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feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) (#666)
* feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) When the opt-in auto-open fires because a song needs a different tuning, playback now WAITS behind the tuner instead of starting underneath it — the "tune before you play" model. Built on a new generic core hook window.feedBack.holdAutoplay() (mirrors holdAutoExit): the tuner claims the hold synchronously on song:loading (beating the song:ready autostart) and releases it — or a 12s fail-open backstop does — so a wedged plugin can never strand a song. Generation-guarded; manual Play always wins. No one-way trap: - Skip = "I've tuned" -> plays and records the song's tuning as the instrument's current working tuning (the explicit write-point PR 3 left as 'assumed'). - Back to library / Esc -> leave the song, record nothing (reuses requestExitSong; Esc is the existing player shortcut). - The in-panel x is dropped for an auto-open — Skip/Back/Esc are the dismiss surface. This also keeps the write honest: Skip is the only on-player dismiss that records, so leaving never falsely records a tuning. Stacked on #660 (working-tuning PR 3). Core app.js gains only the generic hook (a test asserts it never references the tuner's internals); shell-agnostic. Needs a desktop smoke-test that the tuner mic doesn't contend with note_detect's scoring input under ASIO/exclusive mode (per the design charrette). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(tuner): backstop can't cut off tuning + gate race/token hardening (PR #666 review) Review fixes for the autoplay gate: - The 12s fail-open backstop could start playback UNDER a legitimately-open tuner (a slow / mic-verify retune > 12s). holdAutoplay()'s release now carries a .settle() that cancels the backstop; the tuner calls it once the tuner is confirmed open (_gateClaimed), so the hold becomes deliberate and only a dismiss / song switch releases it. (Fail-open still covers "claimed but wedged before deciding".) - The async song:ready handler could release a NEWER song's gate after its await (global _gateClaimed, no guard). It now snapshots _autoOpenGeneration and bails if a newer song took over. - holdAutoplay guarded by song generation, not per-hold — a stale release from an earlier hold could clear a later one. Each hold now mints a unique token that release()/settle() must match. Tests: source-level assertions for the token, settle(), the settle-on-open call, and the song:ready gen-guard. 45 tuner+speed tests green. Codex-reviewed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
byrongamatos
parent
48f435408f
commit
115c96a3f0
+74
-18
@@ -5990,6 +5990,56 @@ function _resolvePlayerOrigin() {
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// next song:ready. song:ready also fires on arrangement switches / seeks,
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// which never arm the flag, so those don't auto-restart.
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let _pendingAutostart = false;
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// Autoplay gate (window.feedBack.holdAutoplay): a plugin (the tuner) can defer the
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// auto-start of a freshly-loaded song until it's cleared — "tune before you play".
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// The hold is claimed synchronously on song:loading (so it beats this song:ready
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// autostart); release() — or a fail-open backstop — runs the deferred start.
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// Generation-guarded so a newer song invalidates a stale hold. Manual Play never
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// flows through here, so Play always wins.
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let _autoplayHeld = false;
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let _autoplayStart = null;
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let _autoplayGen = 0;
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let _autoplayBackstop = null;
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const AUTOPLAY_HOLD_BACKSTOP_MS = 12000;
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function _clearAutoplayHold() {
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if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
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_autoplayHeld = false;
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_autoplayStart = null;
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_autoplayGen++;
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}
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function _releaseAutoplay(gen) {
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if (gen !== _autoplayGen) return; // a newer song superseded this hold
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if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
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_autoplayHeld = false;
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const start = _autoplayStart;
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_autoplayStart = null;
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if (typeof start === 'function') start();
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}
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let _autoplayHoldToken = 0;
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window.feedBack.holdAutoplay = function () {
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const gen = _autoplayGen;
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const token = ++_autoplayHoldToken; // this hold's identity — a stale release from an earlier hold is a no-op
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_autoplayHeld = true;
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if (_autoplayBackstop) clearTimeout(_autoplayBackstop);
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// Fail-open: a hold that's never released (a plugin that claimed but wedged before
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// it could decide) must never permanently block the song. Once the holder commits
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// to an intentional, user-dismissable hold it calls release.settle() to cancel this
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// — so the backstop can't cut off e.g. a user still tuning past the timeout.
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_autoplayBackstop = setTimeout(() => _releaseAutoplay(gen), AUTOPLAY_HOLD_BACKSTOP_MS);
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let released = false;
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function release() {
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if (released || gen !== _autoplayGen || token !== _autoplayHoldToken) return;
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released = true;
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_releaseAutoplay(gen);
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}
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// Cancel the fail-open backstop WITHOUT releasing: the holder has taken explicit
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// responsibility for releasing (on dismiss), and a song switch clears the hold anyway.
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release.settle = function () {
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if (gen !== _autoplayGen || token !== _autoplayHoldToken) return;
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if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
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};
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return release;
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};
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window.feedBack.on('song:ready', () => {
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if (!_pendingAutostart) return;
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_pendingAutostart = false;
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@@ -6014,27 +6064,30 @@ window.feedBack.on('song:ready', () => {
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if (authors.length) _creditsTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_HOLD_MS);
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return;
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}
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// "Countdown before song": play a 4-beat count-in, then start. Otherwise
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// reuse the Play button's start path directly (handles HTML5 + _juceMode).
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if (_countdownBeforeSongEnabled()) {
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// The count-in (~2.5s) gives the credits their on-screen dwell.
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Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
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} else if (authors.length) {
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// No count-in window — hold the credits a couple seconds, then start.
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// _cancelCountIn() and changeArrangement() both clear _creditsTimer, so
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// a teardown / arrangement switch during the hold cancels this play.
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_creditsTimer = setTimeout(() => {
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_creditsTimer = null;
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// If playback doesn't actually start (e.g. HTML5 autoplay rejection),
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// song:play never fires — clear the credits promptly rather than
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// waiting for the backstop. On success the song:play listener owns it.
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// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
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// Play path directly. Guarded so a manual Play during a gate / credits hold
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// can't double-toggle, and so a stale (released-after-leaving) start never
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// begins playback off the player.
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const start = () => {
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if (isPlaying) return;
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if (!document.getElementById('player')?.classList.contains('active')) { hideSongCreditsOverlay(); return; }
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if (_countdownBeforeSongEnabled()) {
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Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
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} else {
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Promise.resolve(togglePlay())
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.then(() => { if (!isPlaying) hideSongCreditsOverlay(); })
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.catch((err) => { console.warn('[app] autoplay failed:', err); hideSongCreditsOverlay(); });
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}, _CREDITS_HOLD_MS);
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} else {
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Promise.resolve(togglePlay()).catch((err) => console.warn('[app] autoplay failed:', err));
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}
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}
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};
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// A plugin (the tuner) may gate playback until it's cleared. The hold was
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// claimed on song:loading; stash the start and let release()/the backstop run
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// it. _cancelCountIn()/changeArrangement() clear _creditsTimer below, so a
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// teardown during the credits dwell still cancels a non-gated play.
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if (_autoplayHeld) { _autoplayStart = start; return; }
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// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
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// let the credits dwell a couple seconds first, then start.
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if (_countdownBeforeSongEnabled() || !authors.length) start();
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else _creditsTimer = setTimeout(() => { _creditsTimer = null; start(); }, _CREDITS_HOLD_MS);
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});
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// ── Resume last session ────────────────────────────────────────────────────
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@@ -6331,6 +6384,9 @@ async function playSong(filename, arrangement, options) {
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if (!options || options.bridge !== false) {
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_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
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}
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// Invalidate any prior song's autoplay gate before plugins re-claim it on the
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// song:loading emit below.
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_clearAutoplayHold();
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window.feedBack.emit('song:loading', { filename, arrangement: arrangement ?? null });
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// Cancel any pending art/metadata requests
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