Persist per-pane framing across songs via durable slot keys

Per-pane overrides were keyed by an ephemeral per-instance id, so leaving a
song and opening another rebuilt the renderer with a new id and the pane's
framing was lost.

Key overrides by the durable split slot again ('main' | 'panel<idx>', via
_bgPanelKey) so the same slot means the same pane across songs, and persist
__panels to localStorage. Keep the anti-flicker fixes that were the actual
cause of the earlier dropdown churn (prune stale panes, rebuild only on a
pane-set change, never rebuild while the select is focused). The slot key is
latched to the last real slot so a transient null from panelIndexFor during
a song/layout transition can't flip it to 'main' and drop the override for a
frame; it resets in destroy() for instance reuse in another slot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
This commit is contained in:
topkoa
2026-07-01 02:08:27 -04:00
co-authored by Claude Opus 4.8
parent 6c42d83c31
commit 64b95d6f34
2 changed files with 41 additions and 25 deletions
+25 -18
View File
@@ -1692,14 +1692,16 @@
// the Target dropdown — never on a per-frame label re-report, which would
// flicker the <select>.
let _aspectPanesDirty = true;
// Monotonic counter handing each renderer instance a stable pane id.
let _aspectPaneCounter = 0;
function _aspectNowMs() {
try { return (performance && performance.now) ? performance.now() : 0; } catch (e) { return 0; }
}
function _aspectPaneLabel(arrangement, uid) {
// Human label for a slot key: "Main", or "Panel N" (+ " — Arrangement").
function _aspectPaneLabel(paneKey, arrangement) {
let base;
if (paneKey === 'main') { base = 'Main'; }
else { const n = parseInt(paneKey.slice(5), 10); base = 'Panel ' + ((isFinite(n) ? n : 0) + 1); }
const a = (typeof arrangement === 'string') ? arrangement.trim() : '';
return a || ('Pane ' + uid);
return a ? (base + ' — ' + a) : base;
}
// Get-or-create the shared bridge object, seeded from defaults + localStorage.
@@ -1719,10 +1721,11 @@
function _aspectPersist() {
try {
const t = _aspectTune(), out = {};
// Persist only the shared base. Per-pane overrides (__panels) are
// keyed by ephemeral instance ids, so they're intentionally
// session-only — persisting them would leak stale keys forever.
Object.keys(_ASPECT_DEFAULTS).forEach((k) => { out[k] = t[k]; });
// Persist per-pane overrides too. Keys are durable split slots
// ('main' | 'panel<idx>'), a bounded set, so a pane's framing carries
// over when the user leaves a song and opens another in the same slot.
if (t.__panels) out.__panels = t.__panels;
localStorage.setItem(_ASPECT_LS, JSON.stringify(out));
} catch (e) {}
}
@@ -1742,9 +1745,9 @@
// refreshed each call for pruning; the dropdown is only marked dirty when a
// pane is newly added or its label first resolves — not on every re-report,
// which would flicker the <select>.
function _aspectRegisterPane(paneKey, uid, arrangement) {
function _aspectRegisterPane(paneKey, arrangement) {
const reg = window.__h3dAspectPanes || (window.__h3dAspectPanes = {});
const label = _aspectPaneLabel(arrangement, uid);
const label = _aspectPaneLabel(paneKey, arrangement);
let e = reg[paneKey];
if (!e) { e = reg[paneKey] = { label, seen: 0 }; _aspectPanesDirty = true; }
else if (e.label !== label) { e.label = label; _aspectPanesDirty = true; }
@@ -3915,12 +3918,14 @@
// __h3dAspectTune edits) without waiting for a resize. 0 until first
// applySize().
let _paneAspect = 0;
// Stable per-instance id for the wide-pane tuner's Target picker. Each
// renderer instance is exactly one pane, so keying overrides + the
// readout by this (rather than the split plugin's panel index, which can
// ping-pong with focus) keeps the picker steady and unambiguous. Assigned
// once in init(); survives destroy()/init() reuse of the same instance.
let _paneUid = 0;
// Latched split-slot key for the wide-pane tuner ('main' | 'panel<idx>').
// Keyed by the durable split slot (via _bgPanelKey) so a pane's overrides
// persist across songs — the same slot means the same pane to the user.
// Latched to the last real slot so a transient null from panelIndexFor
// during a song/layout transition doesn't momentarily flip it to 'main'
// and drop the override for a frame. Reset in destroy() for instance
// reuse in a different slot.
let _paneKeyCached = '';
// True once applySize() has pinned the .h3d-wrap overlay to the
// highway canvas's offset box. Stays false while the canvas has no
// layout yet (init() can run before #highway has a real box, where
@@ -14382,8 +14387,10 @@
// effectiveVfov returns the base vertical fov and cam.fov is restored
// to it. The fov write is guarded on an actual change so a steady pane
// costs nothing.
const _paneKey = 'pane' + _paneUid;
_aspectRegisterPane(_paneKey, _paneUid, bundle && bundle.songInfo && bundle.songInfo.arrangement);
const _pk0 = _bgPanelKey(highwayCanvas);
if (_pk0 !== 'main') _paneKeyCached = _pk0; // latch the real slot; ignore transient nulls
const _paneKey = _paneKeyCached || _pk0;
_aspectRegisterPane(_paneKey, bundle && bundle.songInfo && bundle.songInfo.arrangement);
const _aspTune = _resolveTuneFor(_paneKey);
const _aspActive = !!(_aspTune && _aspTune.enabled
&& !(_aspTune.splitOnly && !_ssActive()));
@@ -14835,7 +14842,6 @@
}
_destroyed = _isReady = false;
_isFocused = true;
if (!_paneUid) _paneUid = ++_aspectPaneCounter; // stable pane id for the tuner picker
_registerAspectAbShortcut(); // session-global tuner shortcut (self-guarded)
const myToken = ++_initToken;
highwayCanvas = canvas;
@@ -15256,6 +15262,7 @@
_lastHwW = 0; _lastHwH = 0;
_appliedW = 0; _appliedH = 0;
_paneAspect = 0;
_paneKeyCached = '';
if (cam && cam.fov !== BASE_VFOV) { cam.fov = BASE_VFOV; cam.updateProjectionMatrix(); }
_wrapPinned = false;
_unsubscribeFocus(); teardown();