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perf: allocation/scan hardening for weaker hardware
Static-analysis follow-ups to the trace-backed fixes; each is cheap insurance on machines where the profiled headroom doesn't exist. - highway.js: _makeBundle now mutates one persistent per-instance object instead of allocating a fresh ~35-field bundle every rAF frame (xN under splitscreen). Object identity is stable and meaningless; array fields still swap reference on chart changes, which field-identity caches rely on. Contract documented in both CLAUDE.mds. - highway.js: new bsearchTime (lower-bound on .time) windows the default 2D renderer's beat-line scan (was O(all beats) per frame); bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to custom viz so they stop reimplementing visible-window culling. - highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of every frame (synchronous storage read on the hot path). - highway_3d: drawLyrics caches the measureText row layout keyed on (lyrics ref, line index, shown count, font size, width) — per-frame work is now just drawing over cached widths. - tests/js: bundle source-shape assertions widened to accept the assignment form ([:=]) alongside the old object-literal form. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -62,7 +62,7 @@ test('bundle exposes handShapes to renderers with flat-list fallback', () => {
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const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
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assert.match(
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src,
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/\bhandShapes:\s*\([^)]*_filteredHandShapes[^)]*\)\s*\?\s*_filteredHandShapes\s*:\s*handShapes\b/,
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/\bhandShapes\s*[:=]\s*\([^)]*_filteredHandShapes[^)]*\)\s*\?\s*_filteredHandShapes\s*:\s*handShapes\b/,
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'bundle must expose handShapes with the _filteredHandShapes-vs-handShapes ternary fallback',
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);
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});
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