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audio: raise backingVolume default 0.7 -> 0.8 (#42)
Bring the backing track up ~1.2 dB so the player tone (leveled to -15.5 LUFS by RBFinalLeveler) sits with the music instead of dominating it. Part of the tone-vs-backing balance pass. Co-authored-by: Jafz2001 <ignacio.fritis@mundotelecomunicaciones.cl> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Jafz2001
Claude Opus 4.8
parent
59e1c1cb0e
commit
43809fc19c
@@ -406,7 +406,7 @@ private:
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// Master output (post-mix) — engine-global, not per-source.
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std::atomic<float> outputGain{1.0f};
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std::atomic<float> backingVolume{0.7f};
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std::atomic<float> backingVolume{0.8f};
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// Per-song loudness normalizer for the backing track (applied in
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// renderBackingBlockLocked, pre-fader). Owned + driven by the audio thread.
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BackingLeveler backingLeveler;
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