rename: slopsmith → feedBack, byron → got-feedBack (#537)

* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Bret Mogilefsky
2026-06-23 11:03:01 +02:00
committed by GitHub
co-authored by Claude Opus 4.8 byrongamatos
parent a8ad02739a
commit af2949677a
257 changed files with 2389 additions and 2293 deletions
+12 -12
View File
@@ -1,16 +1,16 @@
# slopsmith-plugin-minigames
# feedBack-plugin-minigames
The minigame framework for [Slopsmith](https://github.com/got-feedback/feedback).
The minigame framework for [FeedBack](https://github.com/got-feedback/feedBack).
This plugin provides:
- A **Minigames hub** screen that discovers every installed minigame plugin and lists them as tiles with leaderboards.
- A **shared profile** (XP, level, unlocks, totals) that aggregates runs across every minigame.
- A JS **SDK** exposed at `window.slopsmithMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.
- A JS **SDK** exposed at `window.feedBackMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.
## Writing a minigame
A minigame is a standard Slopsmith plugin that:
A minigame is a standard FeedBack plugin that:
1. Adds a `minigame` block to its `plugin.json`:
@@ -33,7 +33,7 @@ A minigame is a standard Slopsmith plugin that:
2. On script load, registers itself with the SDK using the safe late-binding
pattern (minigame plugins may load before the SDK; the pending queue
handles both orderings — the SDK drains it on init, and the
`slopsmith-minigames-ready` event is an alternative for plugins that prefer
`feedBack-minigames-ready` event is an alternative for plugins that prefer
event-driven registration):
> **Important:** `spec.id` must exactly match the `id` field in `plugin.json`.
@@ -51,20 +51,20 @@ A minigame is a standard Slopsmith plugin that:
stop: () => { /* tear down */ },
};
if (window.slopsmithMinigames) {
window.slopsmithMinigames.register(spec);
if (window.feedBackMinigames) {
window.feedBackMinigames.register(spec);
} else {
(window.__slopsmithMinigamesPending = window.__slopsmithMinigamesPending || []).push(spec);
(window.__feedBackMinigamesPending = window.__feedBackMinigamesPending || []).push(spec);
}
```
3. Calls `window.slopsmithMinigames.end({ score, durationMs, modifiers, meta })` when the run ends.
3. Calls `window.feedBackMinigames.end({ score, durationMs, modifiers, meta })` when the run ends.
See [`slopsmith-plugin-flappy-bend`](https://github.com/got-feedback/feedback-plugin-flappy-bend) for a working example.
See [`feedBack-plugin-flappy-bend`](https://github.com/got-feedback/feedBack-plugin-flappy-bend) for a working example.
## SDK reference
`window.slopsmithMinigames` exposes:
`window.feedBackMinigames` exposes:
- `register(spec)` — declare a minigame
- `start(gameId, opts)` / `end(result)` — lifecycle
@@ -77,4 +77,4 @@ See [`slopsmith-plugin-flappy-bend`](https://github.com/got-feedback/feedback-pl
## Dependencies
- `slopsmith-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).
- `feedBack-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).
+4 -4
View File
@@ -36,7 +36,7 @@ _state = {
"db_path": None,
"profile_path": None,
"plugins_dir_resolver": None,
"log": logging.getLogger("slopsmith.plugin.minigames"),
"log": logging.getLogger("feedBack.plugin.minigames"),
# fee[dB]ack v0.3.0 unified XP: when running inside core these point at the
# single core XP store (server.py plugin_context). XP then flows to ONE
# store the profile badge reads. Absent when the plugin runs standalone,
@@ -282,7 +282,7 @@ def _list_minigame_plugins(force_refresh: bool = False) -> list:
"version": data.get("version"),
}
# Deduplicate by plugin_id: first entry wins (resolver returns
# SLOPSMITH_PLUGINS_DIR before the bundled siblings, so an explicit
# FEEDBACK_PLUGINS_DIR before the bundled siblings, so an explicit
# override takes precedence over the in-tree snapshot — same winner
# selection as the core plugin loader).
if plugin_id not in seen_ids:
@@ -328,7 +328,7 @@ def setup(app, context):
# The plugin loader doesn't currently expose a list-other-plugins helper,
# so derive the plugin directories from environment + conventions:
# 1. SLOPSMITH_PLUGINS_DIR env var (explicit override)
# 1. FEEDBACK_PLUGINS_DIR env var (explicit override)
# 2. The directory that contains this plugin (plugin_self.parent) —
# covers the common case where all plugins live in one flat dir.
# 3. plugin_self.parent.parent / "plugins" — covers the layout where
@@ -336,7 +336,7 @@ def setup(app, context):
# Duplicates are removed via a seen-set keyed on resolved paths.
def _resolve_plugin_dirs():
roots = []
env_dir = os.environ.get("SLOPSMITH_PLUGINS_DIR")
env_dir = os.environ.get("FEEDBACK_PLUGINS_DIR") or os.environ.get("SLOPSMITH_PLUGINS_DIR")
if env_dir:
roots.append(Path(env_dir))
# Built-in plugins/ next to server.py (one level above this file's
+1 -1
View File
@@ -40,7 +40,7 @@
</div>
<!-- In-game container — only visible while a minigame is running.
z-[60] sits above the Slopsmith navbar (z-50) so the game owns the
z-[60] sits above the FeedBack navbar (z-50) so the game owns the
viewport during a run; the stage's own Quit button is the exit. -->
<div id="mg-stage" class="hidden fixed inset-0 z-[60] bg-fb-bg/95 flex flex-col"
role="region" aria-labelledby="mg-stage-title">
+23 -23
View File
@@ -1,20 +1,20 @@
// slopsmith-plugin-minigames — SDK + hub controller.
// feedBack-plugin-minigames — SDK + hub controller.
//
// This file does two things:
// 1) Publishes window.slopsmithMinigames — the SDK that individual
// 1) Publishes window.feedBackMinigames — the SDK that individual
// minigame plugins call (register, start/end, scoring, ui, persistence).
// 2) Mounts a hub UI in screen.html that lists every registered minigame
// and the shared profile/leaderboards.
//
// Plugin load order is alphabetical, so minigame plugins (e.g. flappy_bend)
// load BEFORE this script. They should register via a tiny shim that queues
// to `window.__slopsmithMinigamesPending` if the SDK isn't up yet — we drain
// the queue on init and also fire `slopsmith-minigames-ready` once ready.
// to `window.__feedBackMinigamesPending` if the SDK isn't up yet — we drain
// the queue on init and also fire `feedBack-minigames-ready` once ready.
(function () {
'use strict';
if (window.slopsmithMinigames && window.slopsmithMinigames.__alive) {
if (window.feedBackMinigames && window.feedBackMinigames.__alive) {
return; // hot-reload guard
}
@@ -128,7 +128,7 @@
const yinD = new Float32Array(yinHalfN);
const yinCmnd = new Float32Array(yinHalfN);
let ringWrite = 0;
// Desktop-engine bridge path. On slopsmith-desktop the native JUCE engine
// Desktop-engine bridge path. On feedBack-desktop the native JUCE engine
// owns the input device (often an exclusive ASIO device the browser's
// getUserMedia can't see), so a renderer getUserMedia stream lands on the
// wrong/silent Windows-default device. When the bridge is present we pull
@@ -347,7 +347,7 @@
// Prefer the desktop engine bridge (correct, user-configured input device);
// fall back to getUserMedia on the web build or a downlevel addon.
function start() {
const audio = window.slopsmithDesktop && window.slopsmithDesktop.audio;
const audio = window.feedBackDesktop && window.feedBackDesktop.audio;
if (audio && typeof audio.getRawAudioFrame === 'function') {
startBridge(audio);
} else {
@@ -360,7 +360,7 @@
}
// ── scoring.createDiscrete / createChord ──────────────────────────────
// Both wrap window.createNoteDetector from slopsmith-plugin-notedetect.
// Both wrap window.createNoteDetector from feedBack-plugin-notedetect.
// For v1 they are thin event re-emitters — minigames using them must
// run alongside a chart (createNoteDetector needs a highway). Chart-free
// discrete scoring is out of scope until the scoring-core extraction
@@ -369,7 +369,7 @@
const handlers = { hit: [], miss: [], end: [] };
const fn = window.createNoteDetector;
if (typeof fn !== 'function') {
console.warn('[minigames] window.createNoteDetector unavailable — install slopsmith-plugin-notedetect for discrete/chord scoring.');
console.warn('[minigames] window.createNoteDetector unavailable — install feedBack-plugin-notedetect for discrete/chord scoring.');
let _unavailStopped = false;
return {
on(event, cb) { (handlers[event] || (handlers[event] = [])).push(cb); return this; },
@@ -736,8 +736,8 @@
container,
modifiers,
// Convenience pass-through for the SDK so games don't have to
// touch window.slopsmithMinigames inside their start handler.
sdk: window.slopsmithMinigames,
// touch window.feedBackMinigames inside their start handler.
sdk: window.feedBackMinigames,
});
} catch (e) {
console.error('[minigames] minigame start() threw:', e);
@@ -895,7 +895,7 @@
tile.setAttribute('aria-label', title);
const stats = perGame[spec.id] || { runs: 0, best_score: 0 };
// Thumbnails are served via the minigame plugin's own asset route
// (the Slopsmith plugin loader only serves manifest-declared files,
// (the FeedBack plugin loader only serves manifest-declared files,
// so each minigame that ships extra assets must expose /assets/).
// Thumbnails are served by the minigame plugin's own /assets/ route;
// not every plugin ships one, so fall back to the placeholder on 404.
@@ -957,15 +957,15 @@
listRegistered: () => Array.from(registered.values()),
};
window.slopsmithMinigames = sdk;
window.feedBackMinigames = sdk;
// Drain queue of plugins that loaded before us.
(window.__slopsmithMinigamesPending || []).forEach(register);
window.__slopsmithMinigamesPending = null;
window.dispatchEvent(new CustomEvent('slopsmith-minigames-ready'));
(window.__feedBackMinigamesPending || []).forEach(register);
window.__feedBackMinigamesPending = null;
window.dispatchEvent(new CustomEvent('feedBack-minigames-ready'));
// ── Wire hub render to screen lifecycle ───────────────────────────────
// Slopsmith mounts plugin screens with id "plugin-<plugin_id>" and
// routes there via showScreen() / window.slopsmith.navigate().
// FeedBack mounts plugin screens with id "plugin-<plugin_id>" and
// routes there via showScreen() / window.feedBack.navigate().
const SCREEN_ID = `plugin-${PLUGIN_ID}`;
// Non-scoring teardown: called when navigation happens mid-run so that
// microphone streams, timers, and stage DOM are cleaned up without submitting
@@ -993,8 +993,8 @@
console.info('[minigames] active session torn down (reason=' + reason + ')');
}
if (window.slopsmith && typeof window.slopsmith.on === 'function') {
window.slopsmith.on('screen:changed', (e) => {
if (window.feedBack && typeof window.feedBack.on === 'function') {
window.feedBack.on('screen:changed', (e) => {
const id = e && e.detail && e.detail.id;
if (id === SCREEN_ID) {
renderHub();
@@ -1035,8 +1035,8 @@
function installNavLink() {
const navigateToHub = (e) => {
if (e) e.preventDefault();
if (window.slopsmith && typeof window.slopsmith.navigate === 'function') {
window.slopsmith.navigate(SCREEN_ID);
if (window.feedBack && typeof window.feedBack.navigate === 'function') {
window.feedBack.navigate(SCREEN_ID);
} else if (typeof window.showScreen === 'function') {
window.showScreen(SCREEN_ID);
}
@@ -1078,7 +1078,7 @@
}
}
installNavLink();
// The slopsmith plugin loader rebuilds the dropdown when plugins
// The feedBack plugin loader rebuilds the dropdown when plugins
// hot-reload — re-install on a short delay then settle.
setTimeout(installNavLink, 250);
setTimeout(installNavLink, 1500);
+2 -2
View File
@@ -22,14 +22,14 @@
if (!btn || !status) return;
btn.addEventListener('click', async () => {
if (!confirm('Wipe all minigame XP, unlocks, and run history? This cannot be undone.')) return;
if (!window.slopsmithMinigames?.resetProfile) {
if (!window.feedBackMinigames?.resetProfile) {
status.textContent = 'Minigames SDK not loaded — reload the page and try again.';
return;
}
btn.disabled = true;
status.textContent = 'Wiping…';
try {
await window.slopsmithMinigames.resetProfile();
await window.feedBackMinigames.resetProfile();
status.textContent = 'Profile reset.';
} catch (e) {
status.textContent = 'Failed: ' + String(e?.message || e);