review: address PR #694 findings

- isVisible() forces a fresh DOM sample (was serving the rAF loop's
  throttled cache, contradicting its 'live DOM check' docstring).
- v3 chrome: reconcile the edge-driven overControls hover flag against
  matches(':hover') on the throttled ~6 Hz tick — covers a missed
  mouseleave (flag stuck true, transport never hides) and a re-created
  #player-controls node with lost listeners.
- highway_3d pre-warm now also covers teachFg/teachSd label textures
  and the technique sprite factories (mute X, hammer/pull triangles,
  bend chevrons, slide arrows) per active-palette string colour, plus
  a maintenance note tying new label styles to the warm list.
- Document that the visibility throttle's manual invalidations are
  latency-only (periodic resample self-heals within ~10 frames), and
  why highway_3d keeps its local lowerBoundT (downlevel hosts).

External-repo audit (finding 1): staffview, tabview, piano, drums,
keys_highway_3d, drum_highway_3d grepped — no cross-frame bundle
retention or bundle-identity checks found.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
OmikronApex
2026-07-02 00:35:24 +02:00
co-authored by Claude Fable 5
parent 77547af110
commit 1e9741043b
3 changed files with 57 additions and 0 deletions
+11
View File
@@ -132,6 +132,11 @@ function createHighway() {
// Set _domVisSampledFrame to NaN to force a fresh sample on the next
// check (done on init, canvas replace, resize, and override-clear so
// deliberate transitions don't wait out the throttle window).
// NOTE those manual resets are LATENCY optimizations, not correctness
// requirements: the periodic re-sample runs every _DOM_VIS_CHECK_FRAMES
// frames regardless, so a visibility-affecting path that forgets to
// reset self-heals within ~10 frames — stale visibility can never be
// served indefinitely.
const _DOM_VIS_CHECK_FRAMES = 10;
let _domVisCached = false;
let _domVisSampledFrame = NaN;
@@ -3845,6 +3850,12 @@ function createHighway() {
// can call this once to sync their initial state — the event
// is transition-only and won't re-fire for late subscribers.
isVisible() {
// Force a fresh DOM sample — this is a documented "live DOM
// check" for late subscribers seeding initial state, so it
// must not serve the rAF loop's throttled cache (up to
// ~166 ms stale). Called rarely; the layout-read cost that
// motivated the throttle only matters per-frame.
_domVisSampledFrame = NaN;
return _isHighwayVisible();
},
getNotes() { return notes; },
+10
View File
@@ -291,6 +291,16 @@
// Re-sync the lyrics icon so programmatic highway.setLyricsVisible()
// (e.g. from lyrics_karaoke) isn't left stale; cheap + idempotent.
syncLyricsIcon();
// Reconcile the edge-driven hover flag against ground truth at
// this throttled cadence (~6 Hz, not per frame). Covers both
// failure modes of pure mouseenter/mouseleave tracking: a
// missed mouseleave (controls hidden/detached under the
// pointer → flag stuck true, transport never auto-hides) and
// a re-created #player-controls node whose listeners were
// lost (flag stuck false-ish / dead). matches(':hover') on a
// detached node is simply false, so this also self-clears.
const c = $('player-controls');
overControls = !!(c && typeof c.matches === 'function' && c.matches(':hover'));
}
tickIdle();
rafId = requestAnimationFrame(loop);