yuzu/src/video_core
2023-04-12 17:11:02 +02:00
..
buffer_cache Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
control general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
engines Merge pull request #9943 from vonchenplus/gentleman 2023-03-13 13:45:17 -04:00
host1x Allow >1 cpu threads on video decoding, disable multi-frame decoding 2023-02-14 18:55:46 +00:00
host_shaders general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
macro video_core/macro: Make use of Common::HashValue 2023-03-25 23:52:26 -04:00
renderer_null Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
renderer_opengl video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
renderer_vulkan video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
texture_cache Merge pull request #10004 from Kelebek1/cubemap 2023-04-03 13:05:52 -04:00
textures Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 2023-03-17 04:46:38 +00:00
vulkan_common video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
cache_types.h RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt Partially apply LTO to only core and video_core projects. 2023-02-27 18:44:14 -03:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 2023-02-14 12:35:39 -05:00
dma_pusher.h MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
fence_manager.h
framebuffer_config.h nvnflinger: fix name 2023-03-01 10:39:49 -05:00
fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gpu_thread.cpp bounded_threadsafe_queue: Deduplicate and add PushModes 2023-03-21 19:20:21 -04:00
gpu_thread.h gpu_thread: Use bounded queue 2023-03-03 18:20:56 -07:00
gpu.cpp core_timing: Use higher precision sleeps on Windows 2023-03-05 02:36:31 -05:00
gpu.h
invalidation_accumulator.h BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
memory_manager.cpp Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
memory_manager.h Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
precompiled_headers.h
pte_kind.h
query_cache.h general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h Merge pull request #9556 from vonchenplus/draw_texture 2023-01-19 14:58:53 -05:00
renderer_base.cpp
renderer_base.h
shader_cache.cpp
shader_cache.h
shader_environment.cpp Video_core: Address feedback 2023-01-04 14:39:42 -05:00
shader_environment.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
shader_notify.cpp
shader_notify.h
smaa_area_tex.h video_core: Integrate SMAA 2022-12-08 17:17:45 -05:00
smaa_search_tex.h video_core: Integrate SMAA 2022-12-08 17:17:45 -05:00
surface.cpp remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 2023-02-14 12:35:39 -05:00
surface.h
transform_feedback.cpp
transform_feedback.h
video_core.cpp memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
video_core.h