diff --git a/WINDOWS_BUILD_REQUIREMENTS.md b/WINDOWS_BUILD_REQUIREMENTS.md index 78d4ac8..c95c5b7 100644 --- a/WINDOWS_BUILD_REQUIREMENTS.md +++ b/WINDOWS_BUILD_REQUIREMENTS.md @@ -40,7 +40,7 @@ The Windows build uses Python's embeddable distribution, which has a special con ``` ### Git authentication for private plugins -If your build pulls private plugin repos (e.g. `byrongamatos/slopsmith-plugin-cf`), make sure git can authenticate non-interactively before running the build — Git Credential Manager + a PAT or SSH key both work. The build uses `git clone --depth 1` for every plugin and does NOT call the GitHub CLI. +If your build pulls private plugin repos (e.g. `got-feedback/feedback-plugin-cf`), make sure git can authenticate non-interactively before running the build — Git Credential Manager + a PAT or SSH key both work. The build uses `git clone --depth 1` for every plugin and does NOT call the GitHub CLI. ## Quick Start diff --git a/src/main/ipc-channels.ts b/src/main/ipc-channels.ts index a1808f4..de6d7ba 100644 --- a/src/main/ipc-channels.ts +++ b/src/main/ipc-channels.ts @@ -22,5 +22,5 @@ export const IPC_UPDATE_EVENT_DOWNLOADED = 'update:downloaded' as const; // Screen wake lock. The renderer (slopsmith core app.js) asks the main process // to keep the display awake while a song plays — embedded Chromium does not // honour the renderer's navigator.wakeLock reliably, so we drive Electron's -// powerSaveBlocker here instead. See slopsmith/slopsmith#686. +// powerSaveBlocker here instead. See got-feedback/feedback#686. export const IPC_POWER_SET_SCREEN_AWAKE = 'power:setScreenAwake' as const; diff --git a/src/main/main.ts b/src/main/main.ts index 27952b6..59b1867 100644 --- a/src/main/main.ts +++ b/src/main/main.ts @@ -1039,7 +1039,7 @@ async function startup(): Promise { ipcMain.handle(IPC_UPDATE_CHECK_NOW, () => updateManager.checkNow()); ipcMain.handle(IPC_UPDATE_APPLY, () => updateManager.applyAndRestart()); - // Keep the display awake while a song plays (slopsmith/slopsmith#686). The + // Keep the display awake while a song plays (got-feedback/feedback#686). The // renderer toggles this via window.slopsmithDesktop.power.setScreenAwake on // play/pause; the single OS blocker is refcounted across renderers below. ipcMain.handle(IPC_POWER_SET_SCREEN_AWAKE, (event, keep: unknown) => { @@ -1107,7 +1107,7 @@ app.on('before-quit', () => { shutdown(); }); -// Screen wake lock (slopsmith/slopsmith#686). The single OS powerSaveBlocker is +// Screen wake lock (got-feedback/feedback#686). The single OS powerSaveBlocker is // held while at least one renderer wants the screen awake (a song is playing in // it). Renderers are refcounted in a set so a multi-window setup (the main // window plus a same-origin popout) stays correct — one window pausing must not diff --git a/src/main/preload.ts b/src/main/preload.ts index 7a8e385..563e62f 100644 --- a/src/main/preload.ts +++ b/src/main/preload.ts @@ -493,7 +493,7 @@ const slopsmithDesktopApi = { // Keep the OS display/screensaver awake while a song plays. slopsmith core // app.js calls setScreenAwake(true) on play and (false) on pause/stop; // embedded Chromium ignores the renderer's navigator.wakeLock, so the main - // process drives powerSaveBlocker instead (slopsmith/slopsmith#686). + // process drives powerSaveBlocker instead (got-feedback/feedback#686). power: { setScreenAwake: (keep: boolean) => ipcRenderer.invoke(IPC_POWER_SET_SCREEN_AWAKE, keep), },