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rename: slopsmith -> feedBack, byron -> got-feedBack
Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith
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byrongamatos
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# 3D Highway
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A 3D note highway visualization for [Slopsmith](https://github.com/got-feedback/feedBack) — an alternative to the default 2D highway, with a sense of depth and perspective inspired by stage views in modern rhythm games.
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A 3D note highway visualization for [FeedBack](https://github.com/got-feedback/feedBack) — an alternative to the default 2D highway, with a sense of depth and perspective inspired by stage views in modern rhythm games.
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## What you get
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@@ -19,15 +19,15 @@ A 3D note highway visualization for [Slopsmith](https://github.com/got-feedback/
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## Install
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3D Highway ships **bundled** with Slopsmith — no separate installation needed. Pick **3D Highway** from the visualization picker in the player.
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3D Highway ships **bundled** with FeedBack — no separate installation needed. Pick **3D Highway** from the visualization picker in the player.
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> **Note:** The bundled version is preferred over any user-installed copy with the same plugin ID. If you have an old `slopsmith-plugin-3dhighway` clone on disk (from before 3D Highway was promoted to core), it will be ignored at startup — a warning in the server log names the path of the discarded copy. You can safely delete the stale clone.
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> **Note:** The bundled version is preferred over any user-installed copy with the same plugin ID. If you have an old `feedBack-plugin-3dhighway` clone on disk (from before 3D Highway was promoted to core), it will be ignored at startup — a warning in the server log names the path of the discarded copy. You can safely delete the stale clone.
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>
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> **Fallback:** In the unlikely event that the bundled copy fails to load its routes (e.g., a broken bundled release), Slopsmith will automatically fall back to your user-installed copy and show a yellow "Fallback" badge in the Settings panel. Check the server startup log for the root cause in that case.
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> **Fallback:** In the unlikely event that the bundled copy fails to load its routes (e.g., a broken bundled release), FeedBack will automatically fall back to your user-installed copy and show a yellow "Fallback" badge in the Settings panel. Check the server startup log for the root cause in that case.
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## Settings
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Most of the visual controls (background style, intensity, audio reactivity, color palette) live on Slopsmith's **Settings** screen under the *3D Highway* section.
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Most of the visual controls (background style, intensity, audio reactivity, color palette) live on FeedBack's **Settings** screen under the *3D Highway* section.
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## Contributing / development
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@@ -35,4 +35,4 @@ For maintainers and AI assistants working on the codebase, see [`CLAUDE.md`](CLA
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### Perf bench (`?h3dbench=1`)
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Append `?h3dbench=1` to the player URL to enable opt-in `console.log` reporting of `update()` self-time, broken into six segments — `frame` (everything between `pbBeg(0)` at the top of `update()` and `pbEnd(0)` at the bottom; excludes the trailing `pbReportTick()` logging that fires after `pbEnd(0)`), `state` (per-frame state-derivation loop), `next` (next-note-by-string lookahead), `mat` (per-string material writes), `noteDraw` (single-note draw loop), `chordDraw` (chord draw loop). Reported every 5 seconds with p50 / p95 / max per segment and frame count, so before/after numbers on a target chart are reproducible (slopsmith#226). Off-by-default; the bench helpers (`pbBeg` / `pbEnd` / `pbReportTick`) are bound to a shared empty-function literal when the renderer instance is created (each `createHighway()` panel re-checks the flag), so the hot-path call sites are no-ops with negligible overhead (typically JIT-inlined).
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Append `?h3dbench=1` to the player URL to enable opt-in `console.log` reporting of `update()` self-time, broken into six segments — `frame` (everything between `pbBeg(0)` at the top of `update()` and `pbEnd(0)` at the bottom; excludes the trailing `pbReportTick()` logging that fires after `pbEnd(0)`), `state` (per-frame state-derivation loop), `next` (next-note-by-string lookahead), `mat` (per-string material writes), `noteDraw` (single-note draw loop), `chordDraw` (chord draw loop). Reported every 5 seconds with p50 / p95 / max per segment and frame count, so before/after numbers on a target chart are reproducible (feedBack#226). Off-by-default; the bench helpers (`pbBeg` / `pbEnd` / `pbReportTick`) are bound to a shared empty-function literal when the renderer instance is created (each `createHighway()` panel re-checks the flag), so the hot-path call sites are no-ops with negligible overhead (typically JIT-inlined).
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