feat(venue-crowd): flyover intro with crowd-ambience ducking

On song:loaded, an optional pack intro plays once: a camera flyover video
(idle layer, one-shot) with bar-crowd ambience audio that ducks out on
song:play, near the flyover's landing, or at handoff — whichever first.
Machine commits and stingers defer during the intro; stop()/song-change
abort it. Packs without an intro behave as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
byrongamatos
2026-07-12 21:21:22 +02:00
co-authored by Claude Fable 5
parent 9d8fda6d46
commit 99812b8ed3
+100 -5
View File
@@ -116,6 +116,10 @@
let _fadingLoop = null; // loop currently crossfading in (not yet active)
let _stingerUntilEnded = false;
let _stingerGen = 0; // identity for ended/timeout handlers
let _introActive = false;
let _introGen = 0;
let _audioEl = null; // crowd ambience during the intro flyover
let _audioFadeTimer = 0;
let _lastStingerAt = -Infinity;
let _prevStreak = 0;
let _lastAccuracyPct = null; // from perf events; stats:recorded carries none
@@ -136,7 +140,11 @@
if (!CROWD_STATES.every((s) => loops[s])) return null;
const stingers = {};
for (const k of ['clap', 'cheer']) stingers[k] = abs(m.stingers && m.stingers[k]);
return { loops, stingers };
const intro = {
video: abs(m.intro && m.intro.video),
audio: abs(m.intro && m.intro.audio),
};
return { loops, stingers, intro };
}
function ensureVideos() {
@@ -322,6 +330,85 @@
});
}
function ensureAudio() {
if (_audioEl || typeof document === 'undefined') return;
_audioEl = document.createElement('audio');
_audioEl.preload = 'auto';
_audioEl.style.display = 'none';
document.body.appendChild(_audioEl);
}
function fadeAudioOut(durationMs) {
if (!_audioEl || _audioEl.paused) return;
if (_audioFadeTimer) return; // already fading
const from = _audioEl.volume;
const t0 = now();
_audioFadeTimer = setInterval(() => {
const k = Math.min(1, (now() - t0) / durationMs);
_audioEl.volume = from * (1 - k);
if (k >= 1) {
clearInterval(_audioFadeTimer);
_audioFadeTimer = 0;
_audioEl.pause();
}
}, 50);
}
function stopAudio() {
if (_audioFadeTimer) { clearInterval(_audioFadeTimer); _audioFadeTimer = 0; }
if (_audioEl && !_audioEl.paused) _audioEl.pause();
}
// One-shot flyover intro on song load: video flies from the back of the
// room onto the stage, crowd ambience plays and ducks out as the song
// starts (song:play) or as the flyover lands, whichever comes first.
function playIntro() {
if (!_manifest || !_manifest.intro || !_manifest.intro.video || !_videos[0]) {
return false;
}
const myGen = ++_introGen;
_introActive = true;
const layer = idleLayer();
const video = _videos[layer];
const land = () => {
if (_introGen !== myGen || !_introActive) return;
_introActive = false;
video.removeEventListener('ended', land);
fadeAudioOut(1200);
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending || machine.current, 400);
};
loadAndPlay(video, _manifest.intro.video, false, (ok) => {
if (_introGen !== myGen) return;
if (!ok || !_venueActive) { _introActive = false; return; }
fadeMixTo(layer === 1 ? 1 : 0, 300);
video.addEventListener('ended', land);
setTimeout(land, 15000); // decode-stall safety
if (_manifest.intro.audio) {
ensureAudio();
_audioEl.src = _manifest.intro.audio;
_audioEl.volume = 1;
// The user's play gesture precedes song:loaded, so autoplay
// with sound is normally allowed; degrade silently if not.
_audioEl.play().catch(() => { /* no gesture yet */ });
// start ducking shortly before the flyover lands
video.addEventListener('timeupdate', function duck() {
if (video.duration && video.duration - video.currentTime < 1.5) {
video.removeEventListener('timeupdate', duck);
fadeAudioOut(1400);
}
});
}
});
return true;
}
function onSongPlay() {
// Song audio starting is the hard cue: the ambience must yield.
fadeAudioOut(1000);
}
function onPerformanceState(e) {
if (!_venueActive || !_manifest) return;
bindVideosToRenderer();
@@ -334,13 +421,13 @@
const streak = Number(d.streak) || 0;
const sting = stingerForStreak(_prevStreak, streak);
_prevStreak = streak;
if (sting && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
if (sting && !_introActive && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
playStinger(sting);
}
const next = machine.update(d.state, now());
if (next) {
// A stinger owns the idle layer; defer the switch until it ends.
if (_stingerUntilEnded) _pendingLoop = next;
// A stinger or the intro owns the idle layer; defer the switch.
if (_stingerUntilEnded || _introActive) _pendingLoop = next;
else showLoop(next, FADE_MS);
}
}
@@ -353,12 +440,15 @@
// handler must not fade back into the old song's layers.
cancelFade();
_stingerGen++;
_introGen++;
_stingerUntilEnded = false;
_introActive = false;
stopAudio();
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
if (_venueActive && _manifest) {
showLoop(machine.current, FADE_MS);
if (!playIntro()) showLoop(machine.current, FADE_MS);
}
}
@@ -390,6 +480,9 @@
cancelFade();
_stopGen++;
_stingerGen++;
_introGen++;
_introActive = false;
stopAudio();
_stingerUntilEnded = false;
_pendingLoop = null;
_loadingLoop = null;
@@ -459,6 +552,7 @@
// A new song must not inherit the previous song's crowd mood
// through the hysteresis/dwell window.
sm.on('song:loaded', onSongLoaded);
sm.on('song:play', onSongPlay);
}
const dev = readDevManifest();
if (dev && !_manifest) setManifest(dev);
@@ -472,6 +566,7 @@
activeLayer: _activeLayer,
mix: _mix,
stingerActive: _stingerUntilEnded,
introActive: _introActive,
};
}