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# slopsmith-plugin-minigames
The minigame framework for [Slopsmith](https://github.com/byrongamatos/slopsmith).
This plugin provides:
- A **Minigames hub** screen that discovers every installed minigame plugin and lists them as tiles with leaderboards.
- A **shared profile** (XP, level, unlocks, totals) that aggregates runs across every minigame.
- A JS **SDK** exposed at `window.slopsmithMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.
## Writing a minigame
A minigame is a standard Slopsmith plugin that:
1. Adds a `minigame` block to its `plugin.json`:
```json
{
"id": "my_game",
"name": "My Game",
"version": "0.1.0",
"script": "game.js",
"minigame": {
"title": "My Game",
"tagline": "Short pitch",
"type": "chart-free",
"scoring": "pitch-continuous",
"thumbnail": "thumb.png"
}
}
```
2. On script load, registers itself with the SDK using the safe late-binding
pattern (minigame plugins may load before the SDK; the pending queue
handles both orderings — the SDK drains it on init, and the
`slopsmith-minigames-ready` event is an alternative for plugins that prefer
event-driven registration):
> **Important:** `spec.id` must exactly match the `id` field in `plugin.json`.
> The backend registry uses `plugin_id` (sourced from `plugin.json`) and the
> hub UI merges manifest metadata (title, tagline, thumbnail, modifiers) by
> that key. If `spec.id` and `plugin.json` `id` diverge, runs and leaderboard
> data will be attributed to an unrecognised game and display metadata (title,
> thumbnail) will fall back to JS-spec values rather than the richer manifest
> values.
```js
const spec = {
id: 'my_game',
start: ({ container, modifiers, sdk }) => { /* mount game into container */ },
stop: () => { /* tear down */ },
};
if (window.slopsmithMinigames) {
window.slopsmithMinigames.register(spec);
} else {
(window.__slopsmithMinigamesPending = window.__slopsmithMinigamesPending || []).push(spec);
}
```
3. Calls `window.slopsmithMinigames.end({ score, durationMs, modifiers, meta })` when the run ends.
See [`slopsmith-plugin-flappy-bend`](https://github.com/byrongamatos/slopsmith-plugin-flappy-bend) for a working example.
## SDK reference
`window.slopsmithMinigames` exposes:
- `register(spec)` — declare a minigame
- `start(gameId, opts)` / `end(result)` — lifecycle
- `scoring.createContinuous(opts)` — emits per-frame pitch (YIN, ~60 Hz)
- `scoring.createDiscrete(opts)` — wraps `createNoteDetector`, emits hit/miss
- `scoring.createChord(opts)` — full chord scorer (delegates to note_detect)
- `ui.mountHUD(html)` / `ui.runSummary(result)` / `ui.modifierPicker(defs)`
- `submitRun(...)` / `getLeaderboard(...)` / `getProfile()`
- `scheduler.every(ms, cb)` / `in(ms, cb)` / `cancel(id)`
## Dependencies
- `slopsmith-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).