rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith
This commit is contained in:
Bret Mogilefsky
2026-06-23 10:04:23 +02:00
committed by byrongamatos
parent fdbab2a9e1
commit d3037b903e
248 changed files with 2244 additions and 2244 deletions
+8 -8
View File
@@ -206,7 +206,7 @@
// public global is set at the end of the plugin's screen.js, after the
// owner is registered, so it is a reliable readiness signal.
function waitForInputSetup(timeoutMs) {
const ready = () => !!(window.slopsmithInputSetup && typeof window.slopsmithInputSetup.launch === 'function');
const ready = () => !!(window.feedBackInputSetup && typeof window.feedBackInputSetup.launch === 'function');
return new Promise((resolve) => {
if (ready()) { resolve(true); return; }
const t0 = Date.now();
@@ -222,9 +222,9 @@
if (!instruments.length) return;
// Don't let a plugin-load race skip the mandatory input-setup step.
if (!(await waitForInputSetup(8000))) return;
const caps = window.slopsmith && window.slopsmith.capabilities;
const caps = window.feedBack && window.feedBack.capabilities;
if (!caps || typeof caps.command !== 'function') {
try { await window.slopsmithInputSetup.launch(instruments); } catch (e) { /* proceed */ }
try { await window.feedBackInputSetup.launch(instruments); } catch (e) { /* proceed */ }
return;
}
await new Promise((resolve) => {
@@ -459,7 +459,7 @@
songDirEl.addEventListener('input', () => { songDir = songDirEl.value.trim(); refreshSubmit(); });
}
// Native folder picker on desktop; web users type/paste the path.
const _desktop = window.slopsmithDesktop;
const _desktop = window.feedBackDesktop;
if (songDirBrowse && _desktop && typeof _desktop.pickDirectory === 'function') {
songDirBrowse.classList.remove('hidden');
songDirBrowse.addEventListener('click', async () => {
@@ -510,7 +510,7 @@
}
renderBadge();
renderProfileScreen();
if (window.slopsmith && window.slopsmith.emit) window.slopsmith.emit('v3:profile-updated', _profile);
if (window.feedBack && window.feedBack.emit) window.feedBack.emit('v3:profile-updated', _profile);
// First-run only: after a genuine onboarding completion (not a
// profile edit), kick off the one-time home tour — but NOT when we're
// about to launch the diagnostic ("Play it now"), which navigates to
@@ -627,9 +627,9 @@
renderProfileScreen();
// Rank / dB / frames re-render whenever progression state or equipped
// cosmetics move (progression-core.js / theme-core.js own the fetches).
if (window.slopsmith && typeof window.slopsmith.on === 'function') {
window.slopsmith.on('progression:updated', () => { renderBadge(); renderProfileScreen(); });
window.slopsmith.on('v3:cosmetics-applied', () => { renderBadge(); renderProfileScreen(); });
if (window.feedBack && typeof window.feedBack.on === 'function') {
window.feedBack.on('progression:updated', () => { renderBadge(); renderProfileScreen(); });
window.feedBack.on('v3:cosmetics-applied', () => { renderBadge(); renderProfileScreen(); });
}
}
if (document.readyState === 'loading') {