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fix(highway_3d): make _bgPanelKey throw-safe on panelIndexFor
Follow-up to the _bgPanelKey alias fix: _freeCamFor already treats panelIndexFor as potentially throwy and catches to keep framing stable, but _bgPanelKey called it bare. A throwing splitscreen build would take down background-settings resolution (and the render path) even though the camera path falls back safely. Wrap the call in try/catch, falling back to 'main'. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: Kris Anderson <topkoa@gmail.com>
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co-authored by
Claude Opus 4.8
parent
0d4d8229c7
commit
a6a5186180
@@ -2596,10 +2596,14 @@
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const FRET_NUMBER_GHOST_SCOPE_IDS = ['chords', 'all'];
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const FRET_NUMBER_GHOST_SCOPE_IDS = ['chords', 'all'];
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function _bgPanelKey(canvas) {
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function _bgPanelKey(canvas) {
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// Defensive on the splitscreen global name (rename in flight) so per-panel
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// Defensive on the splitscreen global name (rename in flight) AND throw-safe
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// background settings keep resolving the same panel as _freeCamFor().
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// on panelIndexFor — same as _freeCamFor — so a misbehaving splitscreen
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// build can't take down background-settings resolution. Falls back to 'main'.
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const ss = window.feedBackSplitscreen || window.slopsmithSplitscreen;
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const ss = window.feedBackSplitscreen || window.slopsmithSplitscreen;
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const idx = (ss && typeof ss.panelIndexFor === 'function') ? ss.panelIndexFor(canvas) : null;
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let idx = null;
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if (ss && typeof ss.panelIndexFor === 'function') {
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try { idx = ss.panelIndexFor(canvas); } catch (e) { idx = null; }
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}
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return (idx == null) ? 'main' : 'panel' + idx;
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return (idx == null) ? 'main' : 'panel' + idx;
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}
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}
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