9e5b4052ed
shader_recompiler: use minimal clip distance array |
||
---|---|---|
.. | ||
blit_image.cpp | ||
blit_image.h | ||
gl_buffer_cache_base.cpp | ||
gl_buffer_cache.cpp | ||
gl_buffer_cache.h | ||
gl_compute_pipeline.cpp | ||
gl_compute_pipeline.h | ||
gl_device.cpp | ||
gl_device.h | ||
gl_fence_manager.cpp | ||
gl_fence_manager.h | ||
gl_fsr.cpp | ||
gl_fsr.h | ||
gl_graphics_pipeline.cpp | ||
gl_graphics_pipeline.h | ||
gl_query_cache.cpp | ||
gl_query_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.cpp | ||
gl_resource_manager.h | ||
gl_shader_cache.cpp | ||
gl_shader_cache.h | ||
gl_shader_context.h | ||
gl_shader_manager.cpp | ||
gl_shader_manager.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_staging_buffer_pool.cpp | ||
gl_staging_buffer_pool.h | ||
gl_state_tracker.cpp | ||
gl_state_tracker.h | ||
gl_texture_cache_base.cpp | ||
gl_texture_cache.cpp | ||
gl_texture_cache.h | ||
maxwell_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h | ||
util_shaders.cpp | ||
util_shaders.h |