audio: raise backingVolume default 0.7 -> 0.8 (#42)

Bring the backing track up ~1.2 dB so the player tone (leveled to -15.5 LUFS
by RBFinalLeveler) sits with the music instead of dominating it. Part of the
tone-vs-backing balance pass.

Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jorge Fritis
2026-06-28 14:08:23 +02:00
committed by GitHub
co-authored by Jafz2001 Claude Opus 4.8
parent 59e1c1cb0e
commit 43809fc19c
+1 -1
View File
@@ -406,7 +406,7 @@ private:
// Master output (post-mix) — engine-global, not per-source.
std::atomic<float> outputGain{1.0f};
std::atomic<float> backingVolume{0.7f};
std::atomic<float> backingVolume{0.8f};
// Per-song loudness normalizer for the backing track (applied in
// renderBackingBlockLocked, pre-fader). Owned + driven by the audio thread.
BackingLeveler backingLeveler;