.. |
block_linear_unswizzle_2d.comp
|
host_shaders: Add block linear upload compute shaders
|
2020-12-30 01:39:35 -03:00 |
block_linear_unswizzle_3d.comp
|
host_shaders: Add block linear upload compute shaders
|
2020-12-30 01:39:35 -03:00 |
CMakeLists.txt
|
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
|
2021-01-24 04:55:23 -03:00 |
convert_depth_to_float.frag
|
host_shaders: Add shaders to convert between depth and color images
|
2020-12-30 01:48:44 -03:00 |
convert_float_to_depth.frag
|
host_shaders: Add shaders to convert between depth and color images
|
2020-12-30 01:48:44 -03:00 |
full_screen_triangle.vert
|
host_shaders: Add shader to render a full screen triangle
|
2020-12-30 01:44:09 -03:00 |
opengl_copy_bc4.comp
|
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
|
2020-12-30 01:47:08 -03:00 |
opengl_present.frag
|
host_shaders: Add copyright headers to OpenGL present shaders
|
2020-12-30 01:35:56 -03:00 |
opengl_present.vert
|
host_shaders: Add copyright headers to OpenGL present shaders
|
2020-12-30 01:35:56 -03:00 |
pitch_unswizzle.comp
|
host_shaders: Add pitch linear upload compute shader
|
2020-12-30 01:41:42 -03:00 |
source_shader.h.in
|
|
|
StringShaderHeader.cmake
|
video_core: Fix instances where msbuild always regenerated host shaders
|
2020-09-23 22:27:17 -03:00 |
vulkan_blit_color_float.frag
|
host_shaders: Add texture color blit fragment shader
|
2020-12-30 02:00:48 -03:00 |
vulkan_blit_depth_stencil.frag
|
host_shaders: Add helper to blit depth stencil fragment shader
|
2020-12-30 02:02:07 -03:00 |
vulkan_present.frag
|
host_shaders: Add shaders to present to the swapchain
|
2020-12-30 01:59:12 -03:00 |
vulkan_present.vert
|
host_shaders: Add shaders to present to the swapchain
|
2020-12-30 01:59:12 -03:00 |
vulkan_quad_array.comp
|
host_shaders: Add Vulkan assembler compute shaders
|
2020-12-30 02:03:50 -03:00 |
vulkan_quad_indexed.comp
|
host_shaders: Add Vulkan assembler compute shaders
|
2020-12-30 02:03:50 -03:00 |
vulkan_uint8.comp
|
host_shaders: Add Vulkan assembler compute shaders
|
2020-12-30 02:03:50 -03:00 |