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fix(audio): close loopback capture context on teardown (release tap worklet)
The loopback context was reused across engages (_lbCtx || new), but teardown only stopped the stream + deactivated the tap — never closing the context or detaching the worklet node. Each exclusive<->shared switch orphaned a live tap worklet on the long-lived context. Use a fresh context per session and close it on disengage. Adds a test asserting the context is closed on teardown. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
3d34469535
commit
8f53ea11ae
+10
-1
@@ -5418,7 +5418,9 @@ window.jucePlayer = jucePlayer;
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throw new Error('no loopback audio track');
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}
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try {
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_lbCtx = _lbCtx || new AudioContext();
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// Fresh context per session (not reused) so teardown's close()
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// fully releases the tap worklet node — see _teardownLoopback.
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_lbCtx = new AudioContext();
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if (_lbCtx.state !== 'running') await _lbCtx.resume().catch(() => {});
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const source = _lbCtx.createMediaStreamSource(stream);
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const tap = _makeTap(_lbCtx);
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@@ -5445,6 +5447,13 @@ window.jucePlayer = jucePlayer;
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if (_lbTap) _lbTap.active = false;
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if (_lbStream) for (const t of _lbStream.getTracks()) t.stop();
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_lbStream = null; _lbTap = null;
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// Close the capture context so its tap worklet node is released. The
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// context is per-session (not reused): without this, each exclusive⇄
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// shared switch orphaned a live worklet on a long-lived context.
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if (_lbCtx) {
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try { await _lbCtx.close(); } catch (_) { /* already closed */ }
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_lbCtx = null;
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}
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if (_lbPageMuted && typeof api.setPageMuted === 'function') {
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try { await api.setPageMuted(false); } catch (_) { /* engine gone */ }
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}
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