feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)

Earning a genre badge now stages the full moment (career v2, WS1):

- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
  commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
  lastSwitchAt makes the dwell window HOLD the forced state before the
  real perf machine reasserts) + a cheer stinger via the same
  _lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
  stinger/intro owns the idle layer, the ecstatic loop is queued via
  _pendingLoop exactly like onPerformanceState. No-op without a
  manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
  body-appended full-screen overlay 300ms later (it cannot live in
  #pp-overlay — #plugin-career is display:none during playback): dimmed
  backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
  canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.

Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Byron Gamatos
2026-07-13 15:07:28 +02:00
committed by GitHub
co-authored by Claude Fable 5
parent 45caa86ab8
commit d26347981c
6 changed files with 247 additions and 3 deletions
+105 -3
View File
@@ -34,6 +34,8 @@
let _ppRelayTimer = 0;
let _ppBook = null; // {inst, gkey} of the open spread
let _ppReturnFocus = null; // element to refocus when the book closes
let _ppCeremonyQueue = []; // badges awaiting their ceremony overlay
let _ppCeremonyActive = false;
let _ppBootstrapped = false;
let _ppNotified = {}; // badges chimed this session (slam still pending)
@@ -308,9 +310,10 @@
lsSet(PP_SEEN_KEY, JSON.stringify(seen));
}
// New badge → chime + notification once per session; the stamp SLAM plays
// when the passport is next opened (and only then is the badge marked
// seen, so a pending slam survives a reload).
// New badge → chime + notification + the venue ceremony, once per
// session; the stamp SLAM plays when the passport is next opened (and
// only then is the badge marked seen, so a pending slam survives a
// reload).
function detectNewBadges(view) {
const seen = seenBadges();
for (const inst of Object.keys(view.instruments || {})) {
@@ -326,10 +329,109 @@
message: `${p.genre} — Bronze, ready to stamp into your ${ppLabel(inst)} passport.`,
});
}
badgeCeremony(inst, p);
}
}
}
function reducedMotion() {
try { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; } catch (_) { return false; }
}
// The badge moment: the crowd erupts first (if a venue pack is live —
// badges land post-stats:recorded while the player is still on screen),
// then a body-level overlay. It CANNOT live in #pp-overlay: #plugin-career
// is display:none during playback.
function badgeCeremony(inst, p) {
// Reduced motion: the chime + fbNotify already delivered the news —
// no overlay, and no app-initiated crowd eruption either.
if (reducedMotion()) return;
const crowd = window.v3VenueCrowd;
if (crowd && typeof crowd.celebrate === 'function') {
try { crowd.celebrate(); } catch (_) { /* crowd layer optional */ }
}
if (!document.body || typeof document.createElement !== 'function') return;
// Several badges can land in one refresh (first load, drill-snapshot
// bootstrap): queue the ceremonies and play them back to back.
_ppCeremonyQueue.push({ inst, p });
if (!_ppCeremonyActive) setTimeout(drainCeremonies, 300);
}
function drainCeremonies() {
if (_ppCeremonyActive) return;
const queued = _ppCeremonyQueue.shift();
if (!queued) return;
_ppCeremonyActive = true;
showCeremonyOverlay(queued.inst, queued.p, () => {
_ppCeremonyActive = false;
setTimeout(drainCeremonies, 250);
});
}
function showCeremonyOverlay(inst, p, done) {
const el = document.createElement('div');
el.id = 'pp-ceremony';
el.className = 'pp-ceremony-overlay';
el.innerHTML = `
<canvas class="pp-confetti"></canvas>
<div class="pp-ceremony-card">
<div class="pp-stamp pp-stamp-page pp-ceremony-stamp" style="--pp-rot:${ppJitter(p.genre_key, 7).toFixed(1)}deg">
<span class="pp-stamp-genre">${esc(p.genre.toUpperCase())}</span>
<span class="pp-stamp-tier">BRONZE</span>
</div>
<div class="pp-ceremony-title">Badge earned</div>
<div class="pp-ceremony-sub">${esc(p.genre)}${esc(ppLabel(inst))} passport</div>
</div>`;
let timer = 0;
let closed = false;
const dismiss = () => {
if (closed) return;
closed = true;
clearTimeout(timer);
el.classList.add('pp-ceremony-out');
setTimeout(() => { el.remove(); done(); }, 350);
};
el.addEventListener('click', dismiss);
document.body.appendChild(el);
timer = setTimeout(dismiss, 4200);
confettiBurst(el.querySelector('.pp-confetti'));
}
function confettiBurst(canvas) {
if (!canvas || typeof canvas.getContext !== 'function') return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
const colors = ['#d9a253', '#b45309', '#facc15', '#06b6d4', '#e5e7eb'];
const parts = Array.from({ length: 42 }, () => ({
x: canvas.width / 2 + (Math.random() - 0.5) * 90,
y: canvas.height * 0.42,
vx: (Math.random() - 0.5) * 9,
vy: -(4 + Math.random() * 7),
rot: Math.random() * Math.PI,
vr: (Math.random() - 0.5) * 0.3,
w: 5 + Math.random() * 5,
h: 3 + Math.random() * 4,
c: colors[(Math.random() * colors.length) | 0],
}));
let frames = 0;
(function tick() {
if (!canvas.isConnected || frames++ > 240) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (const q of parts) {
q.x += q.vx; q.y += q.vy; q.vy += 0.18; q.rot += q.vr;
ctx.save();
ctx.translate(q.x, q.y);
ctx.rotate(q.rot);
ctx.fillStyle = q.c;
ctx.fillRect(-q.w / 2, -q.h / 2, q.w, q.h);
ctx.restore();
}
requestAnimationFrame(tick);
}());
}
// Relay the Virtuoso drill snapshot (localStorage doc, not the thin bus
// payload) to the server intake, debounced across event bursts.
function relayDrillState() {