feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709)

- BG_STYLES port (off/particles/lights/geometric; lights use the
  pitch-class palette) mounted behind the scene; _bgGetAnalyser/
  _bgReadBands (stems-first, one-shot #audio fallback, permanent-failure
  latch); Ambience intensity + Audio-reactive settings; remounts on
  style/intensity change
- Score-FX overlay canvas (drum_highway_3d pattern): +1 pops at the
  scored key, ring pulse every 10-combo, milestone bursts at 25/50/100,
  red wash on 3+ streak break (wrong notes AND swept misses); cleared
  when idle, removed in teardown
- Tests: style id validation + FX defaults (30 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Byron Gamatos
2026-07-02 09:06:12 +02:00
committed by GitHub
co-authored by Claude Fable 5
parent d409d55615
commit 3e2703d8e1
6 changed files with 607 additions and 0 deletions
@@ -133,3 +133,18 @@ test('FX defaults: theme-PR controls ship enabled at stock-neutral values', () =
assert.equal(FX_DEFAULTS.cinematic, true);
assert.equal(FX_DEFAULTS.glow, 0.5); // 0.5 = 1.0x multiplier (stock)
});
test('bg styles: validated id set, particles default', () => {
const { BG_STYLE_IDS, readBgStyleSetting } = load().slopsmithViz_keys_highway_3d.__test;
// Host-realm copy — the vm array's foreign prototype trips deepEqual.
assert.deepEqual([...BG_STYLE_IDS], ['off', 'particles', 'lights', 'geometric']);
assert.equal(readBgStyleSetting(), 'particles');
});
test('FX defaults: ambience + score FX ship enabled', () => {
const { FX_DEFAULTS } = load().slopsmithViz_keys_highway_3d.__test;
assert.equal(FX_DEFAULTS.scoreFx, true);
assert.equal(FX_DEFAULTS.bgIntensity, 0.5);
assert.equal(FX_DEFAULTS.bgReactive, true);
});