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feat(progression): fancy notifications for quest/path progress + completion (#552)
* feat(progression): fancy notifications for quest/path progress + completion (#551) Surface achievement feedback as in-app toasts when the player advances or finishes a daily/weekly quest, and when they progress or level up an instrument path. - progression-core.js: _diff() now emits two partial-advance events — quest-progressed (a still-incomplete quest whose count rose) and path-progressed (a challenge toward the next level completed without a level-up). Both are guarded so the increment that COMPLETES a quest / the level-up itself stays a single quest-completed / path-level-up event (no double toast). Period rollovers and brand-new quest ids emit nothing. New events added to the capability owner's declared events list. - notifications.js (new): reusable window.fbNotify toast surface (stacked, animated, auto-dismiss; animation + accent via inline styles so no new Tailwind utilities) + progression wiring — subtle toasts for advances, celebratory toasts for quest completion, path level-up, and rank-up. - index.html: load notifications.js after progression-core. - tests: progression_progress_events (diff emission + guards) and progression_notifications (toast rendering + wiring) — 11 cases. No backend change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(progression): unwrap CustomEvent .detail in notification handlers Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on → addEventListener), so the progression payload is e.detail — not the raw argument. All five notifications.js handlers read the arg directly, so in the browser every field was undefined (e.g. rank-changed never toasted). Unwrap e.detail in each handler, matching every other sm.on consumer. The test harness masked this by invoking handlers with raw payloads; it now wraps them as {detail: payload} like the real bus, so the unwrap is actually exercised (the tests fail without the fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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commit
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// Contract tests for progression-core's _diff(): the quest-progressed /
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// path-progressed "advance" events that feed the achievement toasts, plus the
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// guards that keep a completion / level-up from also firing a progress event.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const vm = require('node:vm');
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const { ROOT } = require('./capabilities_test_harness');
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const SRC = fs.readFileSync(path.join(ROOT, 'static', 'v3', 'progression-core.js'), 'utf8');
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// Load progression-core.js in a sandbox whose fetch returns `states` in order.
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// Boot consumes states[0] (prev=null → no diff); each later refresh() diffs
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// against the previous state.
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function load(states) {
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const events = [];
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let i = 0;
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const sandbox = {
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console,
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setTimeout, clearTimeout,
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fetch: async () => ({ ok: true, json: async () => states[Math.min(i++, states.length - 1)] }),
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};
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sandbox.window = sandbox;
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sandbox.window.slopsmith = { emit: (name, detail) => events.push({ name, detail }) };
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sandbox.document = { readyState: 'complete', addEventListener: () => {} };
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vm.createContext(sandbox);
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vm.runInContext(SRC, sandbox);
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return { sandbox, events };
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}
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const stateA = {
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mastery_rank: 2,
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wallet: { balance: 100 },
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quests: {
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daily: { quests: [
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{ id: 'q1', title: 'Play 3 songs', count: 1, target: 3, completed: false, reward_db: 50 },
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{ id: 'q2', title: 'Finish one', count: 0, target: 1, completed: false, reward_db: 20 },
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] },
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weekly: { quests: [
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{ id: 'w1', title: 'Weekly grind', count: 2, target: 10, completed: false, reward_db: 200 },
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] },
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},
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paths: [
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{ id: 'guitar', name: 'Guitar', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 1 } },
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{ id: 'bass', name: 'Bass', level: 0, max_level: 10, next: { level: 1, required: 2, completed: 0 } },
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],
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};
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const stateB = {
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mastery_rank: 3, // rank up
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wallet: { balance: 170 }, // dB changed
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quests: {
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daily: { quests: [
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{ id: 'q1', title: 'Play 3 songs', count: 2, target: 3, completed: false, reward_db: 50 }, // advanced
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{ id: 'q2', title: 'Finish one', count: 1, target: 1, completed: true, reward_db: 20 }, // COMPLETED
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] },
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weekly: { quests: [
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{ id: 'w1', title: 'Weekly grind', count: 3, target: 10, completed: false, reward_db: 200 }, // advanced
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] },
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},
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paths: [
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{ id: 'guitar', name: 'Guitar', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 2 } }, // progressed
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{ id: 'bass', name: 'Bass', level: 1, max_level: 10, next: { level: 2, required: 3, completed: 0 } }, // LEVELED UP
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],
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};
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async function diffEvents() {
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const { sandbox, events } = load([stateA, stateB]);
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await sandbox.window.v3Progression.refresh(); // coalesces with boot → state = A
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events.length = 0; // drop boot's progression:updated
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await sandbox.window.v3Progression.refresh(); // state = B → _diff(A, B)
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return events.filter((e) => e.name !== 'progression:updated');
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}
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test('quest advance emits quest-progressed with period_type, completion does not', async () => {
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const ev = await diffEvents();
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const progressed = ev.filter((e) => e.name === 'progression:quest-progressed');
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const ids = progressed.map((e) => e.detail.id).sort();
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assert.deepEqual(ids, ['q1', 'w1']); // q2 completed → not a progress event
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const q1 = progressed.find((e) => e.detail.id === 'q1').detail;
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assert.equal(q1.period_type, 'daily');
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assert.equal(q1.count, 2);
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assert.equal(q1.target, 3);
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const w1 = progressed.find((e) => e.detail.id === 'w1').detail;
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assert.equal(w1.period_type, 'weekly');
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});
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test('path challenge progress emits path-progressed; a level-up does not', async () => {
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const ev = await diffEvents();
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const progressed = ev.filter((e) => e.name === 'progression:path-progressed');
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assert.equal(progressed.length, 1);
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const g = progressed[0].detail;
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assert.equal(g.id, 'guitar');
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assert.equal(g.name, 'Guitar');
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assert.equal(g.completed, 2);
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assert.equal(g.required, 3);
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assert.equal(g.next_level, 2);
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// bass leveled up (level 0 → 1) → handled by path-level-up, not path-progressed.
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assert.ok(!progressed.some((e) => e.detail.id === 'bass'));
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});
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test('rank-up and dB change still emit their events', async () => {
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const ev = await diffEvents();
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const rank = ev.find((e) => e.name === 'progression:rank-changed');
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assert.ok(rank && rank.detail.from === 2 && rank.detail.to === 3);
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assert.ok(ev.some((e) => e.name === 'progression:db-changed'));
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});
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test('no progress events fire on the very first state (prev=null)', async () => {
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const { sandbox, events } = load([stateA]);
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await sandbox.window.v3Progression.refresh();
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assert.ok(!events.some((e) => /progressed|changed/.test(e.name)));
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});
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