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refactor(h3d-carve-1b): extract render-order, note-key, camera-bootstrap, fretMid to src/geometry.js
Move 9 symbols verbatim from screen.js factory scope to geometry.js:
- RENDER_ORDER_LAYER_STACK, RENDER_ORDER_LAYER_INDEX, RENDER_ORDER_AT_Z_ZERO,
RENDER_ORDER_FAR_CLAMP — compile-time constants, now exported from geometry.js
- renderOrderForLayerAtZ — pure fn; reads K + RENDER_ORDER_* from geometry scope
- _noteKey, lowerBoundT — hot-path helpers; no external deps
- hwyFirstRelevantFrettedTime — camera bootstrap scan; no external deps
- fretMid → geoFretMid(f, uniform) — same fretX delegator pattern as Cut 1;
screen.js keeps: const fretMid = f => geoFretMid(f, _h3dFretUniform); (1 beyond-subst)
screen.js import line updated to import all 9 new exports; tombstones replace
each original definition.
Source-scan retargets:
- highway_3d_render_order.test.js: layers()/zZeroRenderOrder() now read
GEOMETRY_JS; the 5 renderOrderForLayerAtZ-internals asserts in
chordFrameRenderOrder test retargeted to geo() (call-site assert stays on src()).
- highway_3d_camera_bootstrap.test.js: extractFn now reads geoSrc (GEOMETRY_JS);
sourceBetween wiring tests remain on SCREEN_JS.
- highway_3d_panel_controls.test.js: sandbox stubs extended with 9 new names.
Class-killer tests added to highway_3d_geometry.test.js (8 new tests, 180 total):
- RENDER_ORDER_LAYER_STACK length + first/last entries
- RENDER_ORDER_LAYER_INDEX spot-checks (CHORD_FILL=0, NOTE_CORE=10)
- renderOrderForLayerAtZ far-clamp (worldZ=-5 gives 50, not 33 without max)
- renderOrderForLayerAtZ unknown-layer throws
- _noteKey |0 truncation (1.5,3)=150003 not float-derived 150008
- lowerBoundT strict lower-bound (3 in [{t:1},{t:3},{t:5}] gives 1, not 2)
- hwyFirstRelevantFrettedTime smoke (empty → null)
- geoFretMid sentinel (f=0 gives -2K≈-0.015, not 0) + ratio invariant
Mutation analysis confirmed all 8 tests fail under their named mutation before
committing (per Toby r1 lesson).
Base run (a1f7ad5): 172/172 pass.
Post-cut run: 180/180 pass.
Command: node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
This commit is contained in:
co-authored by
Claude Sonnet 4.6
parent
a1f7ad5e68
commit
5e401afe87
@@ -1,7 +1,7 @@
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{
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"id": "highway_3d",
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"name": "3D Highway",
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"version": "3.36.0",
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"version": "3.37.0",
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"type": "visualization",
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"scriptType": "module",
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"bundled": true,
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@@ -6,7 +6,7 @@
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// main player and per-panel in splitscreen without any architectural
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// changes.
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import { geoFretX, dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, computeBPM, _makeGaussTex } from './src/geometry.js'; // h3d-carve-1
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import { geoFretX, dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, computeBPM, _makeGaussTex, RENDER_ORDER_LAYER_STACK, RENDER_ORDER_LAYER_INDEX, RENDER_ORDER_AT_Z_ZERO, RENDER_ORDER_FAR_CLAMP, renderOrderForLayerAtZ, _noteKey, lowerBoundT, hwyFirstRelevantFrettedTime, geoFretMid } from './src/geometry.js'; // h3d-carve-1b
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(function () {
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'use strict';
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@@ -971,58 +971,8 @@ import { geoFretX, dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, compute
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/** Note travel speed. */
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const TS = 230 * K;
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const RENDER_ORDER_LAYER_STACK = Object.freeze([
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'CHORD_FILL',
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'CHORD_STRUM_FILL',
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'CHORD_STRUM_LINE',
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'SUSTAIN_TRAIL',
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'CHORD_FRAME',
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'CHORD_EDGE_GLOW',
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'CONNECTOR_LINE',
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'FRET_COLUMN',
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'ARP_CONNECTOR_LINE',
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'NOTE_OUTLINE',
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'NOTE_CORE',
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'TECHNIQUE_MARKER',
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'BOARD_STRING',
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'BOARD_FRET_WIRE',
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'NOTE_FRET_LABEL',
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'ARP_NOTE_FRET_LABEL',
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'CHORD_FRET_LABEL',
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]);
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const RENDER_ORDER_LAYER_INDEX = Object.freeze(RENDER_ORDER_LAYER_STACK.reduce(
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(indexByLayer, layerName, layerIndex) => {
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indexByLayer[layerName] = layerIndex;
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return indexByLayer;
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},
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Object.create(null)
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));
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const RENDER_ORDER_AT_Z_ZERO = 700;
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const RENDER_ORDER_FAR_CLAMP = 50;
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/**
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* Computes renderOrder from world depth plus a named layer.
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* Closer objects receive larger values and paint over farther objects; the
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* layer stack breaks ties at the same depth, keeping labels above note gems.
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*
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* The layer index is added as a sub-unit fraction (< 1) so the integer
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* depth bucket STRICTLY dominates: a farther object can never outrank a
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* nearer one merely because it sits on a higher layer. Adding the raw index
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* (0..N-1) directly would let the ~N-wide layer span leak across depth
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* buckets and re-introduce far-over-near bleed for notes within ~N draw
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* units of each other. Fraction granularity (1/N ≈ 0.06) stays well above
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* the 0.0001 intra-element sub-increments used at some call sites.
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*/
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function renderOrderForLayerAtZ(worldZ, layerName) {
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const layerIndex = RENDER_ORDER_LAYER_INDEX[layerName];
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if (layerIndex === undefined) throw new Error(`Unknown 3D highway depth layer: ${layerName}`);
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const depthRenderOrder = Math.max(
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RENDER_ORDER_FAR_CLAMP,
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Math.round(RENDER_ORDER_AT_Z_ZERO + worldZ / K)
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);
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return depthRenderOrder + layerIndex / RENDER_ORDER_LAYER_STACK.length;
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}
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// RENDER_ORDER_LAYER_STACK, RENDER_ORDER_LAYER_INDEX, RENDER_ORDER_AT_Z_ZERO,
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// RENDER_ORDER_FAR_CLAMP, renderOrderForLayerAtZ — moved to src/geometry.js (h3d-carve-1b).
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/** Match `nextNoteByString` onset to this note (float + chart rounding; avoids ghost / glow flicker). */
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const NEXT_ON_STRING_T_EPS = 0.06;
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@@ -1285,80 +1235,7 @@ import { geoFretX, dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, compute
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return cadence.slice(i0, i1);
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}
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// Fast integer key for (t, s) pairs — avoids per-frame string allocation in
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// hot-path Set lookups. Encodes chart time in 0.1 ms steps (sufficient for
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// chart-format note precision) combined with the string index.
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// t range 0–600 s → 0–6,000,000; * 10 + s(0–7) = max 60,000,007 < 2^53 ✓.
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// The |0 truncates to int32 but the outer multiply stays in float64, so the
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// key is always a safe JS integer for songs ≤ 214,748 s (well above any song).
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function _noteKey(t, s) { return ((t * 10000 + 0.5) | 0) * 10 + s; }
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// Binary lower-bound: returns the first index i in arr where arr[i].t >= t.
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// Assumes arr is sorted ascending by .t (bundle.notes / bundle.chords always are).
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// Byte-identical to core's bundle.lowerBoundT — kept as a local because this
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// plugin must run on downlevel hosts whose bundles don't carry the helper
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// (it's called from ~30 sites incl. top-level helpers that don't receive a
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// bundle). New code that already holds a bundle should prefer
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// bundle.lowerBoundT / bundle.lowerBoundTime.
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function lowerBoundT(arr, t) {
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let lo = 0, hi = arr.length;
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while (lo < hi) {
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const mid = (lo + hi) >>> 1;
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if (arr[mid].t < t) lo = mid + 1;
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else hi = mid;
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}
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return lo;
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}
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/**
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* Return the chart time of the first fretted event that can still affect
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* the camera at `now`, or the next fretted onset after it.
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*
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* This is intentionally a one-time full-chart scan. It runs only when a
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* new song/arrangement's arrays first arrive, allowing the camera to frame
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* the opening phrase during a silent intro instead of waiting for that
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* phrase to enter the live targeting window. Open strings do not define a
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* horizontal fret target, and malformed/out-of-range strings are ignored.
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*
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* Events already inside the behind-window, plus older sustains that are
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* still ringing at `now`, return `now` so bootstrap framing matches the
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* ordinary live path. Future events return their onset time.
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*/
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function hwyFirstRelevantFrettedTime(notes, chords, now, behind, stringCount) {
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const nStrings = Number.isFinite(stringCount) ? Math.max(0, Math.floor(stringCount)) : 0;
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const cameraFloor = now - Math.max(0, Number(behind) || 0);
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let first = Infinity;
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const validFretted = n => n
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&& n.f > 0
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&& Number.isInteger(n.s)
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&& n.s >= 0
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&& n.s < nStrings;
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const consider = (eventTime, sustain) => {
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const t = Number(eventTime);
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if (!Number.isFinite(t)) return;
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const sus = Number(sustain);
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const end = t + (Number.isFinite(sus) && sus > 0 ? sus : 0);
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if (t < cameraFloor && end < now) return;
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const relevantTime = t <= now ? now : t;
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if (relevantTime < first) first = relevantTime;
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};
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if (notes) {
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for (const n of notes) {
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if (validFretted(n)) consider(n.t, n.sus);
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}
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}
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if (chords) {
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for (const ch of chords) {
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if (!ch || !ch.notes) continue;
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for (const cn of ch.notes) {
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if (validFretted(cn)) consider(ch.t, cn.sus);
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}
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}
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}
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return Number.isFinite(first) ? first : null;
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}
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// _noteKey, lowerBoundT, hwyFirstRelevantFrettedTime — moved to src/geometry.js (h3d-carve-1b).
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// Last arrangement <anchor> at or before chart time `t` (sorted by .time).
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// Mirrors static/highway.js getAnchorAt — until t reaches the first anchor’s
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@@ -1540,7 +1417,7 @@ import { geoFretX, dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, compute
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_bgEmitChange('fretSpacing');
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};
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const fretMid = f => (f <= 0 ? -2 * K : (fretX(f - 1) + fretX(f)) / 2);
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const fretMid = f => geoFretMid(f, _h3dFretUniform); // h3d-carve-1b: delegator (1 beyond-subst)
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/** World-space width of fret column (wires f−1 .. f); used to scale row markers past ~12. */
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function fretColumnWorldW(f) {
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const fi = Math.round(Number(f));
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@@ -107,6 +107,150 @@ export function computeBPM(beats, t) {
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return count > 0 && sum > 0 ? 60 / (sum / count) : 120;
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}
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// ── Render-order layer stack — h3d-carve-1b ───────────────────────────────────
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export const RENDER_ORDER_LAYER_STACK = Object.freeze([
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'CHORD_FILL',
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'CHORD_STRUM_FILL',
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'CHORD_STRUM_LINE',
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'SUSTAIN_TRAIL',
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'CHORD_FRAME',
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'CHORD_EDGE_GLOW',
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'CONNECTOR_LINE',
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'FRET_COLUMN',
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'ARP_CONNECTOR_LINE',
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'NOTE_OUTLINE',
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'NOTE_CORE',
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'TECHNIQUE_MARKER',
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'BOARD_STRING',
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'BOARD_FRET_WIRE',
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'NOTE_FRET_LABEL',
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'ARP_NOTE_FRET_LABEL',
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'CHORD_FRET_LABEL',
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]);
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export const RENDER_ORDER_LAYER_INDEX = Object.freeze(RENDER_ORDER_LAYER_STACK.reduce(
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(indexByLayer, layerName, layerIndex) => {
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indexByLayer[layerName] = layerIndex;
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return indexByLayer;
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},
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Object.create(null)
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));
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export const RENDER_ORDER_AT_Z_ZERO = 700;
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export const RENDER_ORDER_FAR_CLAMP = 50;
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/**
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* Computes renderOrder from world depth plus a named layer.
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* Closer objects receive larger values and paint over farther objects; the
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* layer stack breaks ties at the same depth, keeping labels above note gems.
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*
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* The layer index is added as a sub-unit fraction (< 1) so the integer
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* depth bucket STRICTLY dominates: a farther object can never outrank a
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* nearer one merely because it sits on a higher layer. Adding the raw index
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* (0..N-1) directly would let the ~N-wide layer span leak across depth
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* buckets and re-introduce far-over-near bleed for notes within ~N draw
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* units of each other. Fraction granularity (1/N ≈ 0.06) stays well above
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* the 0.0001 intra-element sub-increments used at some call sites.
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*/
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export function renderOrderForLayerAtZ(worldZ, layerName) {
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const layerIndex = RENDER_ORDER_LAYER_INDEX[layerName];
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if (layerIndex === undefined) throw new Error(`Unknown 3D highway depth layer: ${layerName}`);
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const depthRenderOrder = Math.max(
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RENDER_ORDER_FAR_CLAMP,
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Math.round(RENDER_ORDER_AT_Z_ZERO + worldZ / K)
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);
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return depthRenderOrder + layerIndex / RENDER_ORDER_LAYER_STACK.length;
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}
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// ── Note key and binary search — h3d-carve-1b ─────────────────────────────────
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// Fast integer key for (t, s) pairs — avoids per-frame string allocation in
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// hot-path Set lookups. Encodes chart time in 0.1 ms steps (sufficient for
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// chart-format note precision) combined with the string index.
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// t range 0–600 s → 0–6,000,000; * 10 + s(0–7) = max 60,000,007 < 2^53 ✓.
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// The |0 truncates to int32 but the outer multiply stays in float64, so the
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// key is always a safe JS integer for songs ≤ 214,748 s (well above any song).
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export function _noteKey(t, s) { return ((t * 10000 + 0.5) | 0) * 10 + s; }
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// Binary lower-bound: returns the first index i in arr where arr[i].t >= t.
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// Assumes arr is sorted ascending by .t (bundle.notes / bundle.chords always are).
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// Byte-identical to core's bundle.lowerBoundT — kept as a local because this
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// plugin must run on downlevel hosts whose bundles don't carry the helper
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// (it's called from ~30 sites incl. top-level helpers that don't receive a
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// bundle). New code that already holds a bundle should prefer
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// bundle.lowerBoundT / bundle.lowerBoundTime.
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export function lowerBoundT(arr, t) {
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let lo = 0, hi = arr.length;
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while (lo < hi) {
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const mid = (lo + hi) >>> 1;
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if (arr[mid].t < t) lo = mid + 1;
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else hi = mid;
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}
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return lo;
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}
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/**
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* Return the chart time of the first fretted event that can still affect
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* the camera at `now`, or the next fretted onset after it.
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*
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* This is intentionally a one-time full-chart scan. It runs only when a
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* new song/arrangement's arrays first arrive, allowing the camera to frame
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* the opening phrase during a silent intro instead of waiting for that
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* phrase to enter the live targeting window. Open strings do not define a
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* horizontal fret target, and malformed/out-of-range strings are ignored.
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*
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* Events already inside the behind-window, plus older sustains that are
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* still ringing at `now`, return `now` so bootstrap framing matches the
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* ordinary live path. Future events return their onset time.
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*/
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export function hwyFirstRelevantFrettedTime(notes, chords, now, behind, stringCount) {
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const nStrings = Number.isFinite(stringCount) ? Math.max(0, Math.floor(stringCount)) : 0;
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const cameraFloor = now - Math.max(0, Number(behind) || 0);
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let first = Infinity;
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const validFretted = n => n
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&& n.f > 0
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&& Number.isInteger(n.s)
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&& n.s >= 0
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&& n.s < nStrings;
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const consider = (eventTime, sustain) => {
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const t = Number(eventTime);
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if (!Number.isFinite(t)) return;
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const sus = Number(sustain);
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const end = t + (Number.isFinite(sus) && sus > 0 ? sus : 0);
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if (t < cameraFloor && end < now) return;
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const relevantTime = t <= now ? now : t;
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if (relevantTime < first) first = relevantTime;
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};
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if (notes) {
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for (const n of notes) {
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if (validFretted(n)) consider(n.t, n.sus);
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}
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}
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if (chords) {
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for (const ch of chords) {
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if (!ch || !ch.notes) continue;
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for (const cn of ch.notes) {
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if (validFretted(cn)) consider(ch.t, cn.sus);
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}
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}
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}
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return Number.isFinite(first) ? first : null;
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}
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// ── Fret mid — h3d-carve-1b ───────────────────────────────────────────────────
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/**
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* World-space X of the midpoint of fret column f.
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* f <= 0 → nut-side sentinel (−2K).
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* screen.js keeps `const fretMid = f => geoFretMid(f, _h3dFretUniform);`
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* so no call-site changes in screen.js.
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* @param {number} f fret number
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* @param {boolean} uniform true → uniform spacing; false → logarithmic
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*/
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export const geoFretMid = (f, uniform) => f <= 0 ? -2 * K : (geoFretX(f - 1, uniform) + geoFretX(f, uniform)) / 2;
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// ── Gaussian bloom texture ────────────────────────────────────────────────────
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// Build a horizontal gaussian DataTexture for the sustain-rail bloom effect.
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