fix(panes): get the element out before the pane window's document dies

Docking a popped-out panel brought it home DEAD. It rendered perfectly —
right markup, right size, right place — and every control in it was inert:
the close button, the sliders, the presets, even the pop-out chip. A
photograph of a panel.

Closing a pane window tears down its document, and the panel was still
inside it. The node itself survives (the manager holds a reference), but
every event listener in its subtree goes with the document that hosted
them. Two paths did this:

  1. closePane() called the host's unplace() — which closes the window —
     BEFORE adopting the element back. Order is now reversed, and the
     comment says why so nobody helpfully "tidies" it back.

  2. The user closing the pane window themselves was only noticed by the
     `closed` poll, which by definition runs AFTER the document is gone.
     The window now gets a `beforeunload` listener that brings the element
     home while its document is still alive.

That listener has to be attached AFTER /pane loads: window.open() hands
back a throwaway about:blank document, and anything registered on it is
discarded when the real page replaces it. This is the same trap that made
the pane window blank in the first place — adopt into about:blank and the
panel is destroyed a moment later — and it is now handled in both places.

The `closed` poll stays, but only as a last-resort net for a CRASHED pane
window, where nothing can be saved.

Also fixed while chasing this:

  - The chip stamped `.fb-pane-detached` (display:none !important) onto the
    element to hide it in the main window — and that element is the one we
    move, so the class travelled with it and blanked the pane window. The
    chip now only hides an element the pane did NOT take, and marks the hole
    with its stub otherwise. "Did not take" is an ownerDocument test, not
    isConnected: a panel sitting in a pane window IS connected, just not
    here, and a plugin that rebuilds its panel (Camera Director does, on
    every mode change) re-runs attachChip while popped out.

  - The stub was inserted "before the element", which is nowhere — the
    element has left the document. The manager now hands over the element's
    recorded home, and the stub goes there.

  - GET /pane sent no cache headers. A stale copy is especially nasty here:
    the opener waits for an element inside that page before adopting, so an
    old cached version means the pane window just sits there blank.

Verified in the desktop app: pop out, use the controls in the pane window,
dock back, use them again. Panel comes home alive.

Signed-off-by: topkoa <topkoa@gmail.com>
This commit is contained in:
topkoa
2026-07-12 18:47:38 -04:00
parent 9e9f0fdac6
commit 1e5282e27e
4 changed files with 771 additions and 605 deletions
+175 -135
View File
@@ -1,135 +1,175 @@
/*
* fee[dB]ack — the pop-out chip.
*
* One affordance, core-owned, identical everywhere: the small ⇱ button a plugin
* drops into a dialog it already has.
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', mount, unmount });
* feedBack.panes.attachChip(myDialogEl, 'camera_director');
*
* That is the entire adoption cost. Clicking the chip opens the pane in its host
* and hides `myDialogEl`; a stub takes its place so the user can find it again;
* closing the pane un-hides the dialog and restores the chip. The plugin writes
* no show/hide logic — if it did, every plugin would invent a slightly different
* one, which is exactly the inconsistency this exists to prevent.
*
* Hiding uses `.fb-pane-detached`, NOT the `hidden` class or `[hidden]`, because
* the dialogs being hidden here already toggle those themselves (the core mixer
* popover, every rail popover). Two owners of one class is a bug waiting for a
* bad day; a dedicated class composes cleanly with whatever the dialog does.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.register !== 'function') {
console.error('[panes] pane-manager.js must load before pane-chip.js');
return;
}
// paneId -> { el, chip, stub, spec }
const attached = new Map();
function _makeChip(spec) {
const b = document.createElement('button');
b.type = 'button';
b.className = 'fb-pane-chip';
b.title = 'Pop out';
b.setAttribute('aria-label', 'Pop out ' + spec.title);
b.textContent = '⇱';
b.addEventListener('click', (e) => {
// Rail popovers close on any document click that lands outside them
// (player-chrome.js). Without this the popover would close under the
// chip mid-click, which reads as the button not working.
e.stopPropagation();
e.preventDefault();
panes.detach(spec.id);
});
return b;
}
function _makeStub(spec) {
const s = document.createElement('button');
s.type = 'button';
s.className = 'fb-pane-stub';
s.setAttribute('aria-label', 'Bring ' + spec.title + ' back');
s.title = 'Bring it back';
const glyph = document.createElement('span');
glyph.className = 'fb-pane-stub-glyph';
glyph.textContent = '';
const label = document.createElement('span');
label.textContent = spec.title + ' is popped out';
s.appendChild(glyph);
s.appendChild(label);
s.addEventListener('click', (e) => {
e.stopPropagation();
e.preventDefault();
panes.close(spec.id);
});
return s;
}
function _onOpened(rec) {
rec.el.classList.add('fb-pane-detached');
if (!rec.stub.isConnected) rec.el.parentNode.insertBefore(rec.stub, rec.el);
}
function _onClosed(rec) {
rec.el.classList.remove('fb-pane-detached');
rec.stub.remove();
}
/**
* attachChip(el, paneId, opts)
*
* `el` — the dialog to hide when the pane pops out. The chip is injected
* into `el.querySelector('[data-pane-header]')` when present, else
* prepended to `el` itself.
* `opts` — { header: Element } to place the chip somewhere specific.
*
* Returns a detach function that removes the chip and stub and restores the
* dialog — call it if your plugin tears its dialog down.
*/
function attachChip(el, paneId, opts) {
opts = opts || {};
if (!(el instanceof Element)) throw new TypeError('panes.attachChip: el must be an Element');
const spec = panes.get(paneId);
if (!spec) { console.warn('[panes] attachChip: register the pane first:', paneId); return () => {}; }
if (attached.has(paneId)) { console.warn('[panes] attachChip: already attached:', paneId); return () => {}; }
const chip = _makeChip(spec);
const stub = _makeStub(spec);
const host = opts.header || el.querySelector('[data-pane-header]') || el;
if (host === el) host.insertBefore(chip, host.firstChild);
else host.appendChild(chip);
const rec = { el, chip, stub, spec };
attached.set(paneId, rec);
// Reconcile immediately: register() reopens a pane the user left open at
// last unload, and that can land before (or after) attachChip runs.
if (panes.isOpen(paneId)) _onOpened(rec);
return () => {
if (attached.get(paneId) !== rec) return;
attached.delete(paneId);
chip.remove();
_onClosed(rec);
};
}
// One pair of bus listeners for every chip, rather than one pair per chip.
const bus = window.feedBack;
if (bus && typeof bus.on === 'function') {
bus.on('panes:opened', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onOpened(rec);
});
bus.on('panes:closed', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onClosed(rec);
});
}
window.feedBack.panes.attachChip = attachChip;
})();
/*
* fee[dB]ack — the pop-out chip.
*
* One affordance, core-owned, identical everywhere: the small ⇱ button a plugin
* drops into the panel it already has.
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', element: () => panelEl });
* feedBack.panes.attachChip(panelEl, 'camera_director');
*
* That is the entire adoption cost. Clicking the chip pops the panel out; a stub
* takes its place so the user can find it again; closing the pane brings the panel
* home and restores the chip. The plugin writes no show/hide logic — if it did,
* every plugin would invent a slightly different one, which is exactly the
* inconsistency this exists to prevent.
*
* The panel a chip is attached to is USUALLY the very element the pane moves into
* the pop-out window — so most of the time there is nothing here left to hide, and
* the job is simply to mark the hole it left. Hiding it would in fact be actively
* harmful: `.fb-pane-detached` is `display:none !important`, and it would travel
* with the node straight into the pane window and blank it.
*
* When the chip IS attached to something the pane didn't take (a wrapper, a
* launcher row), that element stays put and is hidden with `.fb-pane-detached` —
* a dedicated class, not `.hidden`/[hidden], because the panels we attach to
* already toggle those themselves.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.register !== 'function') {
console.error('[panes] pane-manager.js must load before pane-chip.js');
return;
}
// paneId -> { el, chip, stub, spec }
const attached = new Map();
function _makeChip(spec) {
const b = document.createElement('button');
b.type = 'button';
b.className = 'fb-pane-chip';
b.title = 'Pop out';
b.setAttribute('aria-label', 'Pop out ' + spec.title);
b.textContent = '⇱';
b.addEventListener('click', (e) => {
// Rail popovers close on any document click that lands outside them
// (player-chrome.js). Without this the popover would close under the
// chip mid-click, which reads as the button not working.
e.stopPropagation();
e.preventDefault();
panes.detach(spec.id);
});
return b;
}
function _makeStub(spec) {
const s = document.createElement('button');
s.type = 'button';
s.className = 'fb-pane-stub';
s.setAttribute('aria-label', 'Bring ' + spec.title + ' back');
s.title = 'Bring it back';
const glyph = document.createElement('span');
glyph.className = 'fb-pane-stub-glyph';
glyph.textContent = '⇲';
const label = document.createElement('span');
label.textContent = spec.title + ' is popped out';
s.appendChild(glyph);
s.appendChild(label);
s.addEventListener('click', (e) => {
e.stopPropagation();
e.preventDefault();
panes.close(spec.id);
});
return s;
}
// The pane is out. Leave a stub where its panel used to be.
//
// The subtlety: the panel a chip is attached to is USUALLY the very element the
// pane moved into the pop-out window. It is no longer in this document at all —
// so hiding it would be worse than pointless (the `display:none` travels with
// the node and blanks the pane window, which is exactly the bug this fixes), and
// the stub cannot be inserted "before it", because it is not here to be before.
//
// Hence `home`: the manager tells us where the element used to live, and the
// stub goes there. If the chip is attached to something the pane did NOT take —
// a wrapper, a launcher row — that element is still here, and we hide it as
// before.
function _onOpened(rec, detail) {
// "Moved" means the element is not in THIS document — either because this
// open took it, or because it is already sitting in a pane window from an
// earlier one. The ownerDocument test is what makes re-attaching a chip
// safe: a plugin that rebuilds its panel (Camera Director does, on every
// mode change) re-runs attachChip while the pane is still popped out, and
// an isConnected test would say "still here" — it IS connected, to the pane
// window — and we would stamp display:none onto the live pane.
const moved = (detail && detail.el === rec.el) || rec.el.ownerDocument !== document;
if (!moved && rec.el.isConnected) {
rec.el.classList.add('fb-pane-detached');
if (!rec.stub.isConnected && rec.el.parentNode) rec.el.parentNode.insertBefore(rec.stub, rec.el);
return;
}
// Mark the hole the element left. `home` comes with the event, or from the
// manager when we are reconciling after the fact.
const home = (detail && detail.home) || panes.homeOf(rec.spec.id);
if (!rec.stub.isConnected && home && home.parent && home.parent.isConnected) {
const next = (home.next && home.next.parentNode === home.parent) ? home.next : null;
home.parent.insertBefore(rec.stub, next);
}
}
function _onClosed(rec) {
// The element is back. Whatever we did to hide it, undo — including a class
// it might have carried out of the document and back.
rec.el.classList.remove('fb-pane-detached');
rec.stub.remove();
}
/**
* attachChip(el, paneId, opts)
*
* `el` — the dialog to hide when the pane pops out. The chip is injected
* into `el.querySelector('[data-pane-header]')` when present, else
* prepended to `el` itself.
* `opts` — { header: Element } to place the chip somewhere specific.
*
* Returns a detach function that removes the chip and stub and restores the
* dialog — call it if your plugin tears its dialog down.
*/
function attachChip(el, paneId, opts) {
opts = opts || {};
if (!(el instanceof Element)) throw new TypeError('panes.attachChip: el must be an Element');
const spec = panes.get(paneId);
if (!spec) { console.warn('[panes] attachChip: register the pane first:', paneId); return () => {}; }
if (attached.has(paneId)) { console.warn('[panes] attachChip: already attached:', paneId); return () => {}; }
const chip = _makeChip(spec);
const stub = _makeStub(spec);
const host = opts.header || el.querySelector('[data-pane-header]') || el;
if (host === el) host.insertBefore(chip, host.firstChild);
else host.appendChild(chip);
const rec = { el, chip, stub, spec };
attached.set(paneId, rec);
// Reconcile immediately: register() reopens a pane the user left open at
// last unload, and that can land before (or after) attachChip runs.
if (panes.isOpen(paneId)) _onOpened(rec, null);
return () => {
if (attached.get(paneId) !== rec) return;
attached.delete(paneId);
chip.remove();
_onClosed(rec);
};
}
// One pair of bus listeners for every chip, rather than one pair per chip.
const bus = window.feedBack;
if (bus && typeof bus.on === 'function') {
bus.on('panes:opened', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onOpened(rec, e.detail);
});
bus.on('panes:closed', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onClosed(rec);
});
}
window.feedBack.panes.attachChip = attachChip;
})();
+288 -268
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@@ -1,268 +1,288 @@
/*
* fee[dB]ack — pane manager.
*
* The registry and host router behind `window.feedBack.panes`.
*
* A "pane" is a piece of UI a plugin already has — a mixer panel, a camera rig,
* a settings board — that the user can pop out into its own OS window and leave
* open: while they play, across song switches, on a second monitor, minimized to
* the tray.
*
* The whole design is one sentence: WE MOVE THE REAL ELEMENT.
*
* Not a copy of it, not a re-implementation of it in the pop-out window — the
* actual DOM node. Same-origin windows can adopt each other's nodes, and an
* adopted node keeps its event listeners and its closures. So the panel goes on
* running the plugin's own code, against the plugin's own state, in the plugin's
* own realm. It looks and behaves exactly like the thing that was popped out,
* because it IS the thing that was popped out.
*
* That is what makes the plugin's side of this two lines:
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', element: () => panelEl });
* feedBack.panes.attachChip(panelEl, 'camera_director');
*
* No state mirroring, no cross-window RPC, no second copy of the UI to keep in
* step with the first. Those were all workarounds for a problem we simply do not
* have once the node itself moves.
*
* The manager owns which pane is open and where, and — crucially — where each
* pane's element CAME FROM, so docking it puts it back exactly where it was.
*/
(function () {
'use strict';
const HOSTS_KEY = 'fbPaneHosts'; // { paneId: hostId } — panes open at last unload
// id -> normalized spec
const specs = new Map();
// id -> { spec, hostId, el, home: { parent, next } }
const open = new Map();
// hostId -> host provider
const hosts = new Map();
// ── Persistence ──────────────────────────────────────────────────────────
// Only which pane was open, and where. A pane's CONTENTS are the plugin's own
// DOM and the plugin's own state — none of our business.
function _readJSON(key, fallback) {
try {
const raw = localStorage.getItem(key);
return raw ? JSON.parse(raw) : fallback;
} catch (e) { return fallback; } // private mode / corrupt value
}
function _writeJSON(key, value) {
try { localStorage.setItem(key, JSON.stringify(value)); } catch (e) { /* quota / private mode: non-fatal */ }
}
function _rememberHost(id, hostId) {
const map = _readJSON(HOSTS_KEY, {});
if (hostId) map[id] = hostId; else delete map[id];
_writeJSON(HOSTS_KEY, map);
}
// ── Spec ─────────────────────────────────────────────────────────────────
function _normalize(spec) {
if (!spec || typeof spec !== 'object') throw new TypeError('panes.register: spec must be an object');
if (!spec.id || typeof spec.id !== 'string') throw new TypeError('panes.register: spec.id is required');
if (typeof spec.element !== 'function' && !(spec.element instanceof Element)) {
throw new TypeError('panes.register(' + spec.id + '): spec.element must be an Element, or a function returning one');
}
return {
id: spec.id,
title: spec.title || spec.id,
icon: spec.icon || '▣',
// Resolved lazily: a plugin often builds its panel on first use, so the
// element may not exist at registration time — and it may be rebuilt
// later (Camera Director rebuilds its panel on every mode change).
// Asking for it at open time means we always move the live one.
element: typeof spec.element === 'function' ? spec.element : () => spec.element,
width: spec.width || 380,
height: spec.height || 560,
defaultHost: spec.defaultHost || 'window',
// Called after the element lands in (or returns from) a pane window,
// for a plugin that needs to re-measure or re-anchor something.
onHost: typeof spec.onHost === 'function' ? spec.onHost : null,
};
}
// ── Host routing ─────────────────────────────────────────────────────────
function _resolveHost(preferred) {
const wanted = hosts.get(preferred);
if (wanted && wanted.available()) return wanted;
// Fall back to the best available host. The dock registers at priority 0
// and is always available, so a pane can never fail to open.
let best = null;
hosts.forEach((h) => {
if (!h.available()) return;
if (!best || h.priority > best.priority) best = h;
});
return best;
}
function _emit(name, detail) {
const bus = window.feedBack;
if (bus && typeof bus.emit === 'function') bus.emit(name, detail);
}
// ── Open / close ─────────────────────────────────────────────────────────
function openPane(id, opts) {
opts = opts || {};
const spec = specs.get(id);
if (!spec) { console.warn('[panes] open: no such pane:', id); return false; }
if (open.has(id)) { focusPane(id); return true; }
let el;
try { el = spec.element(); } catch (e) { el = null; }
if (!(el instanceof Element)) {
console.warn('[panes] open: pane has no element yet:', id);
return false;
}
const host = _resolveHost(opts.host || spec.defaultHost);
if (!host) { console.error('[panes] open: no host available for', id); return false; }
// Where the element lives right now, so docking can put it back EXACTLY
// there — same parent, same position among its siblings. Anything less and
// a docked panel reappears at the bottom of its container, or not at all.
const home = { parent: el.parentNode, next: el.nextSibling };
try {
host.place(spec, el);
} catch (e) {
console.error('[panes] host', host.id, 'failed to take', id, e);
return false;
}
open.set(id, { spec, hostId: host.id, el, home });
if (opts.remember !== false) _rememberHost(id, host.id);
if (spec.onHost) { try { spec.onHost(host.id, el); } catch (e) { console.error('[panes]', id, 'onHost threw', e); } }
_emit('panes:opened', { id: id, host: host.id });
return true;
}
function closePane(id, opts) {
opts = opts || {};
const entry = open.get(id);
if (!entry) return false;
open.delete(id);
const host = hosts.get(entry.hostId);
try { if (host) host.unplace(id, entry.el); } catch (e) { console.error('[panes] host', entry.hostId, 'threw releasing', id, e); }
// Put the element back where it came from. Re-adopting it into THIS
// document is what undoes the pop-out: a node adopted by another window
// has that window's document as its owner, and appending it here without
// adopting first would throw in some engines and leave it in a half-moved
// state in others.
const home = entry.home;
if (home && home.parent && home.parent.isConnected) {
try {
const node = document.adoptNode(entry.el);
if (home.next && home.next.parentNode === home.parent) home.parent.insertBefore(node, home.next);
else home.parent.appendChild(node);
} catch (e) {
console.error('[panes] could not return', id, 'to its home', e);
}
}
if (opts.remember !== false) _rememberHost(id, null);
if (entry.spec.onHost) { try { entry.spec.onHost(null, entry.el); } catch (e) { /* non-fatal */ } }
_emit('panes:closed', { id: id, host: entry.hostId });
return true;
}
function focusPane(id) {
const entry = open.get(id);
if (!entry) return false;
const host = hosts.get(entry.hostId);
if (host && typeof host.focus === 'function') host.focus(id);
return true;
}
// What the pop-out chip calls: put this pane wherever a pane most wants to
// live. That is a window if one can be had, and the dock otherwise.
function detach(id) {
const spec = specs.get(id);
return openPane(id, { host: (spec && spec.defaultHost) || 'window' });
}
function dock(id) {
if (open.has(id)) closePane(id, { remember: false });
return openPane(id, { host: 'dock' });
}
// ── Registry ─────────────────────────────────────────────────────────────
function register(spec) {
const s = _normalize(spec);
if (specs.has(s.id)) {
// First registration wins, matching libraryCardActions.register. A
// silent overwrite would swap the element out from under an open pane.
console.warn('[panes] pane already registered, ignoring:', s.id);
return () => {};
}
specs.set(s.id, s);
_emit('panes:registered', { id: s.id, title: s.title });
// Reopen where the user left it. Deferred a tick so a plugin can call
// register() and attachChip() back to back — the chip must exist before
// the pane opens, or it has nothing to hide.
//
// A host may refuse to be auto-restored: a browser blocks window.open()
// without a user gesture, so restoring a popped-out pane on page load
// would only ever produce a "pop-up blocked" toast. Such a pane comes back
// in the dock, and the chip pops it out again on the user's next click.
let remembered = _readJSON(HOSTS_KEY, {})[s.id];
if (remembered) {
const h = hosts.get(remembered);
if (h && h.autoRestore === false) remembered = 'dock';
setTimeout(() => { if (specs.has(s.id) && !open.has(s.id)) openPane(s.id, { host: remembered, remember: false }); }, 0);
}
return () => unregister(s.id);
}
function unregister(id) {
if (open.has(id)) closePane(id, { remember: false });
specs.delete(id);
_emit('panes:unregistered', { id: id });
}
function registerHost(host) {
if (!host || !host.id) throw new TypeError('panes: host needs an id');
hosts.set(host.id, {
id: host.id,
priority: host.priority || 0,
autoRestore: host.autoRestore !== false,
available: typeof host.available === 'function' ? host.available : () => true,
place: host.place,
unplace: host.unplace,
focus: host.focus,
});
}
const api = {
version: 2,
register,
unregister,
open: openPane,
close: closePane,
detach,
dock,
focus: focusPane,
isOpen: (id) => open.has(id),
hostOf: (id) => { const e = open.get(id); return e ? e.hostId : null; },
get: (id) => specs.get(id) || null,
list: () => Array.from(specs.values()).map((s) => ({
id: s.id, title: s.title, icon: s.icon,
open: open.has(s.id), host: (open.get(s.id) || {}).hostId || null,
})),
registerHost,
};
window.feedBack = window.feedBack || {};
window.feedBack.panes = Object.assign(window.feedBack.panes || {}, api);
})();
/*
* fee[dB]ack — pane manager.
*
* The registry and host router behind `window.feedBack.panes`.
*
* A "pane" is a piece of UI a plugin already has — a mixer panel, a camera rig,
* a settings board — that the user can pop out into its own OS window and leave
* open: while they play, across song switches, on a second monitor, minimized to
* the tray.
*
* The whole design is one sentence: WE MOVE THE REAL ELEMENT.
*
* Not a copy of it, not a re-implementation of it in the pop-out window — the
* actual DOM node. Same-origin windows can adopt each other's nodes, and an
* adopted node keeps its event listeners and its closures. So the panel goes on
* running the plugin's own code, against the plugin's own state, in the plugin's
* own realm. It looks and behaves exactly like the thing that was popped out,
* because it IS the thing that was popped out.
*
* That is what makes the plugin's side of this two lines:
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', element: () => panelEl });
* feedBack.panes.attachChip(panelEl, 'camera_director');
*
* No state mirroring, no cross-window RPC, no second copy of the UI to keep in
* step with the first. Those were all workarounds for a problem we simply do not
* have once the node itself moves.
*
* The manager owns which pane is open and where, and — crucially — where each
* pane's element CAME FROM, so docking it puts it back exactly where it was.
*/
(function () {
'use strict';
const HOSTS_KEY = 'fbPaneHosts'; // { paneId: hostId } — panes open at last unload
// id -> normalized spec
const specs = new Map();
// id -> { spec, hostId, el, home: { parent, next } }
const open = new Map();
// hostId -> host provider
const hosts = new Map();
// ── Persistence ──────────────────────────────────────────────────────────
// Only which pane was open, and where. A pane's CONTENTS are the plugin's own
// DOM and the plugin's own state — none of our business.
function _readJSON(key, fallback) {
try {
const raw = localStorage.getItem(key);
return raw ? JSON.parse(raw) : fallback;
} catch (e) { return fallback; } // private mode / corrupt value
}
function _writeJSON(key, value) {
try { localStorage.setItem(key, JSON.stringify(value)); } catch (e) { /* quota / private mode: non-fatal */ }
}
function _rememberHost(id, hostId) {
const map = _readJSON(HOSTS_KEY, {});
if (hostId) map[id] = hostId; else delete map[id];
_writeJSON(HOSTS_KEY, map);
}
// ── Spec ─────────────────────────────────────────────────────────────────
function _normalize(spec) {
if (!spec || typeof spec !== 'object') throw new TypeError('panes.register: spec must be an object');
if (!spec.id || typeof spec.id !== 'string') throw new TypeError('panes.register: spec.id is required');
if (typeof spec.element !== 'function' && !(spec.element instanceof Element)) {
throw new TypeError('panes.register(' + spec.id + '): spec.element must be an Element, or a function returning one');
}
return {
id: spec.id,
title: spec.title || spec.id,
icon: spec.icon || '▣',
// Resolved lazily: a plugin often builds its panel on first use, so the
// element may not exist at registration time — and it may be rebuilt
// later (Camera Director rebuilds its panel on every mode change).
// Asking for it at open time means we always move the live one.
element: typeof spec.element === 'function' ? spec.element : () => spec.element,
width: spec.width || 380,
height: spec.height || 560,
defaultHost: spec.defaultHost || 'window',
// Called after the element lands in (or returns from) a pane window,
// for a plugin that needs to re-measure or re-anchor something.
onHost: typeof spec.onHost === 'function' ? spec.onHost : null,
};
}
// ── Host routing ─────────────────────────────────────────────────────────
function _resolveHost(preferred) {
const wanted = hosts.get(preferred);
if (wanted && wanted.available()) return wanted;
// Fall back to the best available host. The dock registers at priority 0
// and is always available, so a pane can never fail to open.
let best = null;
hosts.forEach((h) => {
if (!h.available()) return;
if (!best || h.priority > best.priority) best = h;
});
return best;
}
function _emit(name, detail) {
const bus = window.feedBack;
if (bus && typeof bus.emit === 'function') bus.emit(name, detail);
}
// ── Open / close ─────────────────────────────────────────────────────────
function openPane(id, opts) {
opts = opts || {};
const spec = specs.get(id);
if (!spec) { console.warn('[panes] open: no such pane:', id); return false; }
if (open.has(id)) { focusPane(id); return true; }
let el;
try { el = spec.element(); } catch (e) { el = null; }
if (!(el instanceof Element)) {
console.warn('[panes] open: pane has no element yet:', id);
return false;
}
const host = _resolveHost(opts.host || spec.defaultHost);
if (!host) { console.error('[panes] open: no host available for', id); return false; }
// Where the element lives right now, so docking can put it back EXACTLY
// there — same parent, same position among its siblings. Anything less and
// a docked panel reappears at the bottom of its container, or not at all.
const home = { parent: el.parentNode, next: el.nextSibling };
// An element on its way OUT of this document must not carry a class whose
// whole job is to hide it IN this document. `.fb-pane-detached` is
// `display:none !important`, and it travels with the node — straight into
// the pane window, which then renders nothing at all.
el.classList.remove('fb-pane-detached');
try {
host.place(spec, el);
} catch (e) {
console.error('[panes] host', host.id, 'failed to take', id, e);
return false;
}
open.set(id, { spec, hostId: host.id, el, home });
if (opts.remember !== false) _rememberHost(id, host.id);
if (spec.onHost) { try { spec.onHost(host.id, el); } catch (e) { console.error('[panes]', id, 'onHost threw', e); } }
// `home` rides along because the element has LEFT this document — anything
// that wants to mark the hole it left (the chip's stub) needs to know where
// the hole is, and can no longer ask the element itself.
_emit('panes:opened', { id: id, host: host.id, el: el, home: home });
return true;
}
function closePane(id, opts) {
opts = opts || {};
const entry = open.get(id);
if (!entry) return false;
open.delete(id);
// ORDER IS LOAD-BEARING: bring the element home BEFORE the host lets go of
// it. The host's unplace() closes the pane window, and closing a window
// tears down its document — with the element still inside it. The node
// survives (we hold a reference) but comes back stripped of its event
// listeners, so the panel returns looking perfect and completely dead: no
// buttons, no sliders, nothing.
//
// Adopt first, while the pane window is still alive, and the node moves out
// of a living document into a living document, which is the only case the
// DOM actually guarantees.
const home = entry.home;
if (home && home.parent && home.parent.isConnected) {
try {
// adoptNode, not appendChild: the node's owner is currently the pane
// window's document, and adopting is what transfers ownership back.
const node = document.adoptNode(entry.el);
if (home.next && home.next.parentNode === home.parent) home.parent.insertBefore(node, home.next);
else home.parent.appendChild(node);
} catch (e) {
console.error('[panes] could not return', id, 'to its home', e);
}
}
const host = hosts.get(entry.hostId);
try { if (host) host.unplace(id, entry.el); } catch (e) { console.error('[panes] host', entry.hostId, 'threw releasing', id, e); }
if (opts.remember !== false) _rememberHost(id, null);
if (entry.spec.onHost) { try { entry.spec.onHost(null, entry.el); } catch (e) { /* non-fatal */ } }
_emit('panes:closed', { id: id, host: entry.hostId });
return true;
}
function focusPane(id) {
const entry = open.get(id);
if (!entry) return false;
const host = hosts.get(entry.hostId);
if (host && typeof host.focus === 'function') host.focus(id);
return true;
}
// What the pop-out chip calls: put this pane wherever a pane most wants to
// live. That is a window if one can be had, and the dock otherwise.
function detach(id) {
const spec = specs.get(id);
return openPane(id, { host: (spec && spec.defaultHost) || 'window' });
}
function dock(id) {
if (open.has(id)) closePane(id, { remember: false });
return openPane(id, { host: 'dock' });
}
// ── Registry ─────────────────────────────────────────────────────────────
function register(spec) {
const s = _normalize(spec);
if (specs.has(s.id)) {
// First registration wins, matching libraryCardActions.register. A
// silent overwrite would swap the element out from under an open pane.
console.warn('[panes] pane already registered, ignoring:', s.id);
return () => {};
}
specs.set(s.id, s);
_emit('panes:registered', { id: s.id, title: s.title });
// Reopen where the user left it. Deferred a tick so a plugin can call
// register() and attachChip() back to back — the chip must exist before
// the pane opens, or it has nothing to hide.
//
// A host may refuse to be auto-restored: a browser blocks window.open()
// without a user gesture, so restoring a popped-out pane on page load
// would only ever produce a "pop-up blocked" toast. Such a pane comes back
// in the dock, and the chip pops it out again on the user's next click.
let remembered = _readJSON(HOSTS_KEY, {})[s.id];
if (remembered) {
const h = hosts.get(remembered);
if (h && h.autoRestore === false) remembered = 'dock';
setTimeout(() => { if (specs.has(s.id) && !open.has(s.id)) openPane(s.id, { host: remembered, remember: false }); }, 0);
}
return () => unregister(s.id);
}
function unregister(id) {
if (open.has(id)) closePane(id, { remember: false });
specs.delete(id);
_emit('panes:unregistered', { id: id });
}
function registerHost(host) {
if (!host || !host.id) throw new TypeError('panes: host needs an id');
hosts.set(host.id, {
id: host.id,
priority: host.priority || 0,
autoRestore: host.autoRestore !== false,
available: typeof host.available === 'function' ? host.available : () => true,
place: host.place,
unplace: host.unplace,
focus: host.focus,
});
}
const api = {
version: 2,
register,
unregister,
open: openPane,
close: closePane,
detach,
dock,
focus: focusPane,
isOpen: (id) => open.has(id),
hostOf: (id) => { const e = open.get(id); return e ? e.hostId : null; },
// Where an open pane's element came from. The chip needs this to mark the
// hole the element left, since it can no longer ask the element itself.
homeOf: (id) => { const e = open.get(id); return e ? e.home : null; },
get: (id) => specs.get(id) || null,
list: () => Array.from(specs.values()).map((s) => ({
id: s.id, title: s.title, icon: s.icon,
open: open.has(s.id), host: (open.get(s.id) || {}).hostId || null,
})),
registerHost,
};
window.feedBack = window.feedBack || {};
window.feedBack.panes = Object.assign(window.feedBack.panes || {}, api);
})();
+297 -196
View File
@@ -1,196 +1,297 @@
/*
* fee[dB]ack — the pop-out window host.
*
* Opens a real OS window and MOVES THE PANE'S ELEMENT INTO IT.
*
* The move is the whole trick, and it works because the pane window is same-origin
* and opener-linked: `document.adoptNode()` re-parents a live node into another
* window's document, and an adopted node keeps its event listeners, its closures,
* and every reference anything else holds to it. So the plugin's panel goes on
* running the plugin's own code in the plugin's own realm — it is just being
* *displayed* somewhere else. It looks and behaves exactly like what was popped
* out, because it is exactly what was popped out.
*
* That is why this file must use `window.open()` and not ask the desktop's main
* process to make a BrowserWindow: a window we didn't open gives us no handle to
* its document, and without the handle there is nothing to adopt into. Electron
* turns this same-origin `window.open()` into a real BrowserWindow anyway (see
* main.ts's setWindowOpenHandler → `action: 'allow'`), and the main process
* recognises it by its frame name and gives it remembered bounds, always-on-top
* and the system tray. We get the OS window AND the DOM link.
*
* Styles come across too — the pane document starts empty, so we copy the app's
* stylesheets into it. Without that the panel would land unstyled, which is the
* one thing a "pop out exactly this" feature cannot do.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.registerHost !== 'function') {
console.error('[panes] pane-manager.js must load before pane-window-host.js');
return;
}
// The desktop's main process finds a pane window by this name and attaches
// bounds, tray and always-on-top to it. Keep it in sync with pane-hosts.ts.
const FRAME_PREFIX = 'fbpane-';
const wins = new Map(); // paneId -> Window
let reaper = null;
// A pane window the user closed with the OS X button gets no reliable
// beforeunload (a crashed renderer certainly gets none). Poll `closed` and
// reap — otherwise the pane stays "open" forever, its chip stays stubbed out,
// and the element it holds is stranded in a dead document with no way back.
function _startReaper() {
if (reaper != null) return;
reaper = setInterval(() => {
wins.forEach((w, id) => { if (w.closed) panes.close(id); });
if (!wins.size) { clearInterval(reaper); reaper = null; }
}, 400);
}
// Give the pane document the app's styles, so the panel looks identical.
// Cloned rather than shared: a <link> node can only live in one document, and
// we are not about to steal the app's own stylesheet out of its head.
function _copyStyles(doc) {
document.querySelectorAll('link[rel="stylesheet"], style').forEach((node) => {
try { doc.head.appendChild(node.cloneNode(true)); } catch (e) { /* skip a node we can't clone */ }
});
// Carry the theme/scale hooks the app hangs on <html> and <body>. v3 keys
// off these for its colour tokens and interface scale, and a panel that
// lands without them renders in the wrong palette at the wrong size.
try {
doc.documentElement.className = document.documentElement.className;
doc.documentElement.setAttribute('style', document.documentElement.getAttribute('style') || '');
doc.body.className = document.body.className;
} catch (e) { /* non-fatal */ }
}
// Wait for the REAL pane document.
//
// window.open() returns immediately, with an `about:blank` document that is
// already readyState 'complete'. Adopt into that and it works for a few
// milliseconds — and then /pane finishes loading, replaces the document, and
// takes the panel with it. The window is left blank and the element is gone.
//
// So we do not trust readyState, and we do not trust 'load' (which may have
// fired for about:blank before we could listen). We wait for the one thing that
// only exists in the document we actually want: pane.html's #fb-pane-root.
function _whenReady(w, onReady, onFail) {
const deadline = performance.now() + 10000;
const tick = () => {
if (w.closed) return;
let root = null;
try { root = w.document && w.document.getElementById('fb-pane-root'); }
catch (e) { root = null; } // mid-navigation: the document is being swapped
if (root) { onReady(root); return; }
if (performance.now() > deadline) { onFail(new Error('the pane window never loaded')); return; }
setTimeout(tick, 25);
};
tick();
}
function _adopt(w, root, spec, el) {
const doc = w.document;
_copyStyles(doc);
// The panel was almost certainly a fixed/absolute overlay pinned to a
// corner of the app. In a window of its own that positioning is nonsense —
// it would sit 72px from the top of a 380px window, still 288px wide, still
// casting a drop shadow over nothing. Neutralise the *placement* while
// touching nothing else about how it looks.
el.classList.add('fb-paned');
// Some panels are hidden until opened (Camera Director's is `hidden` until
// you click its launcher). It is being shown on purpose now.
el.hidden = false;
root.appendChild(doc.adoptNode(el));
doc.title = spec.title + ' — fee[dB]ack';
}
function place(spec, el) {
const w = window.open(
window.location.origin + '/pane',
FRAME_PREFIX + spec.id,
'popup,width=' + spec.width + ',height=' + spec.height,
);
if (!w) {
// Popup blocked. Throw BEFORE the manager records anything, so the
// caller's panel stays exactly where it is — and say so out loud rather
// than appearing to do nothing.
if (window.fbNotify) {
window.fbNotify.show({
title: 'Pop-out blocked',
message: 'Allow pop-ups for this site to detach ' + spec.title + '.',
icon: '⚠️', accent: '#f59e0b',
});
}
throw new Error('pop-up blocked');
}
wins.set(spec.id, w);
_startReaper();
_whenReady(w, (root) => {
try { _adopt(w, root, spec, el); }
catch (e) {
console.error('[panes] failed to move', spec.id, 'into its window', e);
panes.close(spec.id); // brings the element home
}
}, (err) => {
console.error('[panes]', spec.id, err);
panes.close(spec.id); // never strand the element in a dead window
});
// Note there is no 'beforeunload' listener on the popup. A listener added
// now would be attached to its throwaway about:blank window and thrown away
// with it when /pane loads. The `closed` poll above is what notices the user
// shutting a pane window — and it has to be, since a crashed renderer never
// gets to say goodbye either.
}
function unplace(id, el) {
// Hand the element back unmarked. The manager returns it to its home right
// after this, and it must arrive as the plugin left it — a panel that
// stayed .fb-paned would come back with its own positioning stripped.
if (el) el.classList.remove('fb-paned');
const w = wins.get(id);
wins.delete(id);
// The manager adopts the element back into this document immediately after
// this returns, so the window is empty by the time it closes.
if (w && !w.closed) { try { w.close(); } catch (e) { /* already gone */ } }
}
function focus(id) {
const w = wins.get(id);
if (w && !w.closed) { try { w.focus(); } catch (e) { /* the OS may refuse */ } }
}
// A BROWSER blocks window.open() outside a user gesture, so a pane remembered
// here cannot be restored on page load — it would only ever produce a "blocked"
// toast. Such a pane comes back in the dock, and the chip pops it out again on
// the user's next click. The DESKTOP app has no such restriction, so there a
// pane left popped out comes back popped out, where you left it.
const isDesktop = !!(window.feedBackDesktop && window.feedBackDesktop.panes);
panes.registerHost({
id: 'window',
priority: 10,
autoRestore: isDesktop,
place, unplace, focus,
});
// Our windows; they must not outlive us. A pane window whose opener is gone
// holds an element belonging to a dead document — there is nothing left to
// dock it back into.
window.addEventListener('beforeunload', () => {
wins.forEach((w) => { if (!w.closed) { try { w.close(); } catch (e) { /* ignore */ } } });
});
// Exposed for pane-desktop.js, which upgrades this host in place rather than
// registering a competing one — the window still has to be opened HERE, by
// window.open(), or there would be no document to adopt into.
window.__fbPaneWindows = { FRAME_PREFIX, get: (id) => wins.get(id) || null };
})();
/*
* fee[dB]ack — the pop-out window host.
*
* Opens a real OS window and MOVES THE PANE'S ELEMENT INTO IT.
*
* The move is the whole trick, and it works because the pane window is same-origin
* and opener-linked: `document.adoptNode()` re-parents a live node into another
* window's document, and an adopted node keeps its event listeners, its closures,
* and every reference anything else holds to it. So the plugin's panel goes on
* running the plugin's own code in the plugin's own realm — it is just being
* *displayed* somewhere else. It looks and behaves exactly like what was popped
* out, because it is exactly what was popped out.
*
* That is why this file must use `window.open()` and not ask the desktop's main
* process to make a BrowserWindow: a window we didn't open gives us no handle to
* its document, and without the handle there is nothing to adopt into. Electron
* turns this same-origin `window.open()` into a real BrowserWindow anyway (see
* main.ts's setWindowOpenHandler → `action: 'allow'`), and the main process
* recognises it by its frame name and gives it remembered bounds, always-on-top
* and the system tray. We get the OS window AND the DOM link.
*
* Styles come across too — the pane document starts empty, so we copy the app's
* stylesheets into it. Without that the panel would land unstyled, which is the
* one thing a "pop out exactly this" feature cannot do.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.registerHost !== 'function') {
console.error('[panes] pane-manager.js must load before pane-window-host.js');
return;
}
// The desktop's main process finds a pane window by this name and attaches
// bounds, tray and always-on-top to it. Keep it in sync with pane-hosts.ts.
const FRAME_PREFIX = 'fbpane-';
const wins = new Map(); // paneId -> Window
let reaper = null;
// A pane window the user closed with the OS X button gets no reliable
// beforeunload (a crashed renderer certainly gets none). Poll `closed` and
// reap — otherwise the pane stays "open" forever, its chip stays stubbed out,
// and the element it holds is stranded in a dead document with no way back.
function _startReaper() {
if (reaper != null) return;
reaper = setInterval(() => {
wins.forEach((w, id) => { if (w.closed) panes.close(id); });
if (!wins.size) { clearInterval(reaper); reaper = null; }
}, 400);
}
// Give the pane document the app's styles, so the panel looks identical.
// Cloned rather than shared: a <link> node can only live in one document, and
// we are not about to steal the app's own stylesheet out of its head.
function _copyStyles(doc) {
document.querySelectorAll('link[rel="stylesheet"], style').forEach((node) => {
try { doc.head.appendChild(node.cloneNode(true)); } catch (e) { /* skip a node we can't clone */ }
});
// Carry the theme/scale hooks the app hangs on <html> and <body>. v3 keys
// off these for its colour tokens and interface scale, and a panel that
// lands without them renders in the wrong palette at the wrong size.
try {
doc.documentElement.className = document.documentElement.className;
doc.documentElement.setAttribute('style', document.documentElement.getAttribute('style') || '');
doc.body.className = document.body.className;
} catch (e) { /* non-fatal */ }
}
// Wait for the REAL pane document.
//
// window.open() returns immediately, with an `about:blank` document that is
// already readyState 'complete'. Adopt into that and it works for a few
// milliseconds — and then /pane finishes loading, replaces the document, and
// takes the panel with it. The window is left blank and the element is gone.
//
// So we do not trust readyState, and we do not trust 'load' (which may have
// fired for about:blank before we could listen). We wait for the one thing that
// only exists in the document we actually want: pane.html's #fb-pane-root.
function _whenReady(w, onReady, onFail) {
const deadline = performance.now() + 10000;
let reachFailure = null; // why we could never see the pop-out's document
const tick = () => {
if (w.closed) return;
let doc = null;
try { doc = w.document; }
catch (e) {
// A SecurityError here is the one that matters: it means the pop-out
// is not reachable from this realm at all (a separate process /
// browsing-context group), and no amount of waiting will fix it —
// adoptNode can never work.
doc = null;
reachFailure = e;
}
if (doc && doc.readyState !== 'loading') {
// Only ever adopt into the document we actually navigated TO.
// about:blank reports readyState 'complete' from the moment
// window.open() returns, and adopting into it means the panel is
// destroyed when /pane replaces it a moment later.
const href = (doc.location && doc.location.href) || '';
const isPaneDoc = href.indexOf('/pane') >= 0;
if (isPaneDoc) {
// Prefer pane.html's own root, but never fail for want of it —
// a stale cached copy of the page (or a future rename) must not
// leave the user with a blank window and no panel.
const root = doc.getElementById('fb-pane-root') || doc.body;
if (root) { onReady(root); return; }
}
}
if (performance.now() > deadline) {
let why;
if (reachFailure) {
why = 'the pane window\'s document is NOT reachable from this window ('
+ reachFailure.name + ': ' + reachFailure.message
+ ') — it is in a separate process, so the element cannot be moved into it';
} else if (!doc) {
why = 'the pane window exposed no document at all';
} else {
why = 'the pane window never loaded /pane (it is showing '
+ ((doc.location && doc.location.href) || 'an unknown URL')
+ ', readyState ' + doc.readyState + ')';
}
onFail(new Error(why));
return;
}
setTimeout(tick, 25);
};
tick();
}
function _adopt(w, root, spec, el) {
const doc = w.document;
_copyStyles(doc);
// The panel was almost certainly a fixed/absolute overlay pinned to a
// corner of the app. In a window of its own that positioning is nonsense —
// it would sit 72px from the top of a 380px window, still 288px wide, still
// casting a drop shadow over nothing. Neutralise the *placement* while
// touching nothing else about how it looks.
el.classList.add('fb-paned');
// Some panels are hidden until opened (Camera Director's is `hidden` until
// you click its launcher). It is being shown on purpose now.
el.hidden = false;
root.appendChild(doc.adoptNode(el));
doc.title = spec.title + ' — fee[dB]ack';
// THE ELEMENT MUST LEAVE BEFORE THE DOCUMENT DIES.
//
// When the user closes a pane window, its document is torn down — and the
// panel is inside it. The node itself survives (we hold a reference) and
// comes home looking perfect: right markup, right classes, right size. But
// it comes home DEAD: every event listener in the subtree is gone with the
// document that hosted them. A panel that renders and does nothing.
//
// The `closed` poll cannot save us: by the time `w.closed` is true, the
// document is already gone. `beforeunload` fires while it is still alive, so
// this is the last moment we can get the element out — and panes.close()
// adopts it back into the main document synchronously.
//
// We attach it HERE, not when the window was opened: back then the window
// still held its throwaway about:blank document, and a listener registered
// on that is discarded when /pane replaces it.
w.addEventListener('beforeunload', () => {
if (panes.isOpen(spec.id)) panes.close(spec.id);
});
// THE ELEMENT MUST LEAVE BEFORE THE DOCUMENT DIES.
//
// When the user closes a pane window, its document is torn down — and the
// panel is inside it. The node itself survives (we hold a reference) and
// comes home looking perfect: right markup, right classes, right size. But
// it comes home DEAD: every event listener in the subtree is gone with the
// document that hosted them. A panel that renders and does nothing.
//
// The `closed` poll cannot save us: by the time `w.closed` is true, the
// document is already gone. `beforeunload` fires while it is still alive, so
// this is the last moment we can get the element out — and panes.close()
// adopts it back into the main document synchronously.
//
// We attach it HERE, not when the window was opened: back then the window
// still held its throwaway about:blank document, and a listener registered
// on that is discarded when /pane replaces it.
w.addEventListener('beforeunload', () => {
if (panes.isOpen(spec.id)) panes.close(spec.id);
});
// Measure LATE. The pane window has not laid out yet at this point (it is
// still being created and shown), so anything read now reports 0x0 whether
// or not there is a real problem.
setTimeout(() => {
if (w.closed || !el.isConnected) return;
const view = doc.defaultView;
const cs = view.getComputedStyle(el);
const rootCs = view.getComputedStyle(root);
console.info('[panes] adopted', spec.id,
'| el:', el.id || el.className,
'| size:', el.offsetWidth + 'x' + el.offsetHeight,
'| display:', cs.display, '| visibility:', cs.visibility, '| opacity:', cs.opacity,
'| position:', cs.position, '| w/h:', cs.width + '/' + cs.height,
'| children:', el.childElementCount,
'| hidden attr:', el.hasAttribute('hidden'),
'| inline style:', el.getAttribute('style') || '(none)',
'| root size:', root.offsetWidth + 'x' + root.offsetHeight, '/', rootCs.display,
'| window inner:', view.innerWidth + 'x' + view.innerHeight,
'| styles:', doc.querySelectorAll('link[rel="stylesheet"], style').length);
}, 400);
}
function place(spec, el) {
const w = window.open(
window.location.origin + '/pane',
FRAME_PREFIX + spec.id,
'popup,width=' + spec.width + ',height=' + spec.height,
);
if (!w) {
// Popup blocked. Throw BEFORE the manager records anything, so the
// caller's panel stays exactly where it is — and say so out loud rather
// than appearing to do nothing.
if (window.fbNotify) {
window.fbNotify.show({
title: 'Pop-out blocked',
message: 'Allow pop-ups for this site to detach ' + spec.title + '.',
icon: '⚠️', accent: '#f59e0b',
});
}
throw new Error('pop-up blocked');
}
wins.set(spec.id, w);
_startReaper();
_whenReady(w, (root) => {
try { _adopt(w, root, spec, el); }
catch (e) {
console.error('[panes] failed to move', spec.id, 'into its window', e);
panes.close(spec.id); // brings the element home
}
}, (err) => {
console.error('[panes]', spec.id, err);
panes.close(spec.id); // never strand the element in a dead window
});
// Note there is no 'beforeunload' listener on the popup. A listener added
// now would be attached to its throwaway about:blank window and thrown away
// with it when /pane loads. The `closed` poll above is what notices the user
// shutting a pane window — and it has to be, since a crashed renderer never
// gets to say goodbye either.
}
function unplace(id, el) {
// Hand the element back unmarked. The manager returns it to its home right
// after this, and it must arrive as the plugin left it — a panel that
// stayed .fb-paned would come back with its own positioning stripped.
if (el) el.classList.remove('fb-paned');
const w = wins.get(id);
wins.delete(id);
// The manager adopts the element back into this document immediately after
// this returns, so the window is empty by the time it closes.
if (w && !w.closed) { try { w.close(); } catch (e) { /* already gone */ } }
}
function focus(id) {
const w = wins.get(id);
if (w && !w.closed) { try { w.focus(); } catch (e) { /* the OS may refuse */ } }
}
// A BROWSER blocks window.open() outside a user gesture, so a pane remembered
// here cannot be restored on page load — it would only ever produce a "blocked"
// toast. Such a pane comes back in the dock, and the chip pops it out again on
// the user's next click. The DESKTOP app has no such restriction, so there a
// pane left popped out comes back popped out, where you left it.
const isDesktop = !!(window.feedBackDesktop && window.feedBackDesktop.panes);
panes.registerHost({
id: 'window',
priority: 10,
autoRestore: isDesktop,
place, unplace, focus,
});
// Our windows; they must not outlive us. A pane window whose opener is gone
// holds an element belonging to a dead document — there is nothing left to
// dock it back into.
window.addEventListener('beforeunload', () => {
wins.forEach((w) => { if (!w.closed) { try { w.close(); } catch (e) { /* ignore */ } } });
});
// Exposed for pane-desktop.js, which upgrades this host in place rather than
// registering a competing one — the window still has to be opened HERE, by
// window.open(), or there would be no document to adopt into.
window.__fbPaneWindows = { FRAME_PREFIX, get: (id) => wins.get(id) || null };
})();