137 lines
3.8 KiB
C++
137 lines
3.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <variant>
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#include "common/bounded_threadsafe_queue.h"
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#include "common/polyfill_thread.h"
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#include "video_core/framebuffer_config.h"
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namespace Tegra {
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struct FramebufferConfig;
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namespace Control {
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class Scheduler;
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}
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} // namespace Tegra
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namespace Core {
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namespace Frontend {
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class GraphicsContext;
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}
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class System;
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} // namespace Core
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namespace VideoCore {
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class RasterizerInterface;
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon::GPUThread {
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/// Command to signal to the GPU thread that a command list is ready for processing
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struct SubmitListCommand final {
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explicit SubmitListCommand(s32 channel_, Tegra::CommandList&& entries_)
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: channel{channel_}, entries{std::move(entries_)} {}
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s32 channel;
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Tegra::CommandList entries;
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};
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/// Command to signal to the GPU thread to flush a region
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struct FlushRegionCommand final {
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explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
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DAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to invalidate a region
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struct InvalidateRegionCommand final {
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explicit constexpr InvalidateRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
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DAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to flush and invalidate a region
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struct FlushAndInvalidateRegionCommand final {
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explicit constexpr FlushAndInvalidateRegionCommand(DAddr addr_, u64 size_)
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: addr{addr_}, size{size_} {}
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DAddr addr;
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u64 size;
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};
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/// Command to make the gpu look into pending requests
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struct GPUTickCommand final {};
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using CommandData =
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std::variant<std::monostate, SubmitListCommand, FlushRegionCommand, InvalidateRegionCommand,
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FlushAndInvalidateRegionCommand, GPUTickCommand>;
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struct CommandDataContainer {
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CommandDataContainer() = default;
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explicit CommandDataContainer(CommandData&& data_, u64 next_fence_, bool block_)
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: data{std::move(data_)}, fence{next_fence_}, block(block_) {}
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CommandData data;
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u64 fence{};
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bool block{};
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};
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/// Struct used to synchronize the GPU thread
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struct SynchState final {
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using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
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std::mutex write_lock;
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CommandQueue queue;
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u64 last_fence{};
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std::atomic<u64> signaled_fence{};
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std::condition_variable_any cv;
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};
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/// Class used to manage the GPU thread
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class ThreadManager final {
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public:
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explicit ThreadManager(Core::System& system_, bool is_async_);
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~ThreadManager();
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/// Creates and starts the GPU thread.
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void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::Control::Scheduler& scheduler);
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/// Push GPU command entries to be processed
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void SubmitList(s32 channel, Tegra::CommandList&& entries);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(DAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(DAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(DAddr addr, u64 size);
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void TickGPU();
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private:
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/// Pushes a command to be executed by the GPU thread
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u64 PushCommand(CommandData&& command_data, bool block = false);
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Core::System& system;
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const bool is_async;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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SynchState state;
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std::jthread thread;
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};
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} // namespace VideoCommon::GPUThread
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