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feat(a11y): app-wide "Interface size" setting (Accessibility) (#664)
* feat(a11y): app-wide "Interface size" setting (Accessibility) Adds a dedicated Accessibility -> Interface size control so users on large, low-DPI displays can enlarge the app's menus, buttons and text (reported: eye strain on a 32" 1440p panel with no OS scaling). Mechanism: a host-owned scale capability (window.feedBack.scale) applies a RELATIVE root font-size (a % of the user-agent base, never a px literal, so a raised browser/OS base font is respected) and publishes an always-present --fb-scale token. The rem-based v3 chrome scales together; the gameplay highway canvas (device-pixel sized) is deliberately untouched, so playback resolution and FPS are unchanged. Medium (100%) clears the override, so default rendering is byte-identical to before -- zero blast radius. - Settings -> new Accessibility tab: Small/Medium/Large/Extra-Large presets (0.90/1.00/1.15/1.30) + a fine-tune slider (to 150%). - Applied pre-paint from an inline <head> script (mirrors the ss-follower pattern) so there is no flash-of-reflow on load. - window.feedBack.scale read-API (get/set + scale:changed, fires once on load) so canvas/WebGL surfaces that cannot inherit rem can follow the size. Shape mirrors the working-tuning read-API; persists as a durable preference. - Cosmetic px->rem sweep so text scales cleanly at the larger stops (2 v3.css font-sizes + 20 text-[Npx] utilities across 8 v3 files; tailwind.min.css rebuilt byte-stable via the pinned toolchain). - One-time first-run nudge for the large/low-DPI display profile that deep-links to the control (never fires once the setting is touched, or on other displays). v3-only. Verified headless: core apply/persist/reset/reload/UI-sync + nudge gating, with no console errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3): regenerate tailwind.min.css to satisfy tailwind-fresh CI (PR #664 review) Regenerate static/tailwind.min.css via scripts/build-tailwind.sh (tailwindcss@3.4.19) so a fresh build matches the committed artifact and the tailwind-fresh CI job's `git diff --quiet` passes. Two consecutive regenerations are byte-identical. Also (Fix 2) switch the fine-tune interface-size slider to the documented transient-preview path: oninput now calls scale.set(v, { persist:false }) so dragging previews without writing localStorage/emitting a commit each tick, and a new onchange commits with persistence on release. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com>
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co-authored by
Claude Opus 4.8
byrongamatos
parent
15fabb62aa
commit
727b8c8f24
@@ -67,7 +67,7 @@
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const l = fmtName(song);
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if (!l) return '';
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const c = l === 'FEEDPAK' ? 'bg-fb-primary text-white' : 'bg-black/70 text-fb-textDim';
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return '<span class="absolute bottom-0 left-0 ' + c + ' text-[9px] font-bold px-1.5 py-0.5 rounded-tr-md tracking-wide">' + l + '</span>';
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return '<span class="absolute bottom-0 left-0 ' + c + ' text-[0.5625rem] font-bold px-1.5 py-0.5 rounded-tr-md tracking-wide">' + l + '</span>';
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}
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// Inline pill for the hero (Pick/Continue) card, where the art is text-overlaid
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// and a corner badge would collide — sits next to the card's label instead.
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@@ -75,7 +75,7 @@
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const l = fmtName(song);
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if (!l) return '';
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const c = l === 'FEEDPAK' ? 'bg-fb-primary/20 text-fb-primary' : 'bg-fb-card/80 text-fb-textDim';
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return '<span class="' + c + ' text-[9px] font-bold px-1.5 py-0.5 rounded tracking-wide shrink-0">' + l + '</span>';
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return '<span class="' + c + ' text-[0.5625rem] font-bold px-1.5 py-0.5 rounded tracking-wide shrink-0">' + l + '</span>';
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}
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// ── Continue-Playing resume ──────────────────────────────────────────---
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