mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-08-10 18:59:56 +00:00
feat(keys_highway_3d): hit FX — vibrancy, timing-colored sparks, hit-line kick (K2) (#699)
- Note vibrancy: gem opacity 0.8 -> slider-driven (default 0.92), NOTE_EMISSIVE_BASE 0.08 -> 0.22, lane guides scale with the slider, _applyVibrancy retints the live scene without a chart rebuild - Sparks (PORTED highway_3d, pool 96) at the struck key, colored by _timingHex/_classifyTiming (±100ms window, inner 40% = on-time; delta recovered from judgeHit's noteKey prefix — contract untouched); streak-scaled counts - Hit-line brightness kick on scored presses (exp(-t*6) decay, hitFx slider), folded into the existing pulse incl. the bloom damp gate - Settings: Hit sparks / Timing colours / Streak feedback + Hit feedback intensity + Note vibrancy sliders (keys3d_bg_*, live-applying) - Tests: classifier boundaries, noteKey time round-trip, FX defaults (26 total) Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
749af31cc3
commit
95b0786725
@@ -21,6 +21,59 @@
|
||||
sustains. Applies live; turn off to reclaim GPU headroom on
|
||||
weak machines.
|
||||
</p>
|
||||
|
||||
<label for="keysh3d-fx-sparks" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-3">
|
||||
<input type="checkbox" id="keysh3d-fx-sparks" checked
|
||||
onchange="window.keys3dSetFx && window.keys3dSetFx('sparks', this.checked)">
|
||||
Hit sparks
|
||||
</label>
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
A small particle burst on every scored key press, beside the
|
||||
pitch-colored flame.
|
||||
</p>
|
||||
|
||||
<label for="keysh3d-fx-timing" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-3">
|
||||
<input type="checkbox" id="keysh3d-fx-timing" checked
|
||||
onchange="window.keys3dSetFx && window.keys3dSetFx('timingFx', this.checked)">
|
||||
Timing colours
|
||||
</label>
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
Tint the sparks by timing — on-time green, early cyan, late
|
||||
amber. Off = always green.
|
||||
</p>
|
||||
|
||||
<label for="keysh3d-fx-streak" class="flex items-center gap-2 text-xs text-gray-300 cursor-pointer mt-3">
|
||||
<input type="checkbox" id="keysh3d-fx-streak" checked
|
||||
onchange="window.keys3dSetFx && window.keys3dSetFx('streakFx', this.checked)">
|
||||
Streak feedback
|
||||
</label>
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
Spark bursts grow with your combo.
|
||||
</p>
|
||||
|
||||
<label for="keysh3d-fx-hitfx" class="text-xs font-medium text-gray-400 mb-1 mt-3 block">
|
||||
Hit feedback intensity <span id="keysh3d-fx-hitfx-val" class="text-gray-500 font-mono">0.70</span>
|
||||
</label>
|
||||
<input type="range" id="keysh3d-fx-hitfx"
|
||||
min="0" max="1" step="0.05" value="0.7"
|
||||
oninput="window.keys3dSetFx && window.keys3dSetFx('hitFx', this.value); document.getElementById('keysh3d-fx-hitfx-val').textContent = parseFloat(this.value).toFixed(2)"
|
||||
class="w-full">
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
Drives the hit-line brightness kick on scored presses. 0 turns
|
||||
it off.
|
||||
</p>
|
||||
|
||||
<label for="keysh3d-fx-vibrancy" class="text-xs font-medium text-gray-400 mb-1 mt-3 block">
|
||||
Note vibrancy <span id="keysh3d-fx-vibrancy-val" class="text-gray-500 font-mono">0.85</span>
|
||||
</label>
|
||||
<input type="range" id="keysh3d-fx-vibrancy"
|
||||
min="0" max="1" step="0.05" value="0.85"
|
||||
oninput="window.keys3dSetFx && window.keys3dSetFx('vibrancy', this.value); document.getElementById('keysh3d-fx-vibrancy-val').textContent = parseFloat(this.value).toFixed(2)"
|
||||
class="w-full">
|
||||
<p class="text-xs text-gray-500 mt-1">
|
||||
Note-gem solidity and lane-guide strength — lower to see more of
|
||||
the keyboard through the notes.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
@@ -33,12 +86,24 @@
|
||||
// FX toggles (keys3d_bg_* — guitar-parity graphics controls).
|
||||
// Only explicit values override; absent/corrupt keys keep the
|
||||
// default (ON), matching screen.js readFxSettings.
|
||||
const storedBloom = localStorage.getItem('keys3d_bg_bloom');
|
||||
if (storedBloom === '1' || storedBloom === 'true') {
|
||||
document.getElementById('keysh3d-fx-bloom').checked = true;
|
||||
} else if (storedBloom === '0' || storedBloom === 'false') {
|
||||
document.getElementById('keysh3d-fx-bloom').checked = false;
|
||||
}
|
||||
const hydrateFxBool = (key, elId) => {
|
||||
const raw = localStorage.getItem('keys3d_bg_' + key);
|
||||
if (raw === '1' || raw === 'true') document.getElementById(elId).checked = true;
|
||||
else if (raw === '0' || raw === 'false') document.getElementById(elId).checked = false;
|
||||
};
|
||||
hydrateFxBool('bloom', 'keysh3d-fx-bloom');
|
||||
hydrateFxBool('sparks', 'keysh3d-fx-sparks');
|
||||
hydrateFxBool('timingFx', 'keysh3d-fx-timing');
|
||||
hydrateFxBool('streakFx', 'keysh3d-fx-streak');
|
||||
const hydrateFxRange = (key, elId, valId) => {
|
||||
const n = parseFloat(localStorage.getItem('keys3d_bg_' + key));
|
||||
if (!Number.isFinite(n)) return;
|
||||
const v = Math.min(1, Math.max(0, n));
|
||||
document.getElementById(elId).value = String(v);
|
||||
document.getElementById(valId).textContent = v.toFixed(2);
|
||||
};
|
||||
hydrateFxRange('hitFx', 'keysh3d-fx-hitfx', 'keysh3d-fx-hitfx-val');
|
||||
hydrateFxRange('vibrancy', 'keysh3d-fx-vibrancy', 'keysh3d-fx-vibrancy-val');
|
||||
} catch (e) {
|
||||
console.warn('[Keys-Hwy3D settings] hydration failed:', e);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user