rename: slopsmith → feedBack, byron → got-feedBack (#537)

* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Bret Mogilefsky
2026-06-23 11:03:01 +02:00
committed by GitHub
co-authored by Claude Opus 4.8 byrongamatos
parent a8ad02739a
commit af2949677a
257 changed files with 2389 additions and 2293 deletions
+67 -67
View File
@@ -2,7 +2,7 @@
// Visual layer from joel's prototype (vibrant palette, glowing strings,
// fret heat, dynamic lane, chord frame-boxes, per-note connector labels,
// board projection, outline+core note meshes) adapted into the
// slopsmithViz setRenderer contract (slopsmith#36) so it works in the
// feedBackViz setRenderer contract (feedBack#36) so it works in the
// main player and per-panel in splitscreen without any architectural
// changes.
@@ -27,12 +27,12 @@
// high E=purple); Neon pushes saturation harder; Pastel desaturates
// for long-session comfort; Colorblind (high contrast) is derived from
// the chart format's built-in colorblind-mode palette, but this preset
// intentionally keeps some entries tuned for slopsmith rather than
// intentionally keeps some entries tuned for feedBack rather than
// reproducing every original hex value verbatim. The chart-format base
// values came from community reverse-engineering of the original chart
// files; do not treat the tuned values below as the exact original
// palette.
// In slopsmith's index convention s=0 is the low E (thickest) and
// In feedBack's index convention s=0 is the low E (thickest) and
// s=5 is the high E (thinnest), matching the chart format's native string
// indexing. Per-index ordering is preserved across all palettes so
// switching between them never reassigns a string to a different
@@ -128,10 +128,10 @@
const MAX_RENDER_STRINGS = S_COL.length;
// Resolve the string count for the active arrangement. Prefer
// bundle.stringCount (exposed by slopsmith core since #93 — derived
// bundle.stringCount (exposed by feedBack core since #93 — derived
// from notes/chords/tuning, so it works for 5-string bass, 7- and
// 8-string guitar, etc.). Fall back to arrangement-name detection
// for older slopsmith cores that don't emit the field. Clamp to the
// for older feedBack cores that don't emit the field. Clamp to the
// palette size so a malformed bundle or a 12-string chart doesn't
// index past the per-string material arrays.
function resolveStringCount(bundle) {
@@ -231,7 +231,7 @@
const AHEAD = 3.0;
const BEHIND = 0.5;
// How long a note/chord-frame stays renderable past the hit line while a
// note-state provider (slopsmith#254) is attached. The provider's
// note-state provider (feedBack#254) is attached. The provider's
// hit/miss verdict is asynchronous — the engine-side verifier reports it
// ~0.35-0.5 s after the line — so the default ~50 ms note linger /
// ~0.48 s chord linger lapses before the tint can apply. Drives both
@@ -664,7 +664,7 @@
/** Arpeggio rim accent and lane tint. */
const ARPEGGIO_RIM_BLUE_HEX = 0x454BB6;
/** Post-hit chord-frame rim tints driven by the note-state provider
* (slopsmith#254). Applied only to the teal frame during the linger
* (feedBack#254). Applied only to the teal frame during the linger
* fade (chDt <= 0) when a scorer is attached.
* Matches the gem hit/miss colours so chord frame and note body
* give a consistent signal:
@@ -922,7 +922,7 @@
* ====================================================================== */
function _ssActive() {
const ss = window.slopsmithSplitscreen;
const ss = window.feedBackSplitscreen;
if (!ss || typeof ss.isActive !== 'function' || !ss.isActive()) return false;
return typeof ss.isCanvasFocused === 'function'
&& typeof ss.onFocusChange === 'function'
@@ -930,7 +930,7 @@
}
function _ssIsCanvasFocused(highwayCanvas) {
const ss = window.slopsmithSplitscreen;
const ss = window.feedBackSplitscreen;
if (!_ssActive()) return true;
return !!(ss && typeof ss.isCanvasFocused === 'function' &&
ss.isCanvasFocused(highwayCanvas));
@@ -941,7 +941,7 @@
*
* Audio-reactive ambient scenery in the fog band beyond the highway.
* Module-level singletons share an AudioContext + AnalyserNode tap on
* the slopsmith core <audio id="audio"> element across all panel
* the feedBack core <audio id="audio"> element across all panel
* instances; per-panel settings live in localStorage with a global
* fallback so settings.html drives a single default while per-panel
* overrides (h3d_bg_panel<idx>_*) can be set for splitscreen layouts.
@@ -981,7 +981,7 @@
const key = `${outcome}:${status}:${reason}`;
if (_bgBridgeKeys.get(bridgeId) === key) return;
_bgBridgeKeys.set(bridgeId, key);
const session = window.slopsmith && window.slopsmith.audioSession;
const session = window.feedBack && window.feedBack.audioSession;
if (!session || typeof session.recordBridgeHit !== 'function') return;
try {
session.recordBridgeHit({
@@ -998,14 +998,14 @@
function _bgGetAnalyser() {
// Prefer the stems plugin's side-chain analyser when a sloppak is
// loaded. As of slopsmith-plugin-stems 0.5.0 (sample-locked playback)
// loaded. As of feedBack-plugin-stems 0.5.0 (sample-locked playback)
// the #audio element is a silent virtual transport on sloppaks, so
// tapping it sees only silence; the stems mix is exposed at
// window.slopsmith.stems.getAnalyser() instead. The stems plugin
// window.feedBack.stems.getAnalyser() instead. The stems plugin
// creates and destroys that AnalyserNode per song, so we re-check
// each call and key the cache on its identity — when the node
// changes (song switch), the cache is replaced automatically.
const stemsApi = window.slopsmith && window.slopsmith.stems;
const stemsApi = window.feedBack && window.feedBack.stems;
const stemsAnalyser = (stemsApi && typeof stemsApi.getAnalyser === 'function')
? stemsApi.getAnalyser() : null;
if (stemsAnalyser) {
@@ -1023,7 +1023,7 @@
freq: new Uint8Array(Math.max(BG_FREQ_BINS, stemsAnalyser.frequencyBinCount)),
source: 'stems',
};
_bgRecordAudioBridge('audio-mix.analyser', 'window.slopsmith.stems.getAnalyser', 'handled', '', 'stems');
_bgRecordAudioBridge('audio-mix.analyser', 'window.feedBack.stems.getAnalyser', 'handled', '', 'stems');
}
return _bgAudio;
}
@@ -1352,7 +1352,7 @@
const FRET_NUMBER_GHOST_SCOPE_IDS = ['chords', 'all'];
function _bgPanelKey(canvas) {
const ss = window.slopsmithSplitscreen;
const ss = window.feedBackSplitscreen;
const idx = (ss && typeof ss.panelIndexFor === 'function') ? ss.panelIndexFor(canvas) : null;
return (idx == null) ? 'main' : 'panel' + idx;
}
@@ -2324,7 +2324,7 @@
// never sees a tainted canvas. Setting
// `crossOrigin = "anonymous"` would also strip
// cookies from the fetch, which would 401 against
// any cookie-protected slopsmith deployment. If
// any cookie-protected feedBack deployment. If
// this ever needs to fetch cross-origin, switch
// to `use-credentials` AND have the server send
// the matching CORS headers.
@@ -2470,7 +2470,7 @@
let _nextInstanceId = 0;
/* ======================================================================
* Factory slopsmith#36 setRenderer contract
* Factory feedBack#36 setRenderer contract
* ====================================================================== */
function createFactory() {
@@ -2479,8 +2479,8 @@
// ── Per-instance Three.js state ───────────────────────────────────
let scene = null, cam = null, ren = null;
let wrap = null;
// highway:visibility listener (slopsmith#246). Hides the .h3d-wrap
// overlay when slopsmith's canvas is display:none'd (splitscreen
// highway:visibility listener (feedBack#246). Hides the .h3d-wrap
// overlay when feedBack's canvas is display:none'd (splitscreen
// case). Without this, the wrap is a *sibling* of #highway so
// hiding #highway leaves the WebGL scene painting full-screen.
// Bound in initScene after wrap creation, unbound in destroy().
@@ -2842,9 +2842,9 @@
// Notedetect feedback (issue #9). Per-panel mark queues populated
// by two event sources: (a) legacy `notedetect:hit` /
// `notedetect:miss` window CustomEvents, and (b) Slopsmith
// `notedetect:miss` window CustomEvents, and (b) FeedBack
// event-bus `note:hit` / `note:miss` events (subscribed in
// initScene() when window.slopsmith exposes both `on` and `off`).
// initScene() when window.feedBack exposes both `on` and `off`).
// Both sources feed the same _ndPushMark() helper which dedupes
// dual emissions. drawNote looks up its (s, f, t) against these
// arrays each frame and swaps the outline material when a match
@@ -2901,7 +2901,7 @@
// no longer reads it — pruning lives once per frame so
// drawNote's hot path is just the bounded (s, f, t) match.
let _ndFrameNowMs = 0;
// slopsmith#254 — core's per-note judgment provider, captured
// feedBack#254 — core's per-note judgment provider, captured
// from `bundle.getNoteState` at the top of each update(). When
// present it's authoritative over the event-driven marks above:
// 'hit'/'active' → bright string-tinted outline (mGlow[s]) +
@@ -2912,7 +2912,7 @@
// with no scorer registered. Older note_detect builds that only
// emit notedetect:hit/miss events still work via _ndHitMarks.
let _ndGetNoteState = null;
let _ndHasProvider = false; // true iff a note-state provider is registered (slopsmith#254)
let _ndHasProvider = false; // true iff a note-state provider is registered (feedBack#254)
// Sustain verdict latch — persists a provider's hit/miss verdict for the
// full duration of a sustained note. Once hitGlowDuration expires the
// provider stops returning state; the latch re-injects the last verdict
@@ -2976,7 +2976,7 @@
let _fxPalette = _FX_PALETTES.neon;
function _fxResolvePalette() {
let skin = null;
try { skin = localStorage.getItem('slopsmith_notedetect_skin'); } catch (e) {}
try { skin = localStorage.getItem('feedBack_notedetect_skin'); } catch (e) {}
_fxPalette = _FX_PALETTES[skin] || _FX_PALETTES.neon;
}
function _fxSpawnPop(popKey, points, mult, x, y, z) {
@@ -3380,7 +3380,7 @@
function _unsubscribeFocus() {
if (!_focusSubscribed) return;
const ss = window.slopsmithSplitscreen;
const ss = window.feedBackSplitscreen;
if (ss && typeof ss.offFocusChange === 'function') ss.offFocusChange(_onFocusChange);
_focusSubscribed = false;
}
@@ -4087,7 +4087,7 @@
}
// ── Object pool ────────────────────────────────────────────────────
// ── Opt-in perf bench harness (slopsmith#226) ──────────────────────
// ── Opt-in perf bench harness (feedBack#226) ──────────────────────
// Enable with `?h3dbench=1` on the player URL. Aggregates per-segment
// timings of update() into a console.log every _PB_REPORT_MS.
//
@@ -5073,21 +5073,21 @@
wrap.setAttribute('data-h3d-primary', '');
highwayCanvas.parentNode.insertBefore(wrap, highwayCanvas.nextSibling);
// Subscribe to highway:visibility (slopsmith#246) so the
// .h3d-wrap overlay hides in sync with the slopsmith canvas.
// Subscribe to highway:visibility (feedBack#246) so the
// .h3d-wrap overlay hides in sync with the feedBack canvas.
// The wrap is a sibling of #highway, so display:none on
// #highway leaves us painting full-screen otherwise.
// Guarded lazy bind: tolerate hosts that don't yet expose
// slopsmith.on/off (older slopsmith versions, headless
// feedBack.on/off (older feedBack versions, headless
// tests).
if (window.slopsmith
&& typeof window.slopsmith.on === 'function'
&& typeof window.slopsmith.off === 'function') {
if (window.feedBack
&& typeof window.feedBack.on === 'function'
&& typeof window.feedBack.off === 'function') {
_visibilityHandler = (e) => {
if (!wrap) return;
// Filter by canvas identity (splitscreen-safe).
// Each createHighway() instance emits its own
// visibility events on the shared slopsmith bus —
// visibility events on the shared feedBack bus —
// without this gate, one hidden panel would also
// hide every other panel's 3D overlay.
if (!e || !e.detail || e.detail.canvas !== highwayCanvas) return;
@@ -5095,7 +5095,7 @@
wrap.style.display = v === false ? 'none' : '';
};
try {
window.slopsmith.on('highway:visibility', _visibilityHandler);
window.feedBack.on('highway:visibility', _visibilityHandler);
} catch (e) {
_visibilityHandler = null;
}
@@ -5116,7 +5116,7 @@
}
};
try {
window.slopsmith.on('highway:canvas-replaced', _canvasReplacedHandler);
window.feedBack.on('highway:canvas-replaced', _canvasReplacedHandler);
} catch (e) {
_canvasReplacedHandler = null;
}
@@ -6170,7 +6170,7 @@
return _sp;
});
// ── Pre-warm pools (slopsmith#226) ─────────────────────────────
// ── Pre-warm pools (feedBack#226) ─────────────────────────────
// Dense 7/8-string charts can outrun the lazy-grow path in the
// first 1-2s of playback, stalling those frames with `new T.Mesh`
// allocations *and* growing noteG forever (the pool only hides on
@@ -6459,13 +6459,13 @@
_ndOnMiss = (e) => { _ndMissMarks = _ndPushMark(_ndMissMarks, e.detail); };
window.addEventListener('notedetect:hit', _ndOnHit);
window.addEventListener('notedetect:miss', _ndOnMiss);
if (window.slopsmith &&
typeof window.slopsmith.on === 'function' &&
typeof window.slopsmith.off === 'function') {
if (window.feedBack &&
typeof window.feedBack.on === 'function' &&
typeof window.feedBack.off === 'function') {
_ndOnBusHit = (e) => { _ndHitMarks = _ndPushMark(_ndHitMarks, e.detail); };
_ndOnBusMiss = (e) => { _ndMissMarks = _ndPushMark(_ndMissMarks, e.detail); };
window.slopsmith.on('note:hit', _ndOnBusHit);
window.slopsmith.on('note:miss', _ndOnBusMiss);
window.feedBack.on('note:hit', _ndOnBusHit);
window.feedBack.on('note:miss', _ndOnBusMiss);
}
// Score FX (notedetect ≥1.13). notedetect dispatches each fx
@@ -6499,10 +6499,10 @@
}, 0);
};
window.addEventListener('notedetect:fx', _fxOnFx);
if (window.slopsmith && typeof window.slopsmith.on === 'function'
&& typeof window.slopsmith.off === 'function') {
if (window.feedBack && typeof window.feedBack.on === 'function'
&& typeof window.feedBack.off === 'function') {
_fxOnSkin = () => _fxResolvePalette();
window.slopsmith.on('notedetect:skin', _fxOnSkin);
window.feedBack.on('notedetect:skin', _fxOnSkin);
}
return true;
@@ -8315,7 +8315,7 @@
function smoothNow(bundle) {
const raw = bundle.currentTime;
const p = performance.now();
// Host pause signal (slopsmith core's bundle.isPlaying): when the
// Host pause signal (feedBack core's bundle.isPlaying): when the
// chart clock isn't advancing (paused / stalled / mid-seek), don't
// extrapolate forward against a frozen audio sample — that creeps
// the highway ahead by up to the interp cap and then snaps back
@@ -8437,7 +8437,7 @@
if (_ndMissMarks[_pi].expiresAt <= _ndFrameNowMs) _ndMissMarks.splice(_pi, 1);
}
}
// slopsmith#254 — capture core's per-note judgment provider for
// feedBack#254 — capture core's per-note judgment provider for
// this frame's drawNote() calls (held-sustain glow + lit gems).
// bundle.getNoteState is ALWAYS present (the core stub returns
// null when no provider is registered), so its existence isn't
@@ -9140,10 +9140,10 @@
{
const si = bundle.songInfo;
// bundle.songInfo has no filename field (the WS song_info message
// never includes it). Use window.slopsmith.currentSong.filename
// never includes it). Use window.feedBack.currentSong.filename
// — set by highway.js from the WS URL — combined with the
// arrangement index as a reliable per-song-arrangement key.
const currentSong = window.slopsmith && window.slopsmith.currentSong;
const currentSong = window.feedBack && window.feedBack.currentSong;
const key = currentSong ? currentSong.filename + '\0' + (si ? (si.arrangement_index ?? '') : '') : null;
if (key !== null && key !== _songKey) {
_songKey = key;
@@ -9729,7 +9729,7 @@
// lingering past that point.
chordTailHoldS = Math.min(CHORD_HWY_LINGER_S, Math.max(cjNext.t - ch.t, 1e-3));
}
// slopsmith#254 — engine verdicts land ~0.4 s after the
// feedBack#254 — engine verdicts land ~0.4 s after the
// chord crosses; on a fast different-voicing sequence
// the clip above can shrink the rim's draw life below
// that, so the green/red latch is set but the rim isn't
@@ -10042,7 +10042,7 @@
// Used for the mute X lines so hit/miss feedback only shows on
// the outer borders of the framebox, not inside the X pattern.
const baseRimHex = rimHex;
// slopsmith#254 — once the chord crosses the hit
// feedBack#254 — once the chord crosses the hit
// line, tint the teal frame by the note-state
// provider verdict: green on a clean grab, red on a
// miss. The verdict is async (the engine verifier
@@ -11723,7 +11723,7 @@
const effectiveProjWin = _rawGap > 0 ? Math.min(0.6, Math.max(0.05, _rawGap)) : 0.6;
const projFactorG = Math.max(0, Math.min(1, 1 - Math.max(dt, 0) / effectiveProjWin));
const inGhostWin = n.f > 0 && isNextOnString && dt > -ghostHold && dt < effectiveProjWin && projFactorG > 0.001;
// slopsmith#254 — query the provider once per note, before both !skipBody
// feedBack#254 — query the provider once per note, before both !skipBody
// blocks, so _showHit can be a const and _ndGood is available for the
// sustain trail (which renders even when skipBody=true for slide targets).
let _ndGood = false; // true when provider confirms hit/active
@@ -11898,7 +11898,7 @@
const rimXY = n.ac ? ACCENT_RIM_XY_SCALE_MUL : 1;
const rimZ = n.ac ? ACCENT_RIM_Z_SCALE_MUL : 1;
// slopsmith#254 — apply outline + lateral face-fill overrides from provider verdict.
// feedBack#254 — apply outline + lateral face-fill overrides from provider verdict.
// hit/active → green outline (mHitBright[s]) + green lateral faces;
// miss → magenta-red outline (mMissOutline) + dark lateral faces; front/back stay transparent.
if (_ndCs) {
@@ -13019,15 +13019,15 @@
if (_ndOnHit) { window.removeEventListener('notedetect:hit', _ndOnHit); _ndOnHit = null; }
if (_ndOnMiss) { window.removeEventListener('notedetect:miss', _ndOnMiss); _ndOnMiss = null; }
if (_fxOnFx) { window.removeEventListener('notedetect:fx', _fxOnFx); _fxOnFx = null; }
if (window.slopsmith && typeof window.slopsmith.off === 'function') {
if (_fxOnSkin) { try { window.slopsmith.off('notedetect:skin', _fxOnSkin); } catch (e) {} _fxOnSkin = null; }
if (_ndOnBusHit) window.slopsmith.off('note:hit', _ndOnBusHit);
if (_ndOnBusMiss) window.slopsmith.off('note:miss', _ndOnBusMiss);
if (window.feedBack && typeof window.feedBack.off === 'function') {
if (_fxOnSkin) { try { window.feedBack.off('notedetect:skin', _fxOnSkin); } catch (e) {} _fxOnSkin = null; }
if (_ndOnBusHit) window.feedBack.off('note:hit', _ndOnBusHit);
if (_ndOnBusMiss) window.feedBack.off('note:miss', _ndOnBusMiss);
if (_visibilityHandler) {
try { window.slopsmith.off('highway:visibility', _visibilityHandler); } catch (e) {}
try { window.feedBack.off('highway:visibility', _visibilityHandler); } catch (e) {}
}
if (_canvasReplacedHandler) {
try { window.slopsmith.off('highway:canvas-replaced', _canvasReplacedHandler); } catch (e) {}
try { window.feedBack.off('highway:canvas-replaced', _canvasReplacedHandler); } catch (e) {}
}
}
_ndOnBusHit = _ndOnBusMiss = null;
@@ -13261,11 +13261,11 @@
_bgReactiveOptOut = !!(bundle && bundle.bgReactive === false);
if (_ssActive()) {
window.slopsmithSplitscreen.onFocusChange(_onFocusChange);
window.feedBackSplitscreen.onFocusChange(_onFocusChange);
_focusSubscribed = true;
}
// Async-ready contract (slopsmith#36 readyPromise). Resolves
// Async-ready contract (feedBack#36 readyPromise). Resolves
// when Three.js loaded + scene initialised (_isReady = true).
// Rejects on any async failure so highway.js can revert.
let _resolveReady, _rejectReady;
@@ -13571,11 +13571,11 @@
};
}
window.slopsmithViz_highway_3d = createFactory;
window.feedBackViz_highway_3d = createFactory;
// Per-panel control descriptors (splitscreen). The palette selector was
// removed — per-string colors are set via the core "Highway String Colors"
// UI, which drives both highways by named string.
window.slopsmithViz_highway_3d.panelControls = [
window.feedBackViz_highway_3d.panelControls = [
{
key: 'cameraSmoothing',
label: 'Camera smoothing (X-pan)',
@@ -13618,8 +13618,8 @@
// are matched by the piano plugin instead.
// _canRun3D() in app.js still gates Auto from
// picking us on machines without WebGL2.
window.slopsmithViz_highway_3d.contextType = 'webgl2';
window.slopsmithViz_highway_3d.__test = {
window.feedBackViz_highway_3d.contextType = 'webgl2';
window.feedBackViz_highway_3d.__test = {
getAnalyserForBridgeTest: _bgGetAnalyser,
readBandsForBridgeTest: _bgReadBands,
resetAnalyserBridgeForTest() { _bgBridgeKeys.clear(); _bgAudio = null; _bgAudioCore = null; _bgAudioFailedAt = 0; },
@@ -13630,12 +13630,12 @@
// sloppaks). Word boundaries (\b) keep us from accidentally matching
// arrangements that merely contain these as substrings (e.g. a
// "BasslineKeys" arrangement would otherwise match `bass`).
window.slopsmithViz_highway_3d.matchesArrangement = function (songInfo) {
window.feedBackViz_highway_3d.matchesArrangement = function (songInfo) {
const arr = (songInfo && songInfo.arrangement) || '';
return /\b(?:lead|rhythm|bass|combo|guitar)\b/i.test(arr);
};
// No imperative register() call needed: slopsmith#272 introduced the
// No imperative register() call needed: feedBack#272 introduced the
// consolidated tour menu, which discovers this plugin's tour automatically
// via /api/plugins (has_tour:true from plugin.json's tour field) and
// gates relevance on whether highway_3d is the active viz. A register()