mirror of
https://github.com/got-feedBack/feedBack.git
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feat(progression): fancy notifications for quest/path progress + completion (#552)
* feat(progression): fancy notifications for quest/path progress + completion (#551) Surface achievement feedback as in-app toasts when the player advances or finishes a daily/weekly quest, and when they progress or level up an instrument path. - progression-core.js: _diff() now emits two partial-advance events — quest-progressed (a still-incomplete quest whose count rose) and path-progressed (a challenge toward the next level completed without a level-up). Both are guarded so the increment that COMPLETES a quest / the level-up itself stays a single quest-completed / path-level-up event (no double toast). Period rollovers and brand-new quest ids emit nothing. New events added to the capability owner's declared events list. - notifications.js (new): reusable window.fbNotify toast surface (stacked, animated, auto-dismiss; animation + accent via inline styles so no new Tailwind utilities) + progression wiring — subtle toasts for advances, celebratory toasts for quest completion, path level-up, and rank-up. - index.html: load notifications.js after progression-core. - tests: progression_progress_events (diff emission + guards) and progression_notifications (toast rendering + wiring) — 11 cases. No backend change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(progression): unwrap CustomEvent .detail in notification handlers Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on → addEventListener), so the progression payload is e.detail — not the raw argument. All five notifications.js handlers read the arg directly, so in the browser every field was undefined (e.g. rank-changed never toasted). Unwrap e.detail in each handler, matching every other sm.on consumer. The test harness masked this by invoking handlers with raw payloads; it now wraps them as {detail: payload} like the real bus, so the unwrap is actually exercised (the tests fail without the fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
a0867f8bfd
commit
63eb7a4ffc
@@ -859,6 +859,7 @@
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registers the `progression` capability owner + window.v3Progression. -->
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registers the `progression` capability owner + window.v3Progression. -->
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<script src="/static/v3/theme-core.js"></script>
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<script src="/static/v3/theme-core.js"></script>
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<script src="/static/v3/progression-core.js"></script>
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<script src="/static/v3/progression-core.js"></script>
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<script src="/static/v3/notifications.js"></script>
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<script src="/static/v3/profile.js"></script>
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<script src="/static/v3/profile.js"></script>
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<script src="/static/v3/progress.js"></script>
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<script src="/static/v3/progress.js"></script>
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<script src="/static/v3/shop.js"></script>
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<script src="/static/v3/shop.js"></script>
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@@ -0,0 +1,160 @@
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/*
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* fee[dB]ack v0.3.0 — achievement notifications (toasts).
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*
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* A small, reusable toast surface (window.fbNotify) plus the progression wiring
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* that turns progression:* lifecycle events into fancy in-app notifications:
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*
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* quest-progressed → subtle "Quest advanced — N/M"
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* quest-completed → celebratory "Quest Complete! +N dB"
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* path-progressed → subtle "{Path}: challenge done — N/M to Level X"
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* path-level-up → celebratory "{Path} reached Level X!"
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* rank-changed (up) → celebratory "Mastery Rank X!"
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*
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* Vanilla JS, no framework (constitution P-II). Animation + accent colors are
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* inline styles so the prebuilt Tailwind stylesheet needs no new utilities.
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* Self-contained: it subscribes through window.slopsmith.on, degrading to a
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* no-op when the bus or DOM isn't present (SSR/headless safety, P15).
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*/
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(function () {
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'use strict';
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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function container() {
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let host = document.getElementById('fb-notify-stack');
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if (!host) {
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host = document.createElement('div');
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host.id = 'fb-notify-stack';
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// Bottom-right stack, newest on top; clicks pass through the gaps.
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host.className = 'fixed bottom-4 right-4 z-[120] flex flex-col gap-2 items-end pointer-events-none';
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host.style.maxWidth = 'min(24rem, calc(100vw - 2rem))';
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document.body.appendChild(host);
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}
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return host;
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}
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// opts: { title, message, icon, accent, reward, big, durationMs }
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function show(opts) {
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opts = opts || {};
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if (typeof document === 'undefined' || !document.body) return null;
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const host = container();
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const accent = opts.accent || '#3B82F6';
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const big = !!opts.big;
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const card = document.createElement('div');
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card.className = 'pointer-events-auto bg-fb-card border border-fb-border/60 rounded-xl shadow-xl ' +
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'flex items-center gap-3 ' + (big ? 'px-4 py-3' : 'px-3 py-2');
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card.style.borderLeft = '4px solid ' + accent;
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card.style.opacity = '0';
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card.style.transform = 'translateY(12px)';
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card.style.transition = 'transform .35s cubic-bezier(.2,.8,.2,1), opacity .35s';
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const iconSize = big ? 'w-10 h-10 text-xl' : 'w-8 h-8 text-base';
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const icon = '<span class="' + iconSize + ' shrink-0 rounded-lg inline-flex items-center justify-center" ' +
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'style="background-color:' + accent + '22">' + esc(opts.icon || '⭐') + '</span>';
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const reward = (opts.reward != null && Number(opts.reward) > 0)
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? '<span class="block text-xs font-semibold text-fb-gold mt-0.5">+' +
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Number(opts.reward).toLocaleString() + ' dB</span>'
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: '';
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const body = '<span class="min-w-0 flex-1">' +
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'<span class="block ' + (big ? 'text-sm font-bold' : 'text-xs font-semibold') +
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' text-fb-text truncate">' + esc(opts.title || '') + '</span>' +
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(opts.message ? '<span class="block text-xs text-fb-textDim truncate">' + esc(opts.message) + '</span>' : '') +
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reward + '</span>';
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card.innerHTML = icon + body;
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host.insertBefore(card, host.firstChild); // newest on top of the stack
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// Animate in on the next frame (double rAF so the initial style applies).
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requestAnimationFrame(() => requestAnimationFrame(() => {
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card.style.opacity = '1';
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card.style.transform = 'translateY(0)';
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}));
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const dur = opts.durationMs || (big ? 5200 : 3200);
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const dismiss = () => {
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if (card._done) return;
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card._done = true;
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clearTimeout(card._t);
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card.style.opacity = '0';
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card.style.transform = 'translateY(8px)';
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setTimeout(() => { try { card.remove(); } catch (e) { /* already gone */ } }, 360);
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};
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card.addEventListener('click', dismiss);
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card._t = setTimeout(dismiss, dur);
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return card;
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}
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function clear() {
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const host = document.getElementById('fb-notify-stack');
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if (host) host.innerHTML = '';
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}
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window.fbNotify = { show: show, clear: clear };
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// ── Progression wiring ────────────────────────────────────────────────────
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const sm = window.slopsmith;
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if (!sm || typeof sm.on !== 'function') return; // no bus → toasts API still usable
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const periodLabel = (p) => (p === 'weekly' ? 'Weekly Quest' : p === 'daily' ? 'Daily Quest' : 'Quest');
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const pathName = (id, fallback) => {
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const prog = (window.v3Progression && window.v3Progression.get()) || null;
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const hit = ((prog && prog.paths) || []).find((p) => p && p.id === id);
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return (hit && hit.name) || fallback || 'Path';
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};
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// The bus delivers a CustomEvent; the progression payload is e.detail
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// (matches every other window.slopsmith.on consumer, e.g. progress.js).
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sm.on('progression:quest-progressed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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icon: '🎯', accent: '#3B82F6',
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title: periodLabel(q.period_type) + ' advanced',
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message: (q.title ? q.title + ' — ' : '') + q.count + '/' + q.target,
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});
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});
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sm.on('progression:quest-completed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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big: true, icon: '🏆', accent: '#FACC15',
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title: periodLabel(q.period_type) + ' complete!',
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message: q.title || '', reward: q.reward_db,
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});
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});
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sm.on('progression:path-progressed', (e) => {
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const p = e && e.detail;
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if (!p) return;
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fbNotify.show({
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icon: '🎸', accent: '#22C55E',
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title: (p.name || 'Path') + ' progress',
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message: 'Challenge done — ' + p.completed + '/' + p.required + ' to Level ' + p.next_level,
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});
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});
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sm.on('progression:path-level-up', (e) => {
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const l = e && e.detail;
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if (!l) return;
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fbNotify.show({
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big: true, icon: '⭐', accent: '#F97316',
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title: pathName(l.path_id) + ' — Level ' + l.new_level + '!',
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message: 'Instrument path leveled up',
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});
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});
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sm.on('progression:rank-changed', (e) => {
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const r = e && e.detail;
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// Celebrate rank-UPs only (a per-source reset can lower it).
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if (!r || !(Number(r.to) > Number(r.from))) return;
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fbNotify.show({
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big: true, icon: '🏅', accent: '#A855F7',
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title: 'Mastery Rank ' + r.to + '!',
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message: 'Your overall rank went up',
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});
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});
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})();
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@@ -14,9 +14,11 @@
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*
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*
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* Lifecycle events are emitted on the capability surface and mirrored on
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* Lifecycle events are emitted on the capability surface and mirrored on
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* window.slopsmith as `progression:*` for non-capability consumers:
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* window.slopsmith as `progression:*` for non-capability consumers:
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* challenge-completed, quest-completed, path-level-up, rank-changed,
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* challenge-completed, quest-completed, quest-progressed, path-level-up,
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* db-changed, calibration-completed, cosmetic-equipped (+ progression:updated
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* path-progressed, rank-changed, db-changed, calibration-completed,
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* whenever fresh state lands).
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* cosmetic-equipped (+ progression:updated whenever fresh state lands).
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* quest-progressed / path-progressed are the partial-advance counterparts to
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* the *-completed / *-level-up events (the achievement-toast feed).
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*
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*
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* Vanilla JS, no framework (constitution P-II).
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* Vanilla JS, no framework (constitution P-II).
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*/
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*/
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@@ -37,6 +39,19 @@
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}
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}
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}
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}
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// Index quests by "period:id" so a refresh can be diffed against the last
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// state (period_type isn't on the per-quest payload, so carry it here).
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function _questIndex(state) {
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const out = {};
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const quests = (state && state.quests) || {};
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['daily', 'weekly'].forEach((period) => {
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(((quests[period] || {}).quests) || []).forEach((item) => {
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if (item && item.id != null) out[period + ':' + item.id] = { period, item };
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});
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});
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return out;
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}
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function _diff(prev, next) {
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function _diff(prev, next) {
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if (!prev || !next) return;
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if (!prev || !next) return;
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if (prev.mastery_rank !== next.mastery_rank) {
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if (prev.mastery_rank !== next.mastery_rank) {
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@@ -45,6 +60,38 @@
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const before = (prev.wallet || {}).balance;
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const before = (prev.wallet || {}).balance;
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const after = (next.wallet || {}).balance;
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const after = (next.wallet || {}).balance;
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if (before !== after) _emit('db-changed', { from: before, to: after, wallet: next.wallet });
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if (before !== after) _emit('db-changed', { from: before, to: after, wallet: next.wallet });
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// Quest "advance" — a still-incomplete quest whose count rose since the
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// last state. The increment that COMPLETES a quest is intentionally left
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// to quest-completed (emitted from notify()'s summary) so a finished
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// quest surfaces once, not twice. A period rollover (count resets to 0,
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// or a brand-new quest id) produces no event.
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const prevQuests = _questIndex(prev);
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const nextQuests = _questIndex(next);
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Object.keys(nextQuests).forEach((key) => {
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const pq = prevQuests[key];
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const nq = nextQuests[key];
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if (pq && !nq.item.completed && Number(nq.item.count) > Number(pq.item.count)) {
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_emit('quest-progressed', Object.assign({ period_type: nq.period }, nq.item));
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}
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});
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// Path "progress" — a challenge toward the next level completed
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// (next.completed rose) WITHOUT a level-up. The level-up itself is
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// emitted as path-level-up from notify()'s summary, so it surfaces once.
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const prevPaths = {};
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(prev.paths || []).forEach((p) => { if (p && p.id != null) prevPaths[p.id] = p; });
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(next.paths || []).forEach((np) => {
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const pp = prevPaths[np && np.id];
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if (!pp || !np.next || !pp.next) return;
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if (np.level === pp.level && Number(np.next.completed) > Number(pp.next.completed)) {
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_emit('path-progressed', {
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id: np.id, name: np.name, level: np.level,
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next_level: np.next.level,
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completed: np.next.completed, required: np.next.required,
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});
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}
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});
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}
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}
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async function refresh() {
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async function refresh() {
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@@ -135,7 +182,8 @@
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ownership: 'exclusive-owner',
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ownership: 'exclusive-owner',
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safety: 'safe',
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safety: 'safe',
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commands: ['inspect', 'record-event', 'list-shop', 'buy-item', 'equip-item'],
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commands: ['inspect', 'record-event', 'list-shop', 'buy-item', 'equip-item'],
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events: ['challenge-completed', 'quest-completed', 'path-level-up', 'rank-changed',
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events: ['challenge-completed', 'quest-completed', 'quest-progressed',
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'path-level-up', 'path-progressed', 'rank-changed',
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'db-changed', 'calibration-completed', 'cosmetic-equipped'],
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'db-changed', 'calibration-completed', 'cosmetic-equipped'],
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description: 'Owns player progression: mastery rank, instrument-path challenges, daily/weekly quests, the Decibels wallet, and the cosmetics shop.',
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description: 'Owns player progression: mastery rank, instrument-path challenges, daily/weekly quests, the Decibels wallet, and the cosmetics shop.',
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handlers: {
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handlers: {
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@@ -0,0 +1,121 @@
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// Contract tests for notifications.js: the fbNotify toast surface and the
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// progression:* → toast wiring (period labels, celebratory vs subtle, path
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// name lookup, rank-up-only guard).
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const vm = require('node:vm');
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const { ROOT } = require('./capabilities_test_harness');
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const SRC = fs.readFileSync(path.join(ROOT, 'static', 'v3', 'notifications.js'), 'utf8');
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// Minimal DOM: enough for createElement/append/insertBefore/getElementById and
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// the inline-style/innerHTML the toast sets.
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function fakeDom() {
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function mkEl(tag) {
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return {
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tagName: tag, id: '', className: '', innerHTML: '', style: {},
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children: [], get firstChild() { return this.children[0] || null; },
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appendChild(c) { this.children.push(c); c.parent = this; return c; },
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insertBefore(c, ref) {
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const i = ref ? this.children.indexOf(ref) : -1;
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if (i < 0) this.children.push(c); else this.children.splice(i, 0, c);
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c.parent = this; return c;
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},
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remove() { const p = this.parent; if (p) p.children = p.children.filter((x) => x !== this); },
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addEventListener(type, fn) { (this._h || (this._h = {}))[type] = fn; },
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_text() { return (this.innerHTML || '').replace(/<[^>]*>/g, ''); },
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};
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}
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const body = mkEl('body');
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const byId = (node, id) => {
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if (node.id === id) return node;
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for (const c of node.children) { const hit = byId(c, id); if (hit) return hit; }
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return null;
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};
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return {
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body,
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||||||
|
createElement: mkEl,
|
||||||
|
getElementById: (id) => byId(body, id),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function load(progressionState) {
|
||||||
|
const handlers = {};
|
||||||
|
const sandbox = {
|
||||||
|
console,
|
||||||
|
setTimeout: () => 0, clearTimeout: () => {},
|
||||||
|
requestAnimationFrame: (fn) => fn(), // run animation callbacks synchronously
|
||||||
|
};
|
||||||
|
sandbox.window = sandbox;
|
||||||
|
sandbox.document = fakeDom();
|
||||||
|
// Deliver a CustomEvent-like wrapper ({detail}), exactly as the real bus
|
||||||
|
// does (capabilities.js: bus.on → addEventListener, fn gets a CustomEvent).
|
||||||
|
// Test call sites pass the raw payload; the handler must unwrap e.detail.
|
||||||
|
sandbox.window.slopsmith = { on: (name, fn) => { handlers[name] = (payload) => fn({ detail: payload }); } };
|
||||||
|
sandbox.window.v3Progression = { get: () => progressionState };
|
||||||
|
vm.createContext(sandbox);
|
||||||
|
vm.runInContext(SRC, sandbox);
|
||||||
|
const stack = () => sandbox.document.getElementById('fb-notify-stack');
|
||||||
|
return { sandbox, handlers, stack };
|
||||||
|
}
|
||||||
|
|
||||||
|
test('fbNotify.show renders a card with the title and message', () => {
|
||||||
|
const { sandbox, stack } = load(null);
|
||||||
|
assert.equal(typeof sandbox.window.fbNotify.show, 'function');
|
||||||
|
sandbox.window.fbNotify.show({ title: 'Hello', message: 'World' });
|
||||||
|
const cards = stack().children;
|
||||||
|
assert.equal(cards.length, 1);
|
||||||
|
assert.match(cards[0]._text(), /Hello/);
|
||||||
|
assert.match(cards[0]._text(), /World/);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('quest-completed makes a celebratory toast with the period label and reward', () => {
|
||||||
|
const { handlers, stack } = load(null);
|
||||||
|
handlers['progression:quest-completed']({ id: 'q1', title: 'Play 3 songs', period_type: 'weekly', reward_db: 200 });
|
||||||
|
const card = stack().children[0];
|
||||||
|
assert.match(card._text(), /Weekly Quest complete!/);
|
||||||
|
assert.match(card._text(), /Play 3 songs/);
|
||||||
|
assert.match(card._text(), /\+200 dB/);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('quest-progressed makes a subtle toast showing N/M and the daily label', () => {
|
||||||
|
const { handlers, stack } = load(null);
|
||||||
|
handlers['progression:quest-progressed']({ id: 'q1', title: 'Play 3 songs', period_type: 'daily', count: 2, target: 3 });
|
||||||
|
assert.match(stack().children[0]._text(), /Daily Quest advanced/);
|
||||||
|
assert.match(stack().children[0]._text(), /2\/3/);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('path-level-up resolves the path name from progression state', () => {
|
||||||
|
const { handlers, stack } = load({ paths: [{ id: 'guitar', name: 'Lead Guitar' }] });
|
||||||
|
handlers['progression:path-level-up']({ path_id: 'guitar', new_level: 4 });
|
||||||
|
assert.match(stack().children[0]._text(), /Lead Guitar — Level 4!/);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('path-progressed shows path name and challenge count toward the next level', () => {
|
||||||
|
const { handlers, stack } = load(null);
|
||||||
|
handlers['progression:path-progressed']({ id: 'bass', name: 'Bass', completed: 2, required: 3, next_level: 2 });
|
||||||
|
assert.match(stack().children[0]._text(), /Bass progress/);
|
||||||
|
assert.match(stack().children[0]._text(), /2\/3 to Level 2/);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('rank-changed toasts on a rank up but not a rank drop', () => {
|
||||||
|
const up = load(null);
|
||||||
|
up.handlers['progression:rank-changed']({ from: 2, to: 3 });
|
||||||
|
assert.equal(up.stack().children.length, 1);
|
||||||
|
assert.match(up.stack().children[0]._text(), /Mastery Rank 3!/);
|
||||||
|
|
||||||
|
const down = load(null);
|
||||||
|
down.handlers['progression:rank-changed']({ from: 3, to: 2 });
|
||||||
|
assert.equal(down.stack() ? down.stack().children.length : 0, 0); // no toast on a drop
|
||||||
|
});
|
||||||
|
|
||||||
|
test('newest toast is inserted on top of the stack', () => {
|
||||||
|
const { sandbox, stack } = load(null);
|
||||||
|
sandbox.window.fbNotify.show({ title: 'first' });
|
||||||
|
sandbox.window.fbNotify.show({ title: 'second' });
|
||||||
|
assert.match(stack().children[0]._text(), /second/);
|
||||||
|
assert.match(stack().children[1]._text(), /first/);
|
||||||
|
});
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
// Contract tests for progression-core's _diff(): the quest-progressed /
|
||||||
|
// path-progressed "advance" events that feed the achievement toasts, plus the
|
||||||
|
// guards that keep a completion / level-up from also firing a progress event.
|
||||||
|
|
||||||
|
const { test } = require('node:test');
|
||||||
|
const assert = require('node:assert/strict');
|
||||||
|
const fs = require('node:fs');
|
||||||
|
const path = require('node:path');
|
||||||
|
const vm = require('node:vm');
|
||||||
|
const { ROOT } = require('./capabilities_test_harness');
|
||||||
|
|
||||||
|
const SRC = fs.readFileSync(path.join(ROOT, 'static', 'v3', 'progression-core.js'), 'utf8');
|
||||||
|
|
||||||
|
// Load progression-core.js in a sandbox whose fetch returns `states` in order.
|
||||||
|
// Boot consumes states[0] (prev=null → no diff); each later refresh() diffs
|
||||||
|
// against the previous state.
|
||||||
|
function load(states) {
|
||||||
|
const events = [];
|
||||||
|
let i = 0;
|
||||||
|
const sandbox = {
|
||||||
|
console,
|
||||||
|
setTimeout, clearTimeout,
|
||||||
|
fetch: async () => ({ ok: true, json: async () => states[Math.min(i++, states.length - 1)] }),
|
||||||
|
};
|
||||||
|
sandbox.window = sandbox;
|
||||||
|
sandbox.window.slopsmith = { emit: (name, detail) => events.push({ name, detail }) };
|
||||||
|
sandbox.document = { readyState: 'complete', addEventListener: () => {} };
|
||||||
|
vm.createContext(sandbox);
|
||||||
|
vm.runInContext(SRC, sandbox);
|
||||||
|
return { sandbox, events };
|
||||||
|
}
|
||||||
|
|
||||||
|
const stateA = {
|
||||||
|
mastery_rank: 2,
|
||||||
|
wallet: { balance: 100 },
|
||||||
|
quests: {
|
||||||
|
daily: { quests: [
|
||||||
|
{ id: 'q1', title: 'Play 3 songs', count: 1, target: 3, completed: false, reward_db: 50 },
|
||||||
|
{ id: 'q2', title: 'Finish one', count: 0, target: 1, completed: false, reward_db: 20 },
|
||||||
|
] },
|
||||||
|
weekly: { quests: [
|
||||||
|
{ id: 'w1', title: 'Weekly grind', count: 2, target: 10, completed: false, reward_db: 200 },
|
||||||
|
] },
|
||||||
|
},
|
||||||
|
paths: [
|
||||||
|
{ id: 'guitar', name: 'Guitar', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 1 } },
|
||||||
|
{ id: 'bass', name: 'Bass', level: 0, max_level: 10, next: { level: 1, required: 2, completed: 0 } },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
const stateB = {
|
||||||
|
mastery_rank: 3, // rank up
|
||||||
|
wallet: { balance: 170 }, // dB changed
|
||||||
|
quests: {
|
||||||
|
daily: { quests: [
|
||||||
|
{ id: 'q1', title: 'Play 3 songs', count: 2, target: 3, completed: false, reward_db: 50 }, // advanced
|
||||||
|
{ id: 'q2', title: 'Finish one', count: 1, target: 1, completed: true, reward_db: 20 }, // COMPLETED
|
||||||
|
] },
|
||||||
|
weekly: { quests: [
|
||||||
|
{ id: 'w1', title: 'Weekly grind', count: 3, target: 10, completed: false, reward_db: 200 }, // advanced
|
||||||
|
] },
|
||||||
|
},
|
||||||
|
paths: [
|
||||||
|
{ id: 'guitar', name: 'Guitar', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 2 } }, // progressed
|
||||||
|
{ id: 'bass', name: 'Bass', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 0 } }, // LEVELED UP
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
async function diffEvents() {
|
||||||
|
const { sandbox, events } = load([stateA, stateB]);
|
||||||
|
await sandbox.window.v3Progression.refresh(); // coalesces with boot → state = A
|
||||||
|
events.length = 0; // drop boot's progression:updated
|
||||||
|
await sandbox.window.v3Progression.refresh(); // state = B → _diff(A, B)
|
||||||
|
return events.filter((e) => e.name !== 'progression:updated');
|
||||||
|
}
|
||||||
|
|
||||||
|
test('quest advance emits quest-progressed with period_type, completion does not', async () => {
|
||||||
|
const ev = await diffEvents();
|
||||||
|
const progressed = ev.filter((e) => e.name === 'progression:quest-progressed');
|
||||||
|
const ids = progressed.map((e) => e.detail.id).sort();
|
||||||
|
assert.deepEqual(ids, ['q1', 'w1']); // q2 completed → not a progress event
|
||||||
|
const q1 = progressed.find((e) => e.detail.id === 'q1').detail;
|
||||||
|
assert.equal(q1.period_type, 'daily');
|
||||||
|
assert.equal(q1.count, 2);
|
||||||
|
assert.equal(q1.target, 3);
|
||||||
|
const w1 = progressed.find((e) => e.detail.id === 'w1').detail;
|
||||||
|
assert.equal(w1.period_type, 'weekly');
|
||||||
|
});
|
||||||
|
|
||||||
|
test('path challenge progress emits path-progressed; a level-up does not', async () => {
|
||||||
|
const ev = await diffEvents();
|
||||||
|
const progressed = ev.filter((e) => e.name === 'progression:path-progressed');
|
||||||
|
assert.equal(progressed.length, 1);
|
||||||
|
const g = progressed[0].detail;
|
||||||
|
assert.equal(g.id, 'guitar');
|
||||||
|
assert.equal(g.name, 'Guitar');
|
||||||
|
assert.equal(g.completed, 2);
|
||||||
|
assert.equal(g.required, 3);
|
||||||
|
assert.equal(g.next_level, 2);
|
||||||
|
// bass leveled up (level 0 → 1) → handled by path-level-up, not path-progressed.
|
||||||
|
assert.ok(!progressed.some((e) => e.detail.id === 'bass'));
|
||||||
|
});
|
||||||
|
|
||||||
|
test('rank-up and dB change still emit their events', async () => {
|
||||||
|
const ev = await diffEvents();
|
||||||
|
const rank = ev.find((e) => e.name === 'progression:rank-changed');
|
||||||
|
assert.ok(rank && rank.detail.from === 2 && rank.detail.to === 3);
|
||||||
|
assert.ok(ev.some((e) => e.name === 'progression:db-changed'));
|
||||||
|
});
|
||||||
|
|
||||||
|
test('no progress events fire on the very first state (prev=null)', async () => {
|
||||||
|
const { sandbox, events } = load([stateA]);
|
||||||
|
await sandbox.window.v3Progression.refresh();
|
||||||
|
assert.ok(!events.some((e) => /progressed|changed/.test(e.name)));
|
||||||
|
});
|
||||||
Reference in New Issue
Block a user