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fix(release): glob the win launcher exe (productName is sanitized to feedback.exe) (#69)
electron-builder strips the brackets from productName 'fee[dB]ack' → the win launcher is 'feedback.exe', so deriving --mainExe from raw productName ('fee[dB]ack.exe') didn't match. Glob release/win-unpacked/*.exe instead (single root exe), mirroring the mac .app glob. Confirmed via the fail-loud guard on the v0.3.0-alpha.1 build.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
e84f675dad
commit
cdbc88036b
@@ -320,13 +320,13 @@ jobs:
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shell: bash
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run: |
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set -euo pipefail
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# The launcher exe is named after productName (electron-builder
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# 'dir' target), not the packId. Velopack otherwise looks for
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# <packId>.exe and fails. Derive it from package.json so a rebrand
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# can't break the pack.
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mainexe="$(node -p "require('./package.json').build.productName").exe"
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if [[ ! -f "release/win-unpacked/${mainexe}" ]]; then
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echo "::error::Launcher release/win-unpacked/${mainexe} not found"; ls -1 release/win-unpacked/*.exe || true; exit 1
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# The launcher exe is the electron-builder 'dir' output, whose name is
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# the SANITIZED productName (e.g. fee[dB]ack -> feedback.exe), not the
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# raw productName or the packId. Find it dynamically — there's a
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# single .exe at the win-unpacked root.
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mainexe=$(basename "$(ls release/win-unpacked/*.exe 2>/dev/null | head -n1)")
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if [[ -z "${mainexe:-}" ]]; then
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echo "::error::No .exe launcher in release/win-unpacked/"; ls -1 release/win-unpacked/ | head -20; exit 1
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fi
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vpk pack \
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--packId Slopsmith \
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