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Career v3: Gold tier — verified improv upgrades an earned badge (#960)
* feat(career): Gold tier — a family-style goldImprov artifact upgrades an earned badge The drill-state relay's goldImprov map (virtuoso gold_improv mints, gained-only merged like drill nodes) turns an earned badge gold when the passport's genre — or its genre family — has a verified improv artifact. Gold never substitutes for the badge bar: gold-without-bronze stays in_progress. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): Gold tier frontend — relay, ceremony, slam, gold ink everywhere The drill-state relay now carries virtuoso's goldImprov map; a badge that comes back gold gets its own ceremony + notification (tier-suffixed seen ids — the bronze moment stays seen under its legacy id, a gold slam marks both), a gold stamp slam in the book, gold ink on the shelf-cover mini stamp, and the real gold foil chip. The bronze page's dashed 'Gold rung coming' preview becomes a live invitation to jam the style in Virtuoso. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): gold review fixes — family-space style matching, intake guards, rail counter The review's showstopper: virtuoso mints goldImprov under raw STYLE_PALETTES ids ('punk', 'djent', 'disco'), which are mostly NOT family keys — the tier check now matches in family space (artifact style and passport genre bucket through the same _genre_family keyword match), so a 'punk' gold reaches a 'punk rock' passport. Also: non-dict goldImprov 400s loudly instead of silently dropping; evidence-free artifacts (no verifier) never mint; goldImprov gets the same pre-merge size bound byNode has (junk under the cap could otherwise persist forever and wedge every later relay at the post-merge check); the instrument-rail badge counter counts gold (earning gold no longer made a badge vanish from the rail); first-artifact-wins is now asserted against the persisted snapshot instead of vacuously. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -198,3 +198,52 @@ test('gig runner lifecycle: advance on ended, abandon on dead-queue stop', () =>
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t.onGigSongStop();
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assert.equal(t.getGigRun(), null);
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});
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test('a gold upgrade notifies even when the bronze moment was already seen', () => {
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// Bronze seen under the legacy un-suffixed id; the badge then turns gold.
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const w = load({ 'feedBack-career-badges-seen': '{"guitar/blues":1}' });
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const t = w.__careerPassportTest;
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const view = { instruments: { guitar: { passports: [
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{ genre_key: 'blues', genre: 'Blues', badge: 'gold' }] } } };
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t.detectNewBadges(view);
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assert.equal(w.notifications.length, 1);
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assert.match(w.notifications[0].title, /Gold/);
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// Same session: no duplicate.
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t.detectNewBadges(view);
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assert.equal(w.notifications.length, 1);
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// Gold slam seen → fresh session stays silent.
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t.markBadgeSeen('guitar', 'blues', 'gold');
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const w2 = load({ 'feedBack-career-badges-seen': JSON.stringify(t.seenBadges()) });
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w2.__careerPassportTest.detectNewBadges(view);
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assert.equal(w2.notifications.length, 0);
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});
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test('a gold slam marks the bronze moment seen too — never both ceremonies', () => {
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const w = load();
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const t = w.__careerPassportTest;
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t.markBadgeSeen('guitar', 'blues', 'gold');
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const seen = JSON.parse(JSON.stringify(t.seenBadges()));
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assert.equal(seen['guitar/blues@gold'], 1);
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assert.equal(seen['guitar/blues'], 1);
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// A later view where the badge reads 'earned' (e.g. gold state lost
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// server-side) must not replay the bronze ceremony.
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const view = { instruments: { guitar: { passports: [
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{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
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const w2 = load({ 'feedBack-career-badges-seen': JSON.stringify(seen) });
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w2.__careerPassportTest.detectNewBadges(view);
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assert.equal(w2.notifications.length, 0);
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});
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test('careerTotals counts gold badges on the wall', () => {
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const t = load().__careerPassportTest;
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t.setView({
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config: { instruments: ['guitar'] },
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instruments: { guitar: { committed_at: 1, gig_count: 0, passports: [
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{ genre_key: 'blues', genre: 'Blues', badge: 'gold', seconds_total: 60 },
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{ genre_key: 'funk', genre: 'Funk', badge: 'in_progress', seconds_total: 0 },
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] } },
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});
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const totals = t.careerTotals();
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assert.equal(totals.badges, 1);
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assert.equal(totals.walls[0].earned[0].badge, 'gold');
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});
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