Aspect-aware framing for ultra-wide 3D highway panes (#652)

* Add aspect-aware framing for ultra-wide highway panes

On a top/bottom 2-player split each 3D highway pane is full-width /
half-height (~32:9). The camera's vertical FOV was locked at a single
value, so at that aspect the horizontal cone ballooned past 130deg and
squeezed the fixed-width neck into a thin central sliver with large dead
margins on either side.

Add a "horizontal-FOV-hold" path: past a configurable start aspect the
effective vertical FOV is lowered so the horizontal cone stays roughly
constant, letting the neck fill a wide pane. At/under the start aspect it
is an exact no-op, so normal ~16:9 single-player and most 2x2 panes are
unchanged. Optional pose nudges (height / dolly / pitch / look-depth)
further flatten the view toward a low, immersive angle.

Everything is driven by a runtime bridge (window.__h3dAspectTune) with a
live tuner panel (Shift+A in the player) exposing every knob plus a live
aspect/FOV readout, localStorage persistence, and a Copy button. Toggling
the feature off restores the exact prior framing, so it doubles as an A/B
control. Shipped on by default for wide panes for testing feedback.

Source-pinned by tests/js/highway_3d_wide_fov.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>

* fix(highway_3d): ship wide-pane framing default-OFF with a coherent config

Review fixes for the aspect-aware framing. The first cut shipped
_ASPECT_DEFAULTS = { enabled:true, baseVfov:30, blend:0, minVfovDeg:36 },
which contradicted the PR's own "default off → byte-for-byte prior behaviour"
claim:

- enabled:true made the tune active for everyone, and baseVfov:30 forced every
  pane's vertical fov from 70° to 30° (normal single-player/2x2 panes included —
  a drastic global zoom, not the advertised no-op).
- blend:0 collapsed the Hor+ math back to base, so the actual horizontal-FOV-
  hold did nothing even on wide panes — the only net effect was the zoom.
- minVfovDeg:36 > baseVfov:30 was an inverted floor (clamped wide panes UP to
  36° rather than flooring a real reduction).

New defaults: { enabled:false, baseVfov:BASE_VFOV(70), blend:1,
minVfovDeg:HORPLUS_MIN_VFOV(28) }. Now:

- OFF by default → camUpdate passes a null tune → effectiveVfov returns
  BASE_VFOV → exact no-op on every pane (verified: 70° at 16:9 and 32:9).
- When a tester enables it (Shift+A), baseVfov==BASE_VFOV keeps normal/≤start
  panes at 70° (still a no-op there) and blend:1 makes the hold actually engage
  on genuinely wide panes (47.7° at 32:9, flooring toward 28° as aspect grows).
- minVfovDeg < baseVfov is a real floor.

Also bumps the localStorage key (h3d_aspect_tune → h3d_aspect_tune2) so a
machine that persisted the old broken default gets the corrected one, and adds
source-pin tests guarding default-off + the coherent base/blend/floor so this
can't silently regress to default-on again. The pose-nudge values are left as
the author's in-progress wide-pane look (dormant until enabled). 110/110 tests
pass; node --check clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
This commit is contained in:
K. O. A.
2026-06-30 17:36:32 +02:00
committed by GitHub
co-authored by Claude Opus 4.8 byrongamatos
parent db81d7dafb
commit 3e3a98a0d0
2 changed files with 526 additions and 4 deletions
+352 -4
View File
@@ -1083,6 +1083,22 @@
const FOCUS_D = 600 * K;
const CAM_LERP_BASE = 0.02;
// Base vertical field of view (deg). THREE's PerspectiveCamera fov is the
// VERTICAL angle; horizontal follows from the aspect ratio. At a normal
// ~16:9 pane this gives a ~102° horizontal cone. On an ultra-wide pane
// (top/bottom 2-player split → full-width/half-height → ~32:9) that
// horizontal cone balloons past 130° and squeezes the fixed-width neck into
// a central sliver. The optional horizontal-FOV-hold path below counters
// that by lowering the effective vertical fov as the pane widens.
const BASE_VFOV = 70;
// Horizontal-FOV-hold ("Hor+") defaults. At/under HORPLUS_START_ASPECT the
// effective vertical fov equals BASE_VFOV (exact no-op); past it the
// vertical fov drops to keep the horizontal cone ~constant so the neck
// fills a wide pane. HORPLUS_MIN_VFOV floors the result on pathological
// aspects. Engaged only via the window.__h3dAspectTune bridge (default off).
const HORPLUS_START_ASPECT = 16 / 9;
const HORPLUS_MIN_VFOV = 28;
// Zoom-dependent framing — height (h*) and depth (dist*) multipliers
// applied to cam.position. Interpolated by `dist`:
// NEAR = tight view (nut position, span<=4 -> dist~=93*K): lower/closer.
@@ -1591,6 +1607,257 @@
ss.isCanvasFocused(highwayCanvas));
}
// A/B toggle for the wide-pane horizontal-FOV-hold. Flips
// window.__h3dAspectTune.enabled so the running app can switch between the
// current framing (off, the baseline) and the Hor+ framing (on) with one
// keypress, across all panes at once. Registered once per session via a
// module-level guard (it toggles a shared global, so per-instance
// registration would stack duplicate handlers and cancel itself out); it's
// a harmless debug control, so it is never unregistered. No-ops where the
// core shortcut API isn't present (older core / borrowed contexts).
let _abShortcutRegistered = false;
function _registerAspectAbShortcut() {
if (_abShortcutRegistered) return;
if (typeof window.registerShortcut !== 'function') return;
_abShortcutRegistered = true;
try {
window.registerShortcut({
key: 'A', // uppercase e.key → produced with Shift held (Shift+A)
description: '3D Highway: toggle wide-pane framing A/B (Shift+A)',
scope: 'player',
handler: () => {
const t = _aspectTune();
t.enabled = !t.enabled;
try { console.log('[h3d] wide-pane framing', t.enabled ? 'ON' : 'OFF'); } catch (e) {}
// Surface the live tuner panel whenever the feature is on,
// hide it when off. Built lazily on first use.
_ensureAspectPanel();
_setAspectPanelVisible(t.enabled);
_syncAspectPanel();
},
});
} catch (e) {
_abShortcutRegistered = false; // allow a later retry if it threw
}
}
// ── Wide-pane framing: live tuner bridge + panel ──────────────────────────
// window.__h3dAspectTune is the single source of truth the renderer reads
// each frame (see effectiveVfov + camUpdate). The defaults reproduce the
// current framing exactly (enabled:false). Values persist to localStorage so
// a tuning session survives reloads; the floating panel (Shift+A) writes the
// same object live. All of this is a debug aid — none of it runs unless the
// user opts in.
// Versioned key: the first iteration shipped a broken default (enabled:true,
// baseVfov:30) and may have persisted it. Bumping the key ignores that stale
// state so the corrected default-off config actually takes effect.
const _ASPECT_LS = 'h3d_aspect_tune2';
// Working defaults. Default OFF, so out of the box this is an exact no-op —
// every pane renders byte-for-byte as before (effectiveVfov returns
// BASE_VFOV and the pose nudges gate off). The config is also coherent when
// a tester turns it ON via Shift+A: baseVfov == BASE_VFOV so normal ~16:9
// panes (single-player, most 2x2) stay at 70° even enabled, and only panes
// wider than startAspect (2.25) engage the Hor+ hold; blend:1 makes that
// hold actually take effect; minVfovDeg (28) sits below baseVfov so the floor
// is a real floor. The pose nudges are the in-progress wide-pane look a
// tester sees once enabled. localStorage overrides all of this per machine.
const _ASPECT_DEFAULTS = {
enabled: false, baseVfov: BASE_VFOV, startAspect: 2.25, hfovDeg: null,
blend: 1, minVfovDeg: HORPLUS_MIN_VFOV, splitOnly: false,
heightMul: 0.30, distMul: 0.95, pitchAdd: -1.5, lookDepthMul: 1,
};
// Slider specs (numeric fields). Checkboxes (enabled/splitOnly) + the hfov
// override are handled separately in the panel builder. Ranges are wide on
// purpose — this is a tuning aid, the no-op default sits mid-range.
const _ASPECT_FIELDS = [
{ k: 'baseVfov', label: 'Base vFOV°', min: 18, max: 90, step: 1 },
{ k: 'startAspect', label: 'Start aspect', min: 1.0, max: 4.0, step: 0.05 },
{ k: 'blend', label: 'Blend', min: 0, max: 1, step: 0.05 },
{ k: 'minVfovDeg', label: 'Min vFOV°', min: 10, max: 60, step: 1 },
{ k: 'heightMul', label: 'Height ×', min: 0.1, max: 2.5, step: 0.05 },
{ k: 'distMul', label: 'Dolly ×', min: 0.2, max: 3.0, step: 0.05 },
{ k: 'pitchAdd', label: 'Pitch +', min: -40, max: 40, step: 0.5 },
// Aims the camera further down the neck (>1) or pulls the aim back (<1).
// This is the lever that flattens the mid-distance "hump" toward a
// straight gradual recede.
{ k: 'lookDepthMul', label: 'Look depth', min: 0.2, max: 3.0, step: 0.05 },
];
let _aspectPanelEl = null; // the floating panel root (built once)
let _aspectPanelRO = null; // readout <div>
let _aspectPanelRAF = 0; // readout poll handle
// Get-or-create the live bridge object, seeded from defaults + localStorage.
function _aspectTune() {
let t = window.__h3dAspectTune;
if (!t || typeof t !== 'object') {
t = Object.assign({}, _ASPECT_DEFAULTS);
try {
const raw = localStorage.getItem(_ASPECT_LS);
if (raw) Object.assign(t, JSON.parse(raw));
} catch (e) {}
window.__h3dAspectTune = t;
}
return t;
}
function _aspectPersist() {
try {
const t = _aspectTune(), out = {};
Object.keys(_ASPECT_DEFAULTS).forEach((k) => { out[k] = t[k]; });
localStorage.setItem(_ASPECT_LS, JSON.stringify(out));
} catch (e) {}
}
function _ensureAspectPanel() {
if (_aspectPanelEl || typeof document === 'undefined') return;
const t = _aspectTune();
const wrap = document.createElement('div');
wrap.id = 'h3d-aspect-tuner';
wrap.style.cssText = [
'position:fixed', 'top:64px', 'right:12px', 'z-index:99999',
'width:230px', 'padding:10px 12px', 'border-radius:8px',
'background:rgba(12,18,28,0.92)', 'border:1px solid rgba(120,150,200,0.35)',
'box-shadow:0 6px 24px rgba(0,0,0,0.5)', 'color:#cfe0f5',
'font:11px/1.35 system-ui,sans-serif', 'user-select:none',
'pointer-events:auto',
].join(';');
const title = document.createElement('div');
title.textContent = 'Wide-pane framing (A/B)';
title.style.cssText = 'font-weight:700;margin-bottom:6px;color:#e8c040;';
wrap.appendChild(title);
// enabled + splitOnly checkboxes
[['enabled', 'Enabled (Shift+A)'], ['splitOnly', 'Split panes only']].forEach(([k, lbl]) => {
const row = document.createElement('label');
row.style.cssText = 'display:flex;align-items:center;gap:6px;margin:2px 0;cursor:pointer;';
const cb = document.createElement('input');
cb.type = 'checkbox'; cb.checked = !!t[k]; cb.dataset.k = k;
cb.addEventListener('change', () => {
_aspectTune()[k] = cb.checked; _aspectPersist();
if (k === 'enabled') _setAspectPanelVisible(cb.checked);
});
const span = document.createElement('span'); span.textContent = lbl;
row.appendChild(cb); row.appendChild(span); wrap.appendChild(row);
});
// numeric sliders
_ASPECT_FIELDS.forEach((f) => {
const row = document.createElement('div');
row.style.cssText = 'margin:5px 0;';
const head = document.createElement('div');
head.style.cssText = 'display:flex;justify-content:space-between;';
const lab = document.createElement('span'); lab.textContent = f.label;
const val = document.createElement('span');
val.style.cssText = 'color:#8fb6ff;font-variant-numeric:tabular-nums;';
head.appendChild(lab); head.appendChild(val); row.appendChild(head);
const sl = document.createElement('input');
sl.type = 'range'; sl.min = f.min; sl.max = f.max; sl.step = f.step;
sl.value = Number.isFinite(t[f.k]) ? t[f.k] : _ASPECT_DEFAULTS[f.k];
sl.dataset.k = f.k;
sl.style.cssText = 'width:100%;';
const show = () => { val.textContent = (+sl.value).toFixed(f.step < 1 ? 2 : 0); };
show();
sl.addEventListener('input', () => {
_aspectTune()[f.k] = parseFloat(sl.value); show(); _aspectPersist();
});
row.appendChild(sl); wrap.appendChild(row);
});
// hfov override (checkbox enables a slider; off → hfovDeg=null = auto)
{
const row = document.createElement('div'); row.style.cssText = 'margin:5px 0;';
const head = document.createElement('label');
head.style.cssText = 'display:flex;align-items:center;gap:6px;cursor:pointer;';
const cb = document.createElement('input');
cb.type = 'checkbox'; cb.checked = Number.isFinite(t.hfovDeg);
const lbl = document.createElement('span'); lbl.textContent = 'Override held hFOV°';
head.appendChild(cb); head.appendChild(lbl); row.appendChild(head);
const sl = document.createElement('input');
sl.type = 'range'; sl.min = 40; sl.max = 160; sl.step = 1;
sl.value = Number.isFinite(t.hfovDeg) ? t.hfovDeg : 102;
sl.disabled = !cb.checked;
sl.style.cssText = 'width:100%;';
cb.addEventListener('change', () => {
sl.disabled = !cb.checked;
_aspectTune().hfovDeg = cb.checked ? parseFloat(sl.value) : null;
_aspectPersist();
});
sl.addEventListener('input', () => {
if (cb.checked) { _aspectTune().hfovDeg = parseFloat(sl.value); _aspectPersist(); }
});
row.appendChild(sl); wrap.appendChild(row);
}
// live readout
_aspectPanelRO = document.createElement('div');
_aspectPanelRO.style.cssText = 'margin-top:6px;padding-top:6px;border-top:1px solid rgba(120,150,200,0.25);color:#9fb;font-variant-numeric:tabular-nums;';
_aspectPanelRO.textContent = 'aspect — · vFOV —';
wrap.appendChild(_aspectPanelRO);
// buttons
const btnRow = document.createElement('div');
btnRow.style.cssText = 'display:flex;gap:6px;margin-top:8px;';
const mkBtn = (txt, fn) => {
const b = document.createElement('button');
b.textContent = txt;
b.style.cssText = 'flex:1;padding:4px 0;border-radius:5px;border:1px solid rgba(120,150,200,0.4);background:rgba(40,60,90,0.6);color:#cfe0f5;cursor:pointer;font:11px system-ui;';
b.addEventListener('click', fn);
return b;
};
btnRow.appendChild(mkBtn('Reset', () => {
const t2 = _aspectTune();
Object.keys(_ASPECT_DEFAULTS).forEach((k) => { t2[k] = _ASPECT_DEFAULTS[k]; });
t2.enabled = true; // keep panel up after reset
_aspectPersist(); _syncAspectPanel();
}));
btnRow.appendChild(mkBtn('Copy', () => {
const t2 = _aspectTune(), out = {};
Object.keys(_ASPECT_DEFAULTS).forEach((k) => { out[k] = t2[k]; });
const json = JSON.stringify(out, null, 2);
try { console.log('[h3d] wide-pane framing values:\n' + json); } catch (e) {}
try { if (navigator.clipboard) navigator.clipboard.writeText(json); } catch (e) {}
}));
wrap.appendChild(btnRow);
document.body.appendChild(wrap);
_aspectPanelEl = wrap;
_aspectPanelEl.style.display = 'none';
}
// Push current bridge values back into the panel controls (after Reset or an
// external edit). Cheap; only runs on demand.
function _syncAspectPanel() {
if (!_aspectPanelEl) return;
const t = _aspectTune();
_aspectPanelEl.querySelectorAll('input[type=checkbox][data-k]').forEach((cb) => {
cb.checked = !!t[cb.dataset.k];
});
_aspectPanelEl.querySelectorAll('input[type=range][data-k]').forEach((sl) => {
const k = sl.dataset.k;
if (Number.isFinite(t[k])) sl.value = t[k];
sl.dispatchEvent(new Event('input')); // refresh the value label
});
}
function _setAspectPanelVisible(on) {
_ensureAspectPanel();
if (!_aspectPanelEl) return;
_aspectPanelEl.style.display = on ? 'block' : 'none';
window.__h3dAspectPanelOpen = !!on; // gates the per-frame readout publish
if (on && !_aspectPanelRAF) {
const tick = () => {
if (!window.__h3dAspectPanelOpen) { _aspectPanelRAF = 0; return; }
const ro = window.__h3dAspectReadout;
if (_aspectPanelRO && ro && Number.isFinite(ro.aspect)) {
_aspectPanelRO.textContent =
'aspect ' + ro.aspect.toFixed(2) + ' · vFOV ' + ro.vfov.toFixed(1) + '°';
}
_aspectPanelRAF = requestAnimationFrame(tick);
};
_aspectPanelRAF = requestAnimationFrame(tick);
}
}
/* ======================================================================
* Background animations (issue #13)
*
@@ -3498,6 +3765,11 @@
// that CSS-box drift and re-frame, instead of the user having to
// un/re-maximize the window.
let _appliedW = 0, _appliedH = 0;
// Last pane aspect (w/h) handed to the camera, cached so camUpdate can
// recompute the horizontal-FOV-hold each frame (and react to live
// __h3dAspectTune edits) without waiting for a resize. 0 until first
// applySize().
let _paneAspect = 0;
// True once applySize() has pinned the .h3d-wrap overlay to the
// highway canvas's offset box. Stays false while the canvas has no
// layout yet (init() can run before #highway has a real box, where
@@ -5976,7 +6248,7 @@
scene = new T.Scene();
scene.fog = new T.Fog(0x101820, FOG_START * 0.8, FOG_END * 1.2);
cam = new T.PerspectiveCamera(70, 1, 0.01, FOG_END * 3);
cam = new T.PerspectiveCamera(BASE_VFOV, 1, 0.01, FOG_END * 3);
ambLight = new T.AmbientLight(0xffffff, 0.85);
scene.add(ambLight);
@@ -13915,11 +14187,77 @@
ctx.restore();
}
// Horizontal-FOV-hold ("Hor+"). Returns the vertical fov (deg) the
// camera should use for the given pane aspect. With the bridge off (or
// absent), or at/under the start aspect, it returns the base vertical
// fov unchanged — an exact no-op, so normal panes render identically to
// before. Past the start aspect it lowers the vertical fov to keep the
// horizontal cone ~constant, so the neck fills an ultra-wide pane
// instead of collapsing into a central sliver. Pure + finite-guarded.
function effectiveVfov(aspect, tune) {
const base = (tune && Number.isFinite(tune.baseVfov)) ? tune.baseVfov : BASE_VFOV;
if (!tune || !tune.enabled || !Number.isFinite(aspect) || aspect <= 0) return base;
const start = (Number.isFinite(tune.startAspect) && tune.startAspect > 0)
? tune.startAspect : HORPLUS_START_ASPECT;
if (aspect <= start) return base;
const floor = Number.isFinite(tune.minVfovDeg) ? tune.minVfovDeg : HORPLUS_MIN_VFOV;
const DEG = Math.PI / 180;
// Held horizontal fov: explicit hfovDeg if given, else the horizontal
// cone the base vertical fov produces at the start aspect.
const hfov = (Number.isFinite(tune.hfovDeg) && tune.hfovDeg > 0)
? tune.hfovDeg * DEG
: 2 * Math.atan(Math.tan(base * DEG / 2) * start);
// Vertical fov that reproduces that horizontal cone at this aspect.
let vfov = 2 * Math.atan(Math.tan(hfov / 2) / aspect) / DEG;
const blend = Number.isFinite(tune.blend) ? Math.max(0, Math.min(1, tune.blend)) : 1;
vfov = base + (vfov - base) * blend; // 0 = base, 1 = full Hor+
if (!Number.isFinite(vfov)) return base;
return Math.max(floor, Math.min(base, vfov));
}
/* ── Camera smooth lerp ──────────────────────────────────────────── */
function camUpdate(bundle) {
const bpm = computeBPM(bundle.beats, bundle.currentTime);
const lerp = CAM_LERP_BASE * Math.max(bpm, 60) / 120;
// ── Horizontal-FOV-hold + optional wide-pane pose nudges ──
// Driven by window.__h3dAspectTune (default off → exact no-op).
// _aspectTune() returns the live bridge object, seeded from defaults
// + localStorage on first read so a persisted tuning session applies
// on load without opening the panel. Every field is finite-coerced.
// When disabled (or splitOnly and not in a split) the tune is treated
// as null, so effectiveVfov returns the base vertical fov and cam.fov
// is restored to it. The fov write is guarded on an actual change so
// a steady pane costs nothing.
const _aspTune = _aspectTune();
const _aspActive = !!(_aspTune && _aspTune.enabled
&& !(_aspTune.splitOnly && !_ssActive()));
const _tune = _aspActive ? _aspTune : null;
const _vfov = effectiveVfov(_paneAspect, _tune);
if (Number.isFinite(_vfov) && Math.abs(_vfov - cam.fov) > 1e-4) {
cam.fov = _vfov;
cam.updateProjectionMatrix();
}
// Publish a live readout for the tuner panel (only while it's open,
// so the steady path stays allocation-free). Last pane to render wins
// the slot — fine, all panes share the same aspect in a split layout.
if (window.__h3dAspectPanelOpen) {
const _ro = window.__h3dAspectReadout || (window.__h3dAspectReadout = {});
_ro.aspect = _paneAspect; _ro.vfov = _vfov;
}
// Optional pose nudges (height / dolly / pitch) to chase a low-flat
// wide-pane look if fov alone isn't enough. Gated to wide panes and
// suppressed while the Camera Director owns the view (it wins).
const _startAspect = (_tune && Number.isFinite(_tune.startAspect) && _tune.startAspect > 0)
? _tune.startAspect : HORPLUS_START_ASPECT;
const _dirActive = !!(window.__h3dCamCtl && window.__h3dCamCtl.enabled);
const _wide = !!(_tune && _paneAspect > _startAspect) && !_dirActive;
const _poseHMul = (_wide && Number.isFinite(_tune.heightMul)) ? _tune.heightMul : 1;
const _poseDMul = (_wide && Number.isFinite(_tune.distMul)) ? _tune.distMul : 1;
const _poseLookYAdd = (_wide && Number.isFinite(_tune.pitchAdd)) ? _tune.pitchAdd * K : 0;
const _poseLookZMul = (_wide && Number.isFinite(_tune.lookDepthMul) && _tune.lookDepthMul > 0)
? _tune.lookDepthMul : 1;
curX += (tgtX - curX) * lerp;
// The fret-row fit guard (end of camUpdate) may dolly the camera back
// via _fretRowFitBoost; the span-driven tgtDist still owns zooming IN.
@@ -13935,6 +14273,9 @@
const _dMul = CAM_FRAME_D_NEAR + (CAM_FRAME_D_FAR - CAM_FRAME_D_NEAR) * _zt;
const shoulderOffset = (_leftyCached ? -1 : 1) * 10 * K;
let _camX = curX + shoulderOffset, _camY = h * _hMul, _camZ = dist * _dMul;
// Optional wide-pane pose nudges (default identity → no-op).
if (_poseHMul !== 1) _camY *= _poseHMul;
if (_poseDMul !== 1) _camZ *= _poseDMul;
// ── Free-camera user tweaks (orbit / height / zoom / pan) ──
// Driven by the Camera Director plugin via window.__h3dCamCtl.
// Layered ON TOP of the auto-framing so note tracking still works.
@@ -13943,7 +14284,7 @@
// finite number before use so a malformed object can never feed NaN
// into cam.position / cam.lookAt.
const _freeCam = window.__h3dCamCtl;
const _lookAtZ = -FOCUS_D * 0.35;
const _lookAtZ = -FOCUS_D * 0.35 * _poseLookZMul;
if (_freeCam && _freeCam.enabled) {
const _distMul = Number.isFinite(_freeCam.distMul) ? _freeCam.distMul : 1;
const _heightMul = Number.isFinite(_freeCam.heightMul) ? _freeCam.heightMul : 1;
@@ -13964,7 +14305,7 @@
// This lets the camera adapt to any panel aspect ratio automatically.
const fretMidY = (sY(0) + sY(nStr - 1)) / 2;
_probe.set(curX, fretMidY, 0); // play-line fretboard centre
cam.lookAt(curX, curLookY, -FOCUS_D * 0.35); // tentative look — needed for project()
cam.lookAt(curX, curLookY + _poseLookYAdd, _lookAtZ); // tentative look — needed for project()
cam.updateMatrixWorld();
_probe.project(cam); // _probe.y → NDC in [-1, 1]
@@ -13993,7 +14334,7 @@
const _pitch = Number.isFinite(_freeCam.pitch) ? _freeCam.pitch : 0;
cam.lookAt(curX + _panX * K, curLookY + (_pitch + _panY) * K, _lookAtZ);
} else {
cam.lookAt(curX, curLookY, _lookAtZ);
cam.lookAt(curX, curLookY + _poseLookYAdd, _lookAtZ);
}
// ── Fret-row fit guard ────────────────────────────────────────────
@@ -14090,6 +14431,10 @@
cam.aspect = w / h;
cam.updateProjectionMatrix();
aspectScale = Math.max(1, REF_ASPECT / Math.max(cam.aspect, 0.5));
// Cache the pane aspect for the horizontal-FOV-hold in camUpdate.
// cam.fov itself is owned by camUpdate (not set here) so live
// __h3dAspectTune edits apply every frame without a resize.
_paneAspect = cam.aspect;
_appliedW = w; _appliedH = h;
}
@@ -14333,6 +14678,7 @@
}
_destroyed = _isReady = false;
_isFocused = true;
_registerAspectAbShortcut(); // session-global A/B toggle (self-guarded)
const myToken = ++_initToken;
highwayCanvas = canvas;
_invertedCached = !!(bundle && bundle.inverted);
@@ -14751,6 +15097,8 @@
_destroyed = true; _isReady = false; _diagChord = null; _diagPrev = null; _diagLastKey = null; _diagRenderCache.clear();
_lastHwW = 0; _lastHwH = 0;
_appliedW = 0; _appliedH = 0;
_paneAspect = 0;
if (cam && cam.fov !== BASE_VFOV) { cam.fov = BASE_VFOV; cam.updateProjectionMatrix(); }
_wrapPinned = false;
_unsubscribeFocus(); teardown();
highwayCanvas = null;