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rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
byrongamatos
parent
a8ad02739a
commit
af2949677a
@@ -3,14 +3,14 @@
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*
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* A vanilla-JS reskin of the bundled `minigames` plugin's screen into the fb-*
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* design (constitution P-II). It REUSES the minigames backend + the
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* window.slopsmithMinigames SDK — it does not fork scoring/run logic and adds
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* window.feedBackMinigames SDK — it does not fork scoring/run logic and adds
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* no second XP curve. XP stays unified through the core store (P15): the header
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* reads /api/profile/progress (the same data the topbar profile badge shows),
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* while per-game bests + cross-game unlocks come from the minigames /profile.
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*
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* UI placement is a DEFERRED capability domain (design/05): we use the legacy
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* plugin loader + /api/plugins/minigames/* routes, NOT capability dispatch.
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* Launch delegates to slopsmithMinigames.start(gameId), which mounts the
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* Launch delegates to feedBackMinigames.start(gameId), which mounts the
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* plugin's own #mg-stage overlay (eagerly injected at boot) — so this screen
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* never needs to visit the legacy #plugin-minigames hub.
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*/
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@@ -18,7 +18,7 @@
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'use strict';
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const SCREEN_ID = 'v3-feedbarcade';
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const sm = window.slopsmith;
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const sm = window.feedBack;
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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const enc = encodeURIComponent;
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@@ -32,7 +32,7 @@
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let _stageWasVisible = false;
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let _refreshTimer = null;
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function sdk() { return window.slopsmithMinigames || null; }
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function sdk() { return window.feedBackMinigames || null; }
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function registeredList() {
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const s = sdk();
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try { return (s && typeof s.listRegistered === 'function') ? s.listRegistered() : []; }
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@@ -271,7 +271,7 @@
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// The minigames plugin publishes its SDK + injects #mg-stage at boot and
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// fires this once ready; re-render so late-registered specs appear and
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// the stage observer attaches.
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window.addEventListener('slopsmith-minigames-ready', () => { ensureStageObserver(); refresh(); });
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window.addEventListener('feedBack-minigames-ready', () => { ensureStageObserver(); refresh(); });
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', boot, { once: true });
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