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v3 library: first-hour polish — zero-states, match progress, provenance, alias search (#730)
* v3 library: first-hour polish — zero-states, match progress, provenance, alias search
Six launch-eve fixes for a brand-new user's first hour with a fresh,
being-matched library. Each is small and reuses shipped idioms.
- Invitational repertoire meter: with no practice data yet, the home meter
no longer reads "0 of N mastered" (debt framing) — it shows an empty bar
with "grows as you master songs". A count of 0 read as failure on day one.
- "Start here" starter shelf: growth_edge_suggestions() distinguishes two
empties — attempts exist but all mastered (honest empty shelf) vs nothing
attempted yet (day one) → new starter_suggestions() returns up to 8
approachable songs (90–480s, shortest first) flagged starter:true, and the
client renders a "Start here" shelf instead of a blank home.
- Library-visible match progress: while the background pass runs, a quiet
"Matching your library — X of Y" line sits by the review chip (5s poll,
single guarded interval, cleared the moment the pass stops — no leak,
no toast, silent completion).
- One-time transparency toast: the first time an install is seen matching a
real library, one fbNotify names what's contacted (MusicBrainz / Cover Art
Archive), that results are stored locally, that files aren't changed
without you, and where the switch is. localStorage-gated, wrapped so a
blocked notifier can't break the chip.
- Empty-library dead-end card: a genuinely empty local library (no songs, no
query/filter) shows "Your library is empty" + drop-files hint + Open
Settings, instead of a bare grid under dead dropdowns.
- Alias-aware search: searching a canonical name ("AC/DC") now also finds
songs whose raw tag is a merged variant ("ACDC"), via the artist_alias
table. Probe-guarded so a no-aliases library keeps the exact original
3-term query; pure predicate, keyset-safe.
- Details-drawer provenance line: matched/manual rows show "Matched:
<artist — title> (source) · Fix match" under the Identity fields — the
wrong-match escape hatch at the point of the data, wired to the same
fix-match flow the card menu uses. New read-only GET
/api/enrichment/song/{filename} backs it.
Tests: tests/test_starter_suggestions.py (starter vs normal-shelf behaviour,
length window, attempts-exist path unchanged) + alias-search cases added to
tests/test_artist_alias.py. 34 targeted pass; node --check clean; no new
Tailwind classes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN
* fix(v3 library): stop match-progress poll when leaving the library screen
The 5s enrichment poll (_pollTimer) was cleared on pass completion and on
fetch error, but not when the user navigated away from the library. Leaving
v3-songs mid-pass left the interval pinging /api/enrichment/status in the
background until the pass ended. Subscribe to the existing feedBack
'screen:changed' event: clear the poll when any non-v3-songs screen shows,
and refresh (re-arming if a pass is still running) on returning to v3-songs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
byrongamatos
parent
df2d660d1e
commit
8c7cde5d5c
@@ -35,9 +35,52 @@
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// ── Ambient chip + the Settings card's status line ───────────────────────
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// songs.js renders `#v3-songs-match-review` (hidden) in its toolbar and
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// calls window.__fbMatchReviewChip() after each toolbar build; review
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// actions here re-call it. The same fetch feeds the Settings status line.
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// actions here re-call it. The same fetch feeds the Settings status line
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// and, while a pass is running, a quiet toolbar progress line (below).
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// Silent on failure — surfaces just stay as they are.
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let _chipBusy = false;
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let _pollTimer = null; // 5s status poll, alive ONLY while a pass runs
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// Quiet library-visible progress (launch polish): a plain text line next
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// to the review chip while the background pass is working through the
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// queue — "Matching your library — X of Y". No toast, no sound; it simply
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// disappears when the pass finishes (hearing-safe, design §11).
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function _setProgressLine(running, states, total) {
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let el = document.getElementById('v3-songs-match-progress');
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const unscanned = states.unscanned || 0;
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if (!running || unscanned <= 0 || total <= 0) {
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if (el) el.remove();
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return;
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}
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if (!el) {
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const chip = document.getElementById('v3-songs-match-review');
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if (!chip || !chip.parentElement) return; // songs toolbar not on screen
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el = document.createElement('span');
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el.id = 'v3-songs-match-progress';
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el.className = 'text-xs text-fb-textDim';
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chip.insertAdjacentElement('afterend', el);
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}
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el.textContent = 'Matching your library — ' + Math.max(0, total - unscanned) + ' of ' + total;
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}
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// One-time transparency toast (launch polish): the first time this
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// install is observed actually matching a real library, say plainly what
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// is contacted, where results live, and where the switch is. Wrapped like
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// app.js's fbNotify calls so a blocked localStorage / absent notifier can
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// never break the chip.
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function _announceOnce(running, total) {
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try {
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if (!running || total <= 0) return;
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if (localStorage.getItem('fb_enrich_announce_v1')) return;
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localStorage.setItem('fb_enrich_announce_v1', '1');
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window.fbNotify?.show({
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title: 'Library matching is on',
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message: 'Song info and covers come from MusicBrainz and Cover Art Archive, stored locally. Your files are never changed unless you choose to write to them. Adjust in Settings → Library.',
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icon: '📚',
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});
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} catch (_) { /* storage/notifier unavailable — skip quietly */ }
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}
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async function refreshChip() {
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if (_chipBusy) return;
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_chipBusy = true;
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@@ -62,7 +105,24 @@
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if (st.unscanned) parts.push(st.unscanned + ' queued');
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line.textContent = (body.running ? 'Matching… · ' : '') + parts.join(' · ');
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}
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} catch (_) { /* offline — leave as-is */ } finally {
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const running = !!body.running;
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const total = body.total_songs || 0;
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_setProgressLine(running, st, total);
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_announceOnce(running, total);
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// Poll only while a pass is actually running; a single guarded
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// interval, cleared the moment the pass stops (no leaks).
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if (running && !_pollTimer) {
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_pollTimer = setInterval(refreshChip, 5000);
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} else if (!running && _pollTimer) {
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clearInterval(_pollTimer);
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_pollTimer = null;
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}
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} catch (_) {
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// Offline — leave surfaces as they are, but stop any poll so a
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// dead server isn't pinged every 5s forever (the next toolbar
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// build / settings open restarts it if a pass is still running).
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if (_pollTimer) { clearInterval(_pollTimer); _pollTimer = null; }
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} finally {
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_chipBusy = false;
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}
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}
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@@ -455,10 +515,34 @@
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});
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}
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// Stop the 5s poll when the library screen is left — the progress line and
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// chip only live in the songs toolbar, so polling off-screen is pure waste
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// (benign but tidy). Re-entering v3-songs re-arms it: songs.js re-calls
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// window.__fbMatchReviewChip() on screen enter, and we also refresh here so
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// this stays self-contained. Same single-guarded-interval invariant as
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// refreshChip — no double-interval, cleared to null.
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function wireScreenTeardown() {
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const sm = window.feedBack;
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if (!sm || typeof sm.on !== 'function') return;
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sm.on('screen:changed', (e) => {
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const id = e && e.detail && e.detail.id;
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if (id === 'v3-songs') {
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refreshChip(); // returning while a pass runs re-arms the poll
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} else if (_pollTimer) {
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clearInterval(_pollTimer);
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_pollTimer = null;
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}
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});
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', wireSettingsCard, { once: true });
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document.addEventListener('DOMContentLoaded', () => {
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wireSettingsCard();
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wireScreenTeardown();
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}, { once: true });
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} else {
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wireSettingsCard();
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wireScreenTeardown();
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}
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window.__fbMatchReviewChip = refreshChip;
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