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fix(player): new song no longer seeks to previous song's stop position (#595)
audio.currentTime does not reset synchronously when audio.src is cleared — it only resets when audio.load() is called (later, in highway.js). The jump-fix guard (setInterval ~line 8979) held lastAudioTime at the old position and, once the new song started playing from t=0, saw a 30s+ jump and sought the new song to the previous position. If the new song was shorter, song:ended fired immediately, showing the score screen. Reset lastAudioTime = 0 in playSong() so the guard has no stale anchor. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 4.6
parent
4c3ec2ff66
commit
b70fde9b02
@@ -5958,6 +5958,10 @@ async function playSong(filename, arrangement, options) {
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clearLoop();
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_resetSectionPracticeLog();
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_hideSectionPracticeBar();
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// Reset so the jump-fix (setInterval, ~line 8979) doesn't mistake the new
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// song starting at t=0 for an unexpected seek from the previous song's
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// position. audio.currentTime may not reset synchronously when src is cleared.
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lastAudioTime = 0;
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currentFilename = filename;
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// A fresh load arms autoplay; a pending auto-exit from the previous
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