mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-09-14 08:50:03 +00:00
rename: slopsmith -> feedBack, byron -> got-feedBack
Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith
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committed by
byrongamatos
parent
fdbab2a9e1
commit
d3037b903e
@@ -3,14 +3,14 @@
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*
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* A vanilla-JS reskin of the bundled `minigames` plugin's screen into the fb-*
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* design (constitution P-II). It REUSES the minigames backend + the
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* window.slopsmithMinigames SDK — it does not fork scoring/run logic and adds
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* window.feedBackMinigames SDK — it does not fork scoring/run logic and adds
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* no second XP curve. XP stays unified through the core store (P15): the header
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* reads /api/profile/progress (the same data the topbar profile badge shows),
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* while per-game bests + cross-game unlocks come from the minigames /profile.
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*
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* UI placement is a DEFERRED capability domain (design/05): we use the legacy
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* plugin loader + /api/plugins/minigames/* routes, NOT capability dispatch.
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* Launch delegates to slopsmithMinigames.start(gameId), which mounts the
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* Launch delegates to feedBackMinigames.start(gameId), which mounts the
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* plugin's own #mg-stage overlay (eagerly injected at boot) — so this screen
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* never needs to visit the legacy #plugin-minigames hub.
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*/
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@@ -18,7 +18,7 @@
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'use strict';
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const SCREEN_ID = 'v3-feedbarcade';
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const sm = window.slopsmith;
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const sm = window.feedBack;
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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const enc = encodeURIComponent;
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@@ -32,7 +32,7 @@
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let _stageWasVisible = false;
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let _refreshTimer = null;
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function sdk() { return window.slopsmithMinigames || null; }
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function sdk() { return window.feedBackMinigames || null; }
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function registeredList() {
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const s = sdk();
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try { return (s && typeof s.listRegistered === 'function') ? s.listRegistered() : []; }
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@@ -271,7 +271,7 @@
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// The minigames plugin publishes its SDK + injects #mg-stage at boot and
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// fires this once ready; re-render so late-registered specs appear and
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// the stage observer attaches.
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window.addEventListener('slopsmith-minigames-ready', () => { ensureStageObserver(); refresh(); });
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window.addEventListener('feedBack-minigames-ready', () => { ensureStageObserver(); refresh(); });
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', boot, { once: true });
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