles</option>
|
||||
<option value="lights">Stage lights</option>
|
||||
<option value="geometric">Geometric</option>
|
||||
</select>
|
||||
<label for="drumh3d-fx-bgintensity" class="text-xs font-medium text-gray-400 mb-1 mt-2 block">
|
||||
Ambience intensity <span id="drumh3d-fx-bgintensity-val" class="text-gray-500 font-mono">0.50</span>
|
||||
</label>
|
||||
<input type="range" id="drumh3d-fx-bgintensity"
|
||||
min="0" max="1" step="0.05" value="0.5"
|
||||
oninput="window.drumH3dSetFx && window.drumH3dSetFx('bgIntensity', this.value); document.getElementById('drumh3d-fx-bgintensity-val').textContent = parseFloat(this.value).toFixed(2)"
|
||||
class="w-full">
|
||||
<label for="drumh3d-fx-bgreactive" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-2">
|
||||
<input type="checkbox" id="drumh3d-fx-bgreactive" checked
|
||||
onchange="window.drumH3dSetFx && window.drumH3dSetFx('bgReactive', this.checked)">
|
||||
Audio-reactive ambience
|
||||
</label>
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
The backdrop pulses with the mix (stems analyser when a sloppak
|
||||
is loaded). Off = it animates on time only.
|
||||
</p>
|
||||
|
||||
<label for="drumh3d-fx-scorefx" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-3">
|
||||
<input type="checkbox" id="drumh3d-fx-scorefx" checked
|
||||
onchange="window.drumH3dSetFx && window.drumH3dSetFx('scoreFx', this.checked)">
|
||||
Score effects
|
||||
</label>
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
+1 pops on hits, a ring pulse every 10-combo, milestone bursts at
|
||||
25/50/100, and a brief red flicker when a streak breaks.
|
||||
</p>
|
||||
|
||||
<label for="drumh3d-fx-bloom" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-3">
|
||||
<input type="checkbox" id="drumh3d-fx-bloom" checked
|
||||
onchange="window.drumH3dSetFx && window.drumH3dSetFx('bloom', this.checked)">
|
||||
@@ -546,6 +582,8 @@
|
||||
hydrateFxBool('timingFx', 'drumh3d-fx-timing');
|
||||
hydrateFxBool('streakFx', 'drumh3d-fx-streak');
|
||||
hydrateFxBool('cinematic', 'drumh3d-fx-cinematic');
|
||||
hydrateFxBool('bgReactive', 'drumh3d-fx-bgreactive');
|
||||
hydrateFxBool('scoreFx', 'drumh3d-fx-scorefx');
|
||||
const hydrateFxRange = (key, elId, valId) => {
|
||||
const n = parseFloat(localStorage.getItem('drum_h3d_bg_' + key));
|
||||
if (!Number.isFinite(n)) return;
|
||||
@@ -556,6 +594,12 @@
|
||||
hydrateFxRange('hitFx', 'drumh3d-fx-hitfx', 'drumh3d-fx-hitfx-val');
|
||||
hydrateFxRange('glow', 'drumh3d-fx-glow', 'drumh3d-fx-glow-val');
|
||||
hydrateFxRange('vibrancy', 'drumh3d-fx-vibrancy', 'drumh3d-fx-vibrancy-val');
|
||||
hydrateFxRange('bgIntensity', 'drumh3d-fx-bgintensity', 'drumh3d-fx-bgintensity-val');
|
||||
const storedStyle = localStorage.getItem('drum_h3d_bg_style');
|
||||
const styleSel = document.getElementById('drumh3d-fx-bgstyle');
|
||||
if (storedStyle && Array.from(styleSel.options).some(o => o.value === storedStyle)) {
|
||||
styleSel.value = storedStyle;
|
||||
}
|
||||
const storedTheme = localStorage.getItem('drum_h3d_bg_theme');
|
||||
const themeSel = document.getElementById('drumh3d-fx-theme');
|
||||
if (storedTheme && Array.from(themeSel.options).some(o => o.value === storedTheme)) {
|
||||
|
||||
Reference in New Issue
Block a user