feat(audio): loopback feeder mode — all app audio under exclusive/ASIO

Tester-confirmed (2026-07-11 log): song previews and other
plugin-private audio bypass the per-surface feeder taps and leak to the
default WASAPI device under ASIO output. Also confirmed: the element
capture path poisons itself when highway_3d already owns #audio's
one-shot MediaElementSource (InvalidStateError with _elCtx assigned
pre-throw → TypeError every later tick).

- New preferred mode 'loopback': one getDisplayMedia frame-audio capture
  (desktop main answers with the app's own frame) covers song, previews,
  and UI sounds for the whole exclusive session — engages even with no
  song loaded. Local playback silenced via suppressLocalAudioPlayback,
  page-mute IPC fallback otherwise.
- Sticky fallback to the existing stems/element surface modes when
  capture is unavailable (old desktop main, denied, Docker sphere).
- Element capture: assign module state only after the whole chain
  succeeds; close the context on failure — collision now retries clean.
- Failed engage now disables the bus and tears down loopback (no more
  bus-enabled-with-no-producer stranding).
- Tests: 12 (5 new — loopback engage/preference/mute-fallback/sticky
  fallback, collision retry).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
OmikronApex
2026-07-11 13:43:20 +02:00
committed by Byron Gamatos
co-authored by Claude Fable 5
parent bbdff4e10f
commit 3d34469535
2 changed files with 240 additions and 21 deletions
+111 -10
View File
@@ -5375,15 +5375,85 @@ window.jucePlayer = jucePlayer;
if (_elCtx) return;
const el = document.getElementById('audio');
if (!el) throw new Error('no core audio element');
_elCtx = new AudioContext();
_elSource = _elCtx.createMediaElementSource(el);
_elSource.connect(_elCtx.destination);
_elTap = _makeTap(_elCtx);
await _elTap.attach(_elSource);
// Assign the module state ONLY after the whole chain succeeded.
// createMediaElementSource throws InvalidStateError when another
// consumer (highway_3d's analyser tap) already owns the element's
// one-shot source — assigning _elCtx before that throw poisoned every
// later tick into `_elTap.active` TypeErrors (tester log 2026-07-11)
// while the song kept playing on the default device.
const ctx = new AudioContext();
let source, tap;
try {
source = ctx.createMediaElementSource(el);
source.connect(ctx.destination);
tap = _makeTap(ctx);
await tap.attach(source);
} catch (e) {
try { await ctx.close(); } catch (_) { /* already closed */ }
throw e;
}
_elCtx = ctx; _elSource = source; _elTap = tap;
}
// ── Whole-app loopback capture ───────────────────────────────────────────
// Preferred mode: one getDisplayMedia frame-audio capture covers EVERY
// sound the app makes (song, previews, UI) — no per-surface taps, so
// plugin-private AudioContexts (song-preview, future plugins) survive
// exclusive/ASIO output too. The desktop main process answers the request
// with this window's own frame (frame-scoped — no other apps' audio).
// Local playback is silenced via the suppressLocalAudioPlayback track
// constraint, with a page-mute IPC fallback (capture taps frame audio
// before the output mute, so a muted page still feeds the stream).
let _lbStream = null, _lbCtx = null, _lbTap = null, _lbPageMuted = false;
let _loopbackUnavailable = false; // sticky: probe once, then fall back
async function _engageLoopback() {
const stream = await navigator.mediaDevices.getDisplayMedia({
video: true,
audio: { suppressLocalAudioPlayback: true },
});
for (const t of stream.getVideoTracks()) t.stop(); // required, unused
const track = stream.getAudioTracks()[0];
if (!track) {
for (const t of stream.getTracks()) t.stop();
throw new Error('no loopback audio track');
}
try {
_lbCtx = _lbCtx || new AudioContext();
if (_lbCtx.state !== 'running') await _lbCtx.resume().catch(() => {});
const source = _lbCtx.createMediaStreamSource(stream);
const tap = _makeTap(_lbCtx);
await tap.attach(source);
const suppressed = track.getSettings?.().suppressLocalAudioPlayback === true;
if (!suppressed && typeof api.setPageMuted === 'function') {
_lbPageMuted = (await api.setPageMuted(true)) === true;
}
if (window._asioDiagEnabled?.()) {
console.log('[asio-diag] loopback: suppressed=', suppressed,
'pageMuted=', _lbPageMuted, 'rate=', _lbCtx.sampleRate);
}
await api.setRendererBus(true, 1.0);
tap.active = true;
_lbStream = stream; _lbTap = tap;
_mode = 'loopback';
console.log('[renderer-bus] engaged: app loopback → engine bus');
} catch (e) {
for (const t of stream.getTracks()) t.stop();
throw e;
}
}
async function _teardownLoopback() {
if (_lbTap) _lbTap.active = false;
if (_lbStream) for (const t of _lbStream.getTracks()) t.stop();
_lbStream = null; _lbTap = null;
if (_lbPageMuted && typeof api.setPageMuted === 'function') {
try { await api.setPageMuted(false); } catch (_) { /* engine gone */ }
}
_lbPageMuted = false;
}
// ── Engagement state machine ─────────────────────────────────────────────
// 'off' | 'element' | 'stems'
// 'off' | 'loopback' | 'element' | 'stems' (element/stems = fallback when
// loopback capture is unavailable: old desktop main, denied capture)
let _mode = 'off';
let _stemsGraph = null; // { context, masterNode } snapshot while engaged
let _stemsTap = null;
@@ -5408,7 +5478,9 @@ window.jucePlayer = jucePlayer;
const prev = _mode;
_mode = 'off';
try { await api.setRendererBus(false, 0); } catch (_) { /* engine gone */ }
if (prev === 'element' && _elCtx) {
if (prev === 'loopback') {
await _teardownLoopback();
} else if (prev === 'element' && _elCtx) {
_elTap.active = false;
await _setSink(_elCtx, false).catch(() => {});
} else if (prev === 'stems' && _stemsGraph) {
@@ -5467,9 +5539,20 @@ window.jucePlayer = jucePlayer;
let want = 'off';
if (running && exclusive) {
if (stems) want = 'stems';
// Loopback covers ALL app audio (song, previews, UI), so it
// engages for the whole exclusive session — not just while a
// song is loaded. Per-surface modes remain as fallback when
// loopback capture is unavailable (old desktop main without
// the display-media handler, capture denied).
if (!_loopbackUnavailable) want = 'loopback';
else if (stems) want = 'stems';
else if (elementSong) want = 'element';
}
// Song audio riding the native transport must not ALSO ride the
// loopback (double-carry into the same engine output). The native
// transport plays from the engine, not the page, so page loopback
// never hears it — no conflict; loopback stays engaged for
// previews/UI while the transport owns the song.
// [asio-diag] full decision vector, change-gated (500ms poll —
// steady state must not flood the buffer). This is the feeder-side
@@ -5481,6 +5564,7 @@ window.jucePlayer = jucePlayer;
+ ' stems=' + !!stems + ' songAudio=' + !!songAudio
+ ' juceMode=' + !!window._juceMode
+ ' elementSong=' + elementSong
+ ' loopbackUnavailable=' + _loopbackUnavailable
+ ' want=' + want + ' mode=' + _mode;
if (d !== window._lastRendererBusDecision) {
window._lastRendererBusDecision = d;
@@ -5492,12 +5576,29 @@ window.jucePlayer = jucePlayer;
const stemsGraphChanged = _mode === 'stems' && stems !== _stemsGraph;
if (want !== _mode || stemsGraphChanged) {
await _disengage();
if (want === 'stems') await _engageStems(stems);
else if (want === 'element') await _engageElement();
try {
if (want === 'loopback') await _engageLoopback();
else if (want === 'stems') await _engageStems(stems);
else if (want === 'element') await _engageElement();
} catch (e) {
if (want === 'loopback') {
// Capture unavailable (no handler in an old desktop
// main, permission denied) — remember and fall back to
// the per-surface modes on the next tick.
_loopbackUnavailable = true;
console.warn('[renderer-bus] loopback capture unavailable — falling back to surface taps:', e);
}
throw e;
}
}
} catch (e) {
console.warn('[renderer-bus] reevaluate failed (will retry):', e);
_mode = 'off';
// A partial engage may have left the bus enabled with no producer
// and the page muted — undo both so a failed tick can't strand
// audio in silence until the next successful engage.
try { await api.setRendererBus(false, 0); } catch (_) { /* engine gone */ }
await _teardownLoopback().catch(() => {});
} finally {
_busy = false;
}