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feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)
Earning a genre badge now stages the full moment (career v2, WS1):
- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
lastSwitchAt makes the dwell window HOLD the forced state before the
real perf machine reasserts) + a cheer stinger via the same
_lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
stinger/intro owns the idle layer, the ecstatic loop is queued via
_pendingLoop exactly like onPerformanceState. No-op without a
manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
body-appended full-screen overlay 300ms later (it cannot live in
#pp-overlay — #plugin-career is display:none during playback): dimmed
backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.
Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
45caa86ab8
commit
d26347981c
@@ -88,6 +88,33 @@ test('detectNewBadges notifies once per badge, never after it is seen', () => {
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assert.equal(w2.notifications.length, 0);
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});
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test('a new badge triggers the crowd celebrate() exactly once', () => {
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const w = load();
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let calls = 0;
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w.v3VenueCrowd = { celebrate: () => { calls += 1; } };
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const view = { instruments: { guitar: { passports: [
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{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
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w.__careerPassportTest.detectNewBadges(view);
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assert.equal(calls, 1);
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// Same session, same view: no re-celebration.
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w.__careerPassportTest.detectNewBadges(view);
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assert.equal(calls, 1);
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});
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test('ceremony degrades when the crowd layer is absent or throws', () => {
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const w = load();
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const view = { instruments: { guitar: { passports: [
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{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
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// No v3VenueCrowd at all (already exercised elsewhere, explicit here).
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w.__careerPassportTest.detectNewBadges(view);
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assert.equal(w.notifications.length, 1);
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// celebrate() throwing must not break detection.
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const w2 = load();
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w2.v3VenueCrowd = { celebrate: () => { throw new Error('no pack'); } };
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w2.__careerPassportTest.detectNewBadges(view);
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assert.equal(w2.notifications.length, 1);
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});
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test('seenBadges tolerates corrupt stored values', () => {
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for (const bad of ['null', '[1,2]', '"x"', '{{{']) {
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const w = load({ 'feedBack-career-badges-seen': bad });
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